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Can't compile source 4/7/2016

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zippyzee
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Can't compile source 4/7/2016
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Post by zippyzee » Thu Apr 07, 2016 5:01 am

Can't compile after yesterday's changes.

I can comment out the quest.cpp include for sys/time.h and the return NULL in thread.cpp and am ok for now.
Vanguard Compile Errors.png
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Xinux
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Re: Can't compile source 4/7/2016
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Post by Xinux » Thu Apr 07, 2016 9:26 am

Didn't know someone still used the x86 compile instead of the x64. You should be able to compile with the commit from this morning.
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zippyzee
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Re: Can't compile source 4/7/2016
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Post by zippyzee » Thu Apr 07, 2016 9:36 am

Didn't realize I was doing that. I'll switch over.
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zippyzee
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Re: Can't compile source 4/7/2016
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Post by zippyzee » Thu Apr 07, 2016 9:48 am

I have a lot of database linker errors when compiling on x64 referencing MySQL. Is there something special I need to do to make it work?
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Xinux
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Re: Can't compile source 4/7/2016
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Post by Xinux » Thu Apr 07, 2016 9:59 am

If you mean this spam just ignore it.
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zippyzee
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Re: Can't compile source 4/7/2016
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Post by zippyzee » Thu Apr 07, 2016 11:25 am

No, it was a slew of errors but based on needing a flag to ignore the one error that loginserver was kicking up. It is working now. I had assumed in the past that we didn't have 64-bit support with MySQL but that was apparently not true. Thanks!
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zippyzee
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Re: Can't compile source 4/7/2016
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Post by zippyzee » Thu Apr 07, 2016 11:56 am

Actually, I guess that was only building LoginServer. When I try to build WorldServer, I get this:
Vanguard Compile Errors 2.png
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Xinux
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Re: Can't compile source 4/7/2016
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Post by Xinux » Thu Apr 07, 2016 12:33 pm

Did you try a clean/build also what version of VS is that?
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Xinux
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Re: Can't compile source 4/7/2016
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Post by Xinux » Thu Apr 07, 2016 12:38 pm

Here are some of my settings.
vs.JPG
vs2.JPG
vs3.JPG
vs4.JPG
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zippyzee
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Re: Can't compile source 4/7/2016
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Post by zippyzee » Thu Apr 07, 2016 1:09 pm

That did it. I didn't realize there were libraries for MySQL for 32 and 64 bit versions specified in the project. It compiles now so I'll stick with it.
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