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Bug 476: (zippyzee) Example of bug: You have loote...

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BugTracker
Posts: 810
Joined: Wed Aug 28, 2013 9:40 am
Bug 476: (zippyzee) Example of bug: You have loote...
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Post by BugTracker » Sat Apr 02, 2016 8:00 pm

Bug ID       : 476 - Example of bug: You have loote... 
Bug Date     : 2016/04/02 02:43:00
Assigned To  : zippyzee
Priority     : Low

Category     : VGClient
Sub-Category : Gameplay: Quest
Severity     : Minor (e.g. Cosmetic)
Reproducible : Every time
Details:
Example of bug: You have looted 4/5 of the items you need for a quest from NPC A. You kill several mobs (NPC A) in succession without looting them. You can loot the quest item from all of the mobs you killed even if its brings you over 5 total quest items since you were less than 5 when it was killed. If you loot excess quest items and then delete them, the quest tracker will subtract from your total quest items even if you still have 5/5. The objective still shows (Complete) once you initially hit 5/5 however and the quest can be turned in with the objective showing (Complete) 4/5 for example.


-Valorith
Originated From World: New Telon (1)
Chunk                : Cliffs of Ghelgad (86)
Location             : 6014 48160 38204
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zippyzee
Developer
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Joined: Wed Jul 23, 2014 2:11 pm
Re: Bug 476: (zippyzee) Example of bug: You have loote...
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Post by zippyzee » Sun Apr 03, 2016 6:55 am

There is still some unfinished code on deleting quest items, etc. There is nothing in place yet for handling the excess loot quest items. That might take some thinking on the right strategy to prevent it. In live, would you have the same chance to have the item show up in multiple unlooted corpses that would be more than the total needed for a quest? If so, what happened when you looted the last one you needed? Did it remove it from the other corpses' loot or allow you to loot it?
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OncaLupe
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Posts: 446
Joined: Mon Mar 02, 2015 7:29 pm
Location: Michigan, USA
Re: Bug 476: (zippyzee) Example of bug: You have loote...
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Post by OncaLupe » Sun Apr 03, 2016 7:52 am

You could end up with extra quest items in Live, happened often with drops like this. Once turned it it'd just take out the required number of items and leave the extras (which is good in case multiple quests need the same item, or was an actual useful item like a clicky).

The only bug here compared to Live is that deleting an extra quest object before turning in messes up the item count in the quest log. Doing so in Live would still trigger an Objective Update ding and show the count in the top of the screen, but still show the correct count. For example: needing 5 of an item and looting 6 would show 5/5 in the tracker. Deleting the extra before turning in would trigger the ding and show 5/5 on screen again.
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Starcrusher
Posts: 267
Joined: Sun Feb 22, 2015 9:23 pm
Location: Southern Oregon
Re: Bug 476: (zippyzee) Example of bug: You have loote...
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Post by Starcrusher » Sun Apr 03, 2016 11:42 am

You could loot as many quest items as there were on corpses you killed before the quest completed. It would also leave either all the excess items or all the items totally if it didn't have the remove in their script. Yeah deleting or otherwise removing a quest item from your inventory (putting in bank, chest) did trigger a quest update that counted backward.
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zippyzee
Developer
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Posts: 1240
Joined: Wed Jul 23, 2014 2:11 pm
Re: Bug 476: (zippyzee) Example of bug: You have loote...
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Post by zippyzee » Tue Apr 05, 2016 8:48 am

I am working on this right now and it should be in my next commit.
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Xinux
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Joined: Wed Aug 28, 2013 2:20 pm
Re: Bug 476: (zippyzee) Example of bug: You have loote...
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Post by Xinux » Fri Apr 15, 2016 11:16 am

Fixed
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