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Three Rivers Village Progression

Adventure planning for the continent of Thestra

Moderators: Moldew, Jakkal

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Jakkal
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Re: Three Rivers Village Progression
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Post by Jakkal » Tue Jan 03, 2017 10:09 pm

I noticed that the wolves say they're attacking me (after you pull one and get the social of the others), but they're actually attacking her. That was one of the reasons it took me several tries to get through it successfully. That's something the devs have to address, I think. The best I could do was stand away from her and see which ones were pointed at her and not me. But that will definitely be something that needs fixing.

The Large Stalking wolf right now is designed to ambush you specifically when you enter the area. Once we get that night-spawn-movement thing fixed, I'll try to set that up back to the original, where it paces around the area. You might have noticed another Large Stalking wolf that spawns and despawns - that's actually the real one, but because I can't make it move, I've got the second one spawning and attacking. But the one that stands there has the script of the ambusher, so it despawns and spawns randomly.
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Amnath
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Re: Three Rivers Village Progression
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Post by Amnath » Wed Jan 04, 2017 1:29 am

I didn't think they had social aggro on the escort quest (or didn't behave accordingly). My plan was simply "everybody gets served once before anybody gets served twice" -- hit each one once, to pull them off Sona. I can't remember how it worked on live, but if Sona is their preferred target according to the quest lore, then it makes sense you have to pull them away; I suppose if she was a "friendly NPC" you'd just AoE and it wouldn't be a big deal.

Of course, she won't register in the combat log so that was pointless. It's possible that on the last group she's not fully healed, or, her punches pull some aggro back to her. I was able to get it to work by: keeping Sona targeted at first, so when the wolves jump out, you can tab over to one of them. Click through the list and hit everything with an instant. Keep attacking different ones to make sure her punches don't pull any. It really did look like she died a few times when nothing was hitting her. It's kinda hairy cause if you tab onto Sona, use anything that's not an instant, or do anything that slows down getting the aggro, they're probably gonna get her.

Now, the "family feud" was really fun. Blew out all my points on healing and burned all my energy casting on them. I thought they were gonna get the best of me, but I laid em out. So I got the credit for Grelrin. Then I took like three seconds to breathe, and Selmsa's shade despawned. At that point, the quest has no "abandon" option, so would I do .reset quest 317?

Yes I noticed the one large wolf going blinky on the "collect ten" part, but on the Finding Evidence it's fast enough that you can't really tell.
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Jakkal
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Re: Three Rivers Village Progression
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Post by Jakkal » Wed Jan 04, 2017 9:20 am

Things should get easier as we progress through combat and abilities, I only had about 3 abilities I could use on my rogue for Sona's Escort. I actually got sick of it and added in a couple more during the middle of the run. But depending on which classes, it might be harder than others to currently do the quest. I might knock the wolf count back down to 3 for now, just so people can finish it. When it goes live, though, I want it to be challenging.

I increased the time that Selmsa's Shade remains up, so hopefully that won't be an issue again. If it's still not enough time, let me know. (This change won't go live until someone can reload the scripts on the server. I can take care of this later tonight when I'm off work, but if she's still despawning after 60 seconds, it means no one's reloaded the scripts yet).
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Xinux
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Re: Three Rivers Village Progression
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Post by Xinux » Wed Jan 04, 2017 10:45 am

Code: Select all

I noticed that the wolves say they're attacking me (after you pull one and get the social of the others), but they're actually attacking her. That was one of the reasons it took me several tries to get through it successfully. That's something the devs have to address, I think.
To me everything is working social aggro should not pull aggro off her you actually have to hit each one. Turned on all the chat options and it seem's to match correctly. I hit the first one it started attacking me tabbed to the second and it started hitting me then tabbed and hit the 3rd and it started attacking me and she didn't take anymore damage.
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Jakkal
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Re: Three Rivers Village Progression
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Post by Jakkal » Wed Jan 04, 2017 10:55 am

Xinux: If you look at the aggro list, when you hit one, it shows your name on all of them. It should show the name of the one they're attacking. But it shows your character name instead of Sona's when they're clearly attacking her.
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Xinux
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Re: Three Rivers Village Progression
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Post by Xinux » Wed Jan 04, 2017 2:21 pm

Encounter window target of target should now update with the update i'm about to do to the server.
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Jakkal
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Re: Three Rivers Village Progression
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Post by Jakkal » Wed Jan 04, 2017 6:42 pm

Yep, it's working now. Thanks Xinux!
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Jakkal
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Re: Three Rivers Village Progression
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Post by Jakkal » Wed Jan 04, 2017 7:50 pm

Today's work:

By Night Part 5: Since the changes have been made to the night-cycle wolves, the Large wolf patrols in the back. But watch out, because there's still an ambusher!

By Night Part 8: Also because of the night cycle changes, the Slavering wolves now move around! I've also set the drop rate to be a 1 in 2 chance. I'm not sure if I'll keep it at that rate. The slavering wolves are 3 dots, and I don't see a standard level 14-16 character killing enough in a single night cycle to finish the quest. I'd hate to make them wait for the night to come along again to finish it. I know Live VG did a lot of time wasting things like this, but I don't like wasting other people's time.

But we'll see. Please let me know if you have trouble finishing "By Night Part 8"

Scratching at the Surface Part 1 - Wrong objective listed. Changed it to just the map. Though this is yet another quest where you're sent out to "find some evidence of something" and the quest tells you exactly what you're supposed to find. I'm just going to leave this for now as I don't want to change /every/ quest that does this, since there are so many. Also removed the "Part 1" from the quest name. Removed the "Bandits in the Hills" prerequisite.

Take Down Drell - This was set up improperly. I distinctly remember Drell walking out from a rock. He doesn't stand there, he's triggered by your approach when you get the quest. So now when you get the quest and go to the meeting spot, he realizes you're an ambusher and then attacks you with some flavor text. I also edited the objective to be more like Live VG.

Scratching at the Surface Part 2 - Removed the "Part 2" from the quest name. Restored objective to live version. It had a location pointing to Khegor's End. Since this quest takes place only in the shield, I tried to fix it. With POI stuff, though, I can never really check until a server restart. Please let me know if you find misplaced POIs.

Note to self: We found the dialogue that the player uses to interact with Prospector Ghudry. I don't have time to fix it tonight, but I'll get to it tomorrow. Here's the dialogue (So I can paste it in later):

"Apprentice Blackstone asked if you could look over this map for him."
"Err... excuse me? What avalanche?"
"Khegor's End? You mean Khegor Ironstone's old mine?"
"What did the Oathbreakers discover?"
"Well, thank you for your help. I'll take this back to Apprentice Blackstone right away."
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Amnath
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Re: Three Rivers Village Progression
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Post by Amnath » Wed Jan 04, 2017 8:33 pm

Ok, so the correct syntax is .quest reset, not the other way around.

The shade was around long enough to do the turn in; I couldn't tell you, how many times on live, something like that would despawn because I was actually reading the dialogue instead of clicking through it. I went back to the Tremean farm after the final turn in with the gypsy, and noticed Grelrin was still gone, not sure if that might be an issue.

Good point about part 8. I had to do it in two sessions, but that was because I took a break, and when I came back, it was somewhat into the night.

Even within the current limitations, I'd have to say all of the stages work, nothing is broken, and it's fairly true to the original. The reward was kinda funky, but of course that's irrelevant.
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Jakkal
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Re: Three Rivers Village Progression
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Post by Jakkal » Wed Jan 04, 2017 8:47 pm

Yeah, in general I don't like using temporary spawn mobs as quest givers or quest turn in NPCs. You could very easily get distracted turning in, and then what? I guess you have to start over or wait for someone else to do it. The worst part is, a lot of them require that another mob is despawned as long as they're up, which could interrupt other people's gameplay.

It's definitely one of those things I keep in mind when I've had to script them.

Maybe we can look into adding a thing where you have finished a quest, and it despawns, if you go into a certain area (Like where it should be) it will respawn for you. I might look into that this weekend.
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