VGOEmulator.net

A Development Project for the Vanguard:Saga of Heroes MMO

Skip to content

Advanced search
  • Quick links
    • Unanswered topics
    • Active topics
    • Search
  • Portal
  • Project Manager
  • Bug Tracker
  • Server List
  • Wiki
  • Donate
  • Login
  • Register
  • Board index Development Content Development
  • Search

Model quick check

VGOEmulator content development topics.

Moderators: Moldew, Jakkal

Post Reply
Advanced search
6 posts • Page 1 of 1
User avatar
John Adams
Retired
Posts: 4583
Joined: Wed Aug 28, 2013 9:40 am
Location: Phoenix, AZ.
Contact:
Contact John Adams
Website
Model quick check
  • Quote

Post by John Adams » Tue Nov 10, 2015 5:33 pm

On the Targ server, these Risen Farmers in Tursh Village look like robe-wearing ghoulies. I always remembered them being shirtless zombies.
ScreenShot_00230.JPG
ScreenShot_00231.JPG

Can someone confirm what the actual model should be? There might be something wrong here. They are both displaying the exact same data for their records (model, race, physics) only Gender is different - Targ has a 3, because apparently zombie farmers can be boys or girls. I need to know if making them a gender=3 is putting a robe on them. That would make no sense.
You do not have the required permissions to view the files attached to this post.
Top

User avatar
Xinux
Project Leader
Project Leader
Posts: 2549
Joined: Wed Aug 28, 2013 2:20 pm
Re: Model quick check
  • Quote

Post by Xinux » Tue Nov 10, 2015 5:38 pm

Humm look's like they can be both models.

http://vanguard.wikia.com/wiki/Risen_Farmer
Top

User avatar
Xinux
Project Leader
Project Leader
Posts: 2549
Joined: Wed Aug 28, 2013 2:20 pm
Re: Model quick check
  • Quote

Post by Xinux » Tue Nov 10, 2015 5:40 pm

video

https://youtu.be/IG3iu3MazeM?t=408
Top

User avatar
John Adams
Retired
Posts: 4583
Joined: Wed Aug 28, 2013 9:40 am
Location: Phoenix, AZ.
Contact:
Contact John Adams
Website
Re: Model quick check
  • Quote

Post by John Adams » Tue Nov 10, 2015 5:40 pm

Found the difference. While the Actor and Pawn data was identical, the AttachmentGroups for the two spawns is different. The newer data has the attachment

Code: Select all

40002, 100, 6
while the original New Telon (aka crappy round 1 data) has an attachment of

Code: Select all

3020, 100, 6
So it looks like I have to consolidate spawns based on attachments after all That'll grow our spawn_id list, but will be more accurate I suppose.
Top

User avatar
Ily
Data Collector
Data Collector
Posts: 198
Joined: Tue Apr 08, 2014 6:46 pm
Re: Model quick check
  • Quote

Post by Ily » Tue Nov 10, 2015 6:15 pm

Hmm was this perhaps better late than never data that I just sent in?
Top

User avatar
John Adams
Retired
Posts: 4583
Joined: Wed Aug 28, 2013 9:40 am
Location: Phoenix, AZ.
Contact:
Contact John Adams
Website
Re: Model quick check
  • Quote

Post by John Adams » Wed Nov 11, 2015 7:36 am

Nope, this is my new parser routines vs parsed data from Aug 2014.
Top


Post Reply

6 posts • Page 1 of 1

Return to “Content Development”

Jump to
  • Information
  • ↳   Announcements
  • ↳   Dev Chats
  • ↳   Events
  • Community
  • ↳   General Discussions
  • ↳   VGO Team Help Requests
  • ↳   Introductions
  • ↳   Game Features
  • ↳   Wish List
  • ↳   Off-Topic
  • Support
  • ↳   How-To's
  • ↳   General Support
  • ↳   Windows
  • ↳   Linux
  • Development
  • ↳   Content Development
  • ↳   Thestra Adventuring
  • ↳   Qalia Adventuring
  • ↳   Kojan Adventuring
  • ↳   Crafting/Harvesting
  • Bugs
  • ↳   Server Bugs
  • ↳   Server Bugs (Closed)
  • ↳   Content Bugs
  • ↳   Content Bugs (Closed)
  • ↳   Database Bugs
  • ↳   Tools Bugs
  • Board index
  • All times are UTC-07:00
  • Delete cookies
  • Contact us
Powered by phpBB® Forum Software © phpBB Limited
*Original Author: Brad Veryard
*Updated to 3.2 by MannixMD