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Three Rivers Progress

Adventure planning for the continent of Thestra

Moderators: Moldew, Jakkal

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elquar
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Re: Three Rivers Progress
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Post by elquar » Wed Sep 28, 2016 9:00 pm

UPDATE:

1. Added level 9 and 10 Tasksk to three river village missive board.

2. Missive Board: all quest are complete able now.

3. Corrected Zent Wright he will now Correctly finish all the Three rivers Tasks he was supposed too.


EDIT: Missives turn in quest not finished yet.
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elquar
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Re: Three Rivers Progress
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Post by elquar » Thu Sep 29, 2016 11:47 am

Basic Haling Complete


A through Z
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elquar
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Re: Three Rivers Progress
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Post by elquar » Mon Oct 03, 2016 2:13 pm

UPDATE:

Spawn Clean up almost done !!

Exception: Khegors end , star lake , and some of the flying griffons.
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elquar
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Re: Three Rivers Progress
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Post by elquar » Thu Oct 06, 2016 11:19 am

UPDATE:

Basic hailing: Done
Spawn Cleanup: Done (Except khegor's end)
Specific Movement: Done
Quest: Done (except Khegor's end level 16 to 20)
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elquar
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Re: Three Rivers Progress
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Post by elquar » Sun Oct 09, 2016 2:10 pm

UPDATE:


DUNGEON

KHEGOR'S END

1. Entry hall and ramp down to forge: Done
2. forge an Smelting Chamber: Done
3. Upper Lift Chamber: Done
4. Lower Lift Chamber: Done
5. Halls of Poison: Done


Khegors End QUEST (hall of poison)

1. In the Air
2. Bones of the Lost
3. Under the Skin
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elquar
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Re: Three Rivers Progress
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Post by elquar » Mon Oct 10, 2016 3:46 pm

UPDATE:


DUNGEON


KHEGOR'S END

1. Entry hall and ramp down to forge: Done
2. Forge an Smelting Chamber: Done
3. Upper Lift Chamber: Done
4. Lower Lift Chamber: Done
5. Halls of Poison: Done
6. Unearthed Antiquities tunnels: Done


Khegors End QUEST (Unearthed Antiquities tunnels )

1. Whirling Stone
2. A deeper Mystery
3. Suppression
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elquar
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Re: Three Rivers Progress
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Post by elquar » Tue Oct 11, 2016 12:06 am

UPDATE:

KHEGOR'S END : FINISHED


1. Entry hall and ramp down to Forge and Smelting Chamber: Done
2. Forge an Smelting Chamber: Done
3. Upper Lift Chamber: Done
4. Lower Lift Chamber: Done
5. Halls of Poison: Done
6. Unearthed Antiquities tunnels: Done
7. Halls of Jordin's Deep: Done

QUEST:

1. Lower the Guard
2. Tome of Stone
3. Lost Lockboxes
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ashendare
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Re: Three Rivers Progress
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Post by ashendare » Tue Oct 11, 2016 7:26 am

Quests there are done - have the spawns been cleaned up as well? Will run through bordinar's cleft to the three rivers and then doing KE if I can find somebody to help out in there - if the spawns are fixed enough that it wouldn't be huge pulls often.
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elquar
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Re: Three Rivers Progress
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Post by elquar » Tue Oct 11, 2016 11:01 am

all spawns are cleaned up in khegors end.

Tested this dungeon with my 30th level warrior.


mobs only agro at regular range that is currently set. since dungeon is so spread out and levels are not really close to each other you don't get agro through floors. I did get some agro through walls but was very simple mob ran through a corner.

in Oathbreaker kings halls (halls of jordin deep ) I did get agro through walls though.
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Holopoint
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Joined: Wed Oct 12, 2016 4:07 pm
Re: Three Rivers Progress
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Post by Holopoint » Sun Oct 16, 2016 11:17 am

RE: Quest 'An Eight-Legged Problem'

1) Forest Recluse Spiders Slain update correctly.

2) Tattered Scout Vests seem to be missing. There are groundspawn with sparklies that are interactive labelled 'Cocooned Body' that, when clicked produce a brief progress bar but yield no items. Apologies in advance if I'm just looking in the wrong spot!

On a side note, outside of KE are a T1 and T2 metal node that spawn on top of eachother.

Thanks,

Holo

Character: Cypraen
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