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Three Rivers Village Progression

Adventure planning for the continent of Thestra

Moderators: Moldew, Jakkal

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Jakkal
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Three Rivers Village Progression
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Post by Jakkal » Sat Dec 31, 2016 9:18 pm

I've decided to just start a new thread for this as I work on Three Rivers Village chunk (3R). If you test any quests in 3R, please only test the quests listed on this thread. The other quests are probably not working as intended, which I am going through and fixing now.

Peculiar Fragments - Somehow the quest dialogue got mucked up. That's been fixed. In addition, whoa, why are there so many crystals on top of each other. I can't do anything about that right now, but I have asked the devs for advice on what to do about all those clickable objects stacked on top of each other like they are. So, still looking into that one. Otherwise, it works.

Edit: Xinux has set it up so we can combine the crystals, so I've gotten rid of a ton of duplicates. If you find any that let you click and another crystal remains, please let me know so I can fix it.

In addition, there's way too many crystal spawns. So we might increase their respawn timer or something to make it less simplified.


Gathering Crystals- This was set up improperly, all the way around. This has been fixed so you need 4 Ant Crystals and a sample of the Fallen Star.

Arthropod Chitin - Fixed some typos.

Other Resources - Fixed some typos, edited quest objectives.

Gordukar - Rewrote it from the ground up. It had issues. Also changed the quest name back to what it originally was.
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Jakkal
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Re: Three Rivers Village Progression
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Post by Jakkal » Sun Jan 01, 2017 10:57 am

Today's work:

By Night - Part 1 - Removed the Chapter Name (Which I will continue to do as all the quests simply had the name "By Night" in this line). Removed the additional, unnecessary quest dialogue text. Added compass location for Taplim. Set it up so the quest completes as soon as you hail Taplim.

By Night - Part 2 - Removed the Chapter Name. Removed the additional, unnecessary quest dialogue text. Added compass location for Ralda Hainer. Set it up so the quest completes as soon as you hail Ralda.

By Night - Part 3 - Removed the Chapter Name. Removed the additional, unnecessary quest dialogue text. Added compass location for Tremean Family Farm. Set it up so the quest completes as soon as you hail Sona.

By Night - Part 4 - Removed the Chapter Name. Set it up so the quest completes as soon as you hail Grelrin.

By Night - Part 5 - Removed the Chapter Name. This was set up improperly. I've changed this back to the way it used to be, mostly. I changed the original Objective "Torn Simple Clothes" to "Find Evidence". It doesn't make sense to me that it wants you to find clothes when you don't know you're supposed to look for it, from the character's point of view anyway. The second change I made, if you go to the back of the property at night, a Large Slavering Wolf will spawn and attack you directly. This will make it difficult since all those other wolves are around and will aggro. So be careful! Since Grelrin sent you back there to die by the wolves, it makes sense to me that one will directly come out and attack you. This also makes it slightly more difficult, and more interesting, in my eyes.

By Night - Part 6 - Removed the Chapter Name. Added POIs. Edited Objective slightly.

By Night - Part 7 - Removed the Chapter Name. Added POIs

By Night - Part 8 - Removed the Chapter Name. Added POIs.

By Night - Part 9 - Removed the Chapter Name. Added POIs.

By Night - Part 10 - This one was not working right when I got to it. It's still not working right. I had to call in Kayema to help me out, since he's better with scripting than I am. I'm not sure if we'll finish this by the time I need to go to bed. So officially, don't test this one yet.

Edit: We kind of have this working. She walks to the spot, only one wolf spawns at a time, but it "works", as in you can do the quest and turn it in. It's not optimal yet. We're going to continue working on it with some flavor text and other things to make it less boring.

Edit 2: Kayema has added the flavor text for the start of the escort. We have some fun stuff planned for the escort itself as well! But for now, you can at least do it and see some of what we've added to make it more fun.

Edit 3: Okay By Night Part 10 should be mostly working as we'd like. It's tough, the wolves even killed Sona before I could stop them on the last run. Much more fun than the original! I might still add in more flavorish stuff (text, emotes, etc). But for now it's good to go. Be careful, Sona is attackable in this version, you don't want to hit her! Many thanks to Kayema to figuring this one out and giving it more 'soul' than live had.
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Starcrusher
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Re: Three Rivers Village Progression
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Post by Starcrusher » Sun Jan 01, 2017 2:24 pm

That is pretty much the way it worked on live. It was "Find Evidence" and that wolf, his two buddies and any others in agro range would come running for you.
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Amnath
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Re: Three Rivers Village Progression
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Post by Amnath » Sun Jan 01, 2017 8:35 pm

Agreed.

Sounds like what happens every time I open a door around here.

But "Find Evidence" is a great quest because first, you probably have a "huh what" moment since it won't work in the daytime, and then when you get it to trigger, you grind teeth because it obliterates you--"I've got to gain two levels and pick up some gear". Unless you are a cleric. Could make it extra snarky by not dropping the pants unless the person actually on the quest does like 90% of the damage to Large Slavering Wolf. Doubt it actually worked that way, but some things did.

Nice update.
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Jakkal
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Re: Three Rivers Village Progression
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Post by Jakkal » Mon Jan 02, 2017 3:11 pm

So it took me about 5 tries to get through By Night part 10 (The escort quest). It's not that it's horribly difficult, it's that it's rough to get the wolves off Sona before they kill her. I didn't die at all, but she died several times.

I enjoy this level of difficulty. Though the quest is labelled Solo, I really feel like it should be labeled as a group quest, that some might be able to solo.

I noticed my /tar macro was not working, but this might have been lag. Anyway, give it a go, and good luck.

Also, Sona runs like a bat out of hell for some of it, just to reduce the wait time. Eventually she'll go back to normal speed.
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Jakkal
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Re: Three Rivers Village Progression
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Post by Jakkal » Mon Jan 02, 2017 4:56 pm

Today's Work:

By Night Part 10 - Did a few minor edits to the character dialogue. Made Sona run like a bitch towards 3R for a small part of it. Will slow her down later.

By Night Part 11 - Removed Chapter Name. Added POI. A lot of grammatical fixes.

By Night Part 12 - Removed Chapter Name. Added POI. A lot of grammatical fixes. Added new Quest Introduction dialogue to be more in line with what was on Live (Data was missing, my goal is to make it so people can't tell that I had to write it).

The Entire By Night series is done, for now. I had to rewrite a lot of it, but some of the old code is still in place that I don't quite trust. Please let me know if you find any issues/errors with it.

Patrol the Shield - This wasn't working properly when I got to it. It looks like that when you have to go to a specific location, you have to do them in order as listed on the quest objectives. Well the quest objectives had it in a different order than the quest locations. So I've changed the order of the objectives to match the location pointers in the quest. I think eventually we'll need to fix this so you can do them in any order. But as long as you do the objectives in order, the quest will work now.
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Amnath
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Re: Three Rivers Village Progression
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Post by Amnath » Tue Jan 03, 2017 5:25 pm

I'm making an attempt on "By Night" and these are the issues I'm seeing:

For "Find Evidence", the large wolf does not always drop the evidence. Also, the corpse usually despawns too quickly to touch it if you are fighting the multiples. On the "collect ten clothes" part, it does not need to be 100% drop but shouldn't it be so with the large one?

I like the general setup for the escort quest and that you can immediately restart it just by doing the dialogue. However, I thought escort NPCs could be defensively targeted for heals and rescues. Sona only comes up as an offensive target, which also makes it so that she pops up when you try to tab target the wolves, plus the aggro on her lists as being on you. When it comes to the groups of four wolves, so far I've clicked on each one and hit it individually, it physically looks like they are hitting me but Sona dies anyway. A quick fix might be to give Sona a gazillion hit points, but, aren't the escorts *supposed* to be defensively targetable?

I tried this from level 28 so, I don't quite one shot the wolves but they do go down pretty quick.
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Jakkal
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Re: Three Rivers Village Progression
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Post by Jakkal » Tue Jan 03, 2017 6:00 pm

The Large Stalking wolf has it set to drop 100% of the time. I'm not sure why you didn't get it. But that's how it is scripted. As for the despawn time, I have no control over that, and it's something I talked about with Xinux already.

Currently, for any NPC to be attackable by other NPCs, it has to be attackable by players as well. That's why Sona is attackable now. I mentioned this was the case above. The devs would have to change this entire setup to make her a friendly NPC that can be attacked by mobs. This is not something I have control over.

Right now the slavering wolves are in a kind of limbo as we need to make them able to move, but putting them on a night-spawn-only cycle has made it so we can't get them to move. So the script in that won't be messed with as long as this problem persists. Again this is something the devs have to look into.

Really what we need to make sure is that people can get the quest, can do the quest objectives, and then can turn in the quest. The difficulty and scope of the quest shouldn't matter, as we can't do anything about the little details. All the mobs are pretty much auto attacking. Not all classes have all abilities available to them. Stats have no relevance with mobs or players. Once things get closer and closer to being like live, we'll tweak the little details.
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Jakkal
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Re: Three Rivers Village Progression
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Post by Jakkal » Tue Jan 03, 2017 9:20 pm

Today's work:

Patrol the Shield: I was informed by Xinux today that he's fixed the order problem with the quest! You can now do it in any order and it will work as intended.

Dam Slimes - Minor script edits. Made them tidier. Should work as intended. Added movement script to the slimes.

Foot of the Dam - The way it was set up, you could click on them and immediate get the loot, no access timer or anything. I've fixed that. I've also set it up that if you lose the pick, you can't collect the hearts. Since having the pick and bringing it back is one of the quest objectives, this just made sense.

An Eight-Legged Problem - Minor script edits. Removed additional, unnecessary added text from the quest information. Fixed the cocooned body script so you didn't loot the item before the access timer was done.
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Amnath
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Re: Three Rivers Village Progression
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Post by Amnath » Tue Jan 03, 2017 10:01 pm

Ok. I guess I didn't quite understand that "attackable" meant she was a different kind of entity than the kind of "escort npc" I was expecting. I also didn't understand why Sona was dying when it looked like all wolves were attacking me; since that only happened with the groups of four, it may be that they had actually killed her before I pulled all their aggro, and it took her death animation a while to go off. I'll try to see if I can figure that out from the combat log, but that's also why I figured more health would help her for testing purposes.

I think it was a "Large Stalking Wolf" that dropped the evidence, and it did a fine job of launching its own aggro from a pretty good distance.
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