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Bug 384: When you kill an NPC and it is...

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BugTracker
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Joined: Wed Aug 28, 2013 9:40 am
Bug 384: When you kill an NPC and it is...
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Post by BugTracker » Sat Jan 30, 2016 12:09 pm

Bug ID       : 384 - When you kill an NPC and it is... 
Bug Date     : 2016/01/09 07:25:02
Assigned To  : Xinux
Priority     : Low

Category     : VGClient
Sub-Category : Gameplay: Other
Severity     : Standard
Reproducible : Every time
Details:
When you kill an NPC and it is awaiting it's respawn timer to trigger, if a dev .reloads the spawn list, the reload is not clearing the respawn list and now there are 2 of the same NPC in the world. And this will keep going as many times as you kill/repop the chunk.
Originated From World: Targonor (2)
Chunk                : Tursh Village (144)
Location             : -16677 30619 38047
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Moldew
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Posts: 670
Joined: Sat May 24, 2014 10:51 am
Location: Seattle, WA
Re: Bug 384: (Xinux) When you kill an NPC and it is...
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Post by Moldew » Sat Jan 30, 2016 12:10 pm

Assuming this is resolved with revamp of .reload commands. Will archive unless I hear otherwise.
Haiku is easy -
But sometimes it makes no sense.
Refridgerator.
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Xinux
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Posts: 2549
Joined: Wed Aug 28, 2013 2:20 pm
Re: Bug 384: (Xinux) When you kill an NPC and it is...
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Post by Xinux » Thu Apr 14, 2016 11:13 am

This is still happening.
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Jakkal
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Re: Bug 384: When you kill an NPC and it is...
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Post by Jakkal » Thu Apr 14, 2016 11:52 am

I had this happen to me, but a .reload spawns fixed it. I'll try it again if I see it come up just in case something has changed since I did it last.
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OncaLupe
Developer
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Posts: 446
Joined: Mon Mar 02, 2015 7:29 pm
Location: Michigan, USA
Re: Bug 384: When you kill an NPC and it is...
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Post by OncaLupe » Thu Apr 14, 2016 12:12 pm

Confirmed. Tested with both '.reload spawns' and '.repop spawns'. Kill a mob, reload/repop while it's gone. Killed mob respawned afterward on it's timer. Doing a reload/repop afterward puts the chunk back to normal.
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Xinux
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Joined: Wed Aug 28, 2013 2:20 pm
Re: Bug 384: When you kill an NPC and it is...
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Post by Xinux » Sun Aug 07, 2016 10:47 pm

Fixed
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