Final Item Parsing
- John Adams
- Retired
- Posts: 4583
- Joined: Wed Aug 28, 2013 9:40 am
- Location: Phoenix, AZ.
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Re: Final Item Parsing
And:
I'm sensing some tweaking over the years. Not sure how much faith I want to put in ancient item databases no one ever cared about when they were needed.
I'm sensing some tweaking over the years. Not sure how much faith I want to put in ancient item databases no one ever cared about when they were needed.
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Re: Final Item Parsing
Okay people, John asked us to look over items and find the ones with attachment bugs or whatever. So here goes:
Sartholas' Breastplate of Retribution Item# 1428073 Gave an error listing attachment slots. Fixed after I bought it from the exchange.
Sartholas' Slippers of Malice Item# 1429253 shows the POTA set bonus EE (It should not display that)
Dragon Fang Item# 1467233 Displays a weapon damage modifier that shouldn't be there. (Based on Xanadu info)
Jharru Blade of Sacrifice Item# 1429758 Displays Weapon Damage modifier that should not be there (Based on Xanadu info)
Misshapen Trinket Item#1428509 All the attachment slots are missing. Only displays two as [0] []
Sartholas' Breastplate of Retribution Item# 1428073 Gave an error listing attachment slots. Fixed after I bought it from the exchange.
Sartholas' Slippers of Malice Item# 1429253 shows the POTA set bonus EE (It should not display that)
Dragon Fang Item# 1467233 Displays a weapon damage modifier that shouldn't be there. (Based on Xanadu info)
Jharru Blade of Sacrifice Item# 1429758 Displays Weapon Damage modifier that should not be there (Based on Xanadu info)
Misshapen Trinket Item#1428509 All the attachment slots are missing. Only displays two as [0] []

Re: Final Item Parsing
Vercel's Visage of Volume - Has no voice mod on it. Should be 1.50 Voice? Not sure if this is related
Re: Final Item Parsing
Yes, that's probably related. Might want to check all the items that would have bard mods on it, just in case. We were looking for attachment and equipped effect issues.
To get the item number, link the item in chat, except before you hit enter, remove the < at the start of it. That'll let you paste it to your /say channel (Or one of the chat channels if you want to spam.) But that first number there is the item number.
For example: <item=1428073:1702166807::0:0:1:27:10:>Sartholas' Breastplate of Retribution</link>
To get the item number, link the item in chat, except before you hit enter, remove the < at the start of it. That'll let you paste it to your /say channel (Or one of the chat channels if you want to spam.) But that first number there is the item number.
For example: <item=1428073:1702166807::0:0:1:27:10:>Sartholas' Breastplate of Retribution</link>

Re: Final Item Parsing
Okay, so a lot of the POTA gear is showing set bonuses that they shouldn't be. You didn't get those special EE's until: You had enough of the armor pieces, such as a 2 piece set bonus, 5 piece set bonus, etc. AND you had certain flags on your toon, such as "Chamber access" or certain amount of faction.
Since there are so many of these pieces, I thought it might be easier (maybe?) if the devs looked up the EE instead of the individual pieces.
You need to look for "Holy Infusion" or "Chaotic Infusion." A lot of the POTA pieces have those and shouldn't be displaying them.
If you'd rather I make a list of the pieces that are showing it, just let me know and I'll get them all (There's tons of them).
Since there are so many of these pieces, I thought it might be easier (maybe?) if the devs looked up the EE instead of the individual pieces.
You need to look for "Holy Infusion" or "Chaotic Infusion." A lot of the POTA pieces have those and shouldn't be displaying them.
If you'd rather I make a list of the pieces that are showing it, just let me know and I'll get them all (There's tons of them).

- John Adams
- Retired
- Posts: 4583
- Joined: Wed Aug 28, 2013 9:40 am
- Location: Phoenix, AZ.
- Contact:
Re: Final Item Parsing
No need. As Xinux said in IRC, we need to fix all the bonus text manually anyway - although I prefer to wipe it from the item and build all dynamic text in code. If you just list high-level examples we should be able to find the defects.
Also note that soon(tm) the Items Editor will be in DBE, so you (content designers) will have access to fix them yourselves.
Also note that soon(tm) the Items Editor will be in DBE, so you (content designers) will have access to fix them yourselves.
Re: Final Item Parsing
Okay, here's some that I found:
Item=1429467:-1553100955::0:0:1:1429467:10:>Sartholas' Pantaloons of Malice
Item=1429259:1311293931::0:0:1:1429259:10:>Theindal's Gauntlets of Perfection
item=1428146:2026177018::0:0:1:1428146:10:>Sihari's Gauntlets of the Seas
Item=1429762:-1867194225::0:0:1:1429762:10:>Runed Ancient Jharru Stiletto
item=1428548:-1156442782::0:0:1:1428548:10:>Gloriann's Sallet of Growth
item=1429596:-990193869::0:0:1:1429596:10:>Vothdar's Gloves of Strength
item=1429613:1140724361::0:0:1:1429613:10:>Sartholas' Boots of The Hunt
item=1429322:-1538139108::0:0:1:1429322:10:>Sartholas' Robes of Malice
item=1432310:733721257::0:0:1:1432310:10:>Planar Etched Ring
item=1428134:-2020846445::0:0:1:1428134:10:>Sihari's Boots of the Maelstrom
item=1429100:121870214::0:0:1:1429100:10:>Vaelion's Boots of Strategy
item=1428568:155730141::0:0:1:1428568:10:>Valus' Shoulders of the Enforcer
Item=1429467:-1553100955::0:0:1:1429467:10:>Sartholas' Pantaloons of Malice
Item=1429259:1311293931::0:0:1:1429259:10:>Theindal's Gauntlets of Perfection
item=1428146:2026177018::0:0:1:1428146:10:>Sihari's Gauntlets of the Seas
Item=1429762:-1867194225::0:0:1:1429762:10:>Runed Ancient Jharru Stiletto
item=1428548:-1156442782::0:0:1:1428548:10:>Gloriann's Sallet of Growth
item=1429596:-990193869::0:0:1:1429596:10:>Vothdar's Gloves of Strength
item=1429613:1140724361::0:0:1:1429613:10:>Sartholas' Boots of The Hunt
item=1429322:-1538139108::0:0:1:1429322:10:>Sartholas' Robes of Malice
item=1432310:733721257::0:0:1:1432310:10:>Planar Etched Ring
item=1428134:-2020846445::0:0:1:1428134:10:>Sihari's Boots of the Maelstrom
item=1429100:121870214::0:0:1:1429100:10:>Vaelion's Boots of Strategy
item=1428568:155730141::0:0:1:1428568:10:>Valus' Shoulders of the Enforcer

- John Adams
- Retired
- Posts: 4583
- Joined: Wed Aug 28, 2013 9:40 am
- Location: Phoenix, AZ.
- Contact:
- John Adams
- Retired
- Posts: 4583
- Joined: Wed Aug 28, 2013 9:40 am
- Location: Phoenix, AZ.
- Contact:
Final ??? Parsing???
Both the "0x1" and "0x2" parsers are running full bore now after I spend the afternoon fixing all the new struct changes in the C++ parser. Devs, note that if you use C++ parser, you will need the vgo_rawdata.sql from VGOTools SVN. I doubt anyone uses this tool but me, but it's there if you want to process multiple logs in a series.
Currently parsing:
All Unreal (0x1) Npc, PPO, Movers, Music, Sound, and Vehicles (the latter is pointless as it is an incomplete bitstream)
All Game (0x2) data:
Currently parsing:
All Unreal (0x1) Npc, PPO, Movers, Music, Sound, and Vehicles (the latter is pointless as it is an incomplete bitstream)
All Game (0x2) data:
- animations
cast messages
crafting
dialogs
diplomacy cards
preferred dungeons
emotes/responses
spell effects (targeted, buffs, detrimental, beneficial)
factions
forms
items
in-game messaging (for cast responses)
poi's
quests -- Xinux needs to look into why there is so much garbage data
recipe lists
spells
titles[/list:u]
What non-data junkies do not see; this is a buttload of data. All stuff we've seen before, but every time we parse, the data gets a little cleaner Here's to hoping this is the second-from-the-last time... since Quest data is still crap in a lot of logs, and I do not know why.
Goodnight.