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Bug 398: (Xinux) Water in current chunk is not ...

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BugTracker
Posts: 810
Joined: Wed Aug 28, 2013 9:40 am
Bug 398: (Xinux) Water in current chunk is not ...
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Post by BugTracker » Tue Feb 02, 2016 10:57 pm

Bug ID       : 398 - Water in current chunk is not ... 
Bug Date     : 2016/01/26 07:20:49
Assigned To  : Xinux
Priority     : Low

Category     : VGClient
Sub-Category : Gameplay: Pathing
Severity     : Standard
Reproducible : Every time
Details:
Water in current chunk is not swimmable; you simply run through it, gravitating towards the bottom
Originated From World: New Telon (1)
Chunk                : Isle of Dawn (280)
Location             : -21658 -52182 -638
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BugTracker
Posts: 810
Joined: Wed Aug 28, 2013 9:40 am
Bug 399: (Xinux) water in this chunk is not swi...
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Post by BugTracker » Tue Feb 02, 2016 10:59 pm

Bug ID       : 399 - water in this chunk is not swi... 
Bug Date     : 2016/01/26 07:23:45
Assigned To  : Xinux
Priority     : Low

Category     : VGClient
Sub-Category : Gameplay: Pathing
Severity     : Standard
Reproducible : Every time
Details:
water in this chunk is not swimmable. you simply gravitate towards the bottom of the lake and display a running animation. also, animations in this chunk halt and stutter sometimes.
Originated From World: New Telon (1)
Chunk                : Isle of Dawn (273)
Location             : 74005 342 122

Entered on Feb 02, 2016 09:58 by Moldew
Merged two bugs.
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Xinux
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Project Leader
Posts: 2549
Joined: Wed Aug 28, 2013 2:20 pm
Re: Bug 398: (Xinux) Water in current chunk is not ...
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Post by Xinux » Tue Feb 02, 2016 11:22 pm

280 and 273 were never developed on live so not much we can do about that since it is a client issue so this can be closed.
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