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Grimsea Watch progress thread

Adventure planning for the continent of Kojan

Moderators: Moldew, Jakkal

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8 posts • Page 1 of 1
Nilso
Posts: 139
Joined: Fri Sep 25, 2015 12:31 pm
Location: La Rochelle (France)
Grimsea Watch progress thread
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Post by Nilso » Sat Mar 04, 2017 10:29 am

Beginning Martok Islands quests tour(ADVENTURE Quests givers)

Hrinka Tzin ( OLD Starting boat for ORCS & GOBLINS ) .move -19322 43492 1638
3180 The Great Escape Adventuring 1 Grimsea Watch

Scar Krar .move -16609 55482 926
3195 Loosen the Gulgrethor Grasp Adventuring 3 Grimsea Watch
PREREQ The Great Escape

3164 Training Healer Grimsea Watch
PREREQ Loosen the Gulgrethor Grasp

3171 Training Spellcaster Grimsea Watch Adventuring 2 Grimsea Watch
PREREQ Loosen the Gulgrethor Grasp

3172 Training Protective Fighter Grimsea Watch Adventuring 2 Grimsea Watch
PREREQ Loosen the Gulgrethor Grasp

3173 Training Offensive Fighter Grimsea Watch Adventuring 2 Grimsea Watch
PREREQ Loosen the Gulgrethor Grasp

3197 Return to the Field Adventuring 2 Grimsea Watch
PREREQ Loosen the Gulgrethor Grasp

Warden Grizzik .move -13098 69265 339
3200 Bonemender Charms Adventuring 2 Grimsea Watch
PREREQ Return to the Field

3201 Mend the Wounds Adventuring 2 Grimsea Watch
PREREQ Bonemender Charms

3202 Report to Agent Narglok Adventuring 2 Grimsea Watch
PREREQ Mend the Wounds

3215 Maw of Ghalnn Adventuring 5 Grimsea Watch
PREREQ Loth's Lieutenant

Jinjaxe .move 5345 75509 984
3203 Report to Agent Narglok2 Adventuring 2 Grimsea Watch
PREREQ Report to Agent Narglok

Agent Narglok .move 6144 48623 2966
3204 Suppressing Canine Senses Adventuring 3 Grimsea Watch
PREREQ Report to Agent Narglok2

3205 Stop the Surveyors Adventuring 3 Grimsea Watch
PREREQ Suppressing Canine Senses

3206 Assault the Invasion Force Adventuring 3 Grimsea Watch
PREREQ Stop the Surveyors

3207 Loth's Lieutenant Adventuring 4 Grimsea Watch
PREREQ Assault the Invasion Force

Grand Scar Rathsuno .move 32747 86079 487
3216 Leather for the Harness Adventuring 5 Grimsea Watch
PREREQ Maw of Ghalnn

3217 Taming of the Ghostfang Adventuring 5 Grimsea Watch
SIMPLIFIED as just 2x tamed without giving tamed to Rathsuno.
PREREQ Leather for the Harness

3218 Report to Veenax Garrison Adventuring 5 Grimsea Watch
PREREQ Taming of the Ghostfang

Last edited 2017/03/04
Last edited by Nilso on Sat Mar 04, 2017 10:40 am, edited 1 time in total.
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Nilso
Posts: 139
Joined: Fri Sep 25, 2015 12:31 pm
Location: La Rochelle (France)
Re: Grimsea Watch progress thread
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Post by Nilso » Sat Mar 04, 2017 10:32 am

NOTES

NPC's scripts checked for local naming consistency March 11, 2017
Quests scripts checked for local naming consistency March 11, 2017

Adventure only, no other quests types in DB.

Following are others interesting NPC :

Agent Tsirik
Fralk (Heavy Fighter Instructor)
Grela (Healer Instructor)
Ixa Drelik (Spellcaster Instructor)
Lieutenant Krajin (target to kill in Loth's Forces)
Reliz Krix (Light Fighter Instructor)
Zelka Harbixk (General Goods Vendor)


Last edited 2017/03/11
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Jakkal
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Re: Grimsea Watch progress thread
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Post by Jakkal » Wed Jun 21, 2017 8:34 pm

I am redoing this chunk as we've gotten enough bug reports that I believe it needs some updates.

The Great Escape: I changed this so the NPC follows you to the turn-in guy. The follower will despawn and a stationary NPC will spawn and should only stay up for a minute.

Loosen the Gulgrethor Grasp : Updated the objective to match information we had from live. I also moved some of the soldiers down to the beach, as it seemed there weren't enough to finish the quest. NOTE: Quest rewards for this quest have no stats (Boots).

Go Train: Updated them to current standards. Also noticed on my cleric that they didn't have enough money to train. I'll need to look into this a bit more later.
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Jakkal
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Re: Grimsea Watch progress thread
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Post by Jakkal » Sat Jun 24, 2017 5:50 pm

Tonight's Work:
Return to the Field: Had to set this up per each archetype, but should be working now (Tested it on a sorc, paladin, cleric and rogue).
Bonemender Charms: Updated a bit.
Mend the Wounds: Updated and fixed some issues with the despawn/respawn and access timer. Should work fine now. Eventually though I think I'd like to make it so that they don't just respawn as injured, maybe have them respawn behind the fence and walk up as new injured while the mended walk off to fight again.
Report to Agent Narglok: Updated
Report to Agent Narglok (Part 2): Updated. Removed the "part 2" from the name that shouldn't be there.

Fixed some gibberish on some of the guards. I'll have to make the guard script later.
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Jakkal
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Re: Grimsea Watch progress thread
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Post by Jakkal » Sun Jun 25, 2017 7:55 am

Today's Work:
Suppressing Canine Senses - Updated. Edited objective to match live.
Stop the Surveyors - Edited objective to match Live. Updated to current standards. Note: There's a potion here that's supposed to protect you from worgs. We don't currently have a way to change an aggro mob into a nonaggro mob (Usually handled by factions). There's only one worg up that I see currently, so it's not really a problem for now. I'm going to edit the item's script letting players know that this hasn't been implemented yet.
Assault the Invasion Force - Had to redo the chest script for this one since it was forcing it into your inventory (not a good idea) and it was also giving you the item before the access timer was up. Now it opens a loot window and despawns properly. Also updated quest script to current standards.
Loth's Lieutenant - Edited objective to match Live.
Leather for the Harness - Edited objective to match Live.
Taming of the Ghostfang - This wasn't set up correctly. Now when you do it, you click on the mob, click on the harness and a tamed okami will spawn in the place of the regular one.
Report to Veenax Garrison - Edited objective to match Live.
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Jakkal
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Re: Grimsea Watch progress thread
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Post by Jakkal » Fri Jun 30, 2017 10:46 pm

Tonight's work: Did some scriptwork on some of the NPCs. Also cleaned up the area so there's not nearly as many mobs running around. So, dare I say it, this chunk is mostly done. There's still some stuff I'd like to do with some of the NPCs, but that's mostly fluff and doesn't impact the game itself.
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Jeph
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Re: Grimsea Watch progress thread
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Post by Jeph » Mon Jul 09, 2018 7:36 pm

Just completed all quests in Grimsea Watch and they appear to be working as intended.
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Jehlicka
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Re: Grimsea Watch progress thread
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Post by Jehlicka » Tue Jul 10, 2018 4:55 am

Great! Thanks for letting us know. Now feel free to test Martok and Martok Coast. Both should be ok now (except one cave I have to add animations yet) - but if you find some unfinished place/NPC/quest/pathing/stuff and nonsense etc., post it here or catch me in the game or send me a PM.
Wildgrowth Forest should be ok this week yet I hope, so you can continue there as well.
Jeph wrote: ↑Mon Jul 09, 2018 7:36 pm Just completed all quests in Grimsea Watch and they appear to be working as intended.
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