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New Server Crash Thread

Closed Server Bugs

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Xinux
Project Leader
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Posts: 2549
Joined: Wed Aug 28, 2013 2:20 pm
Re: New Server Crash Thread
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Post by Xinux » Thu Mar 31, 2016 5:09 pm

Code: Select all

 	WorldServer.exe!std::_Ref_count_base::_Incref() Line 108	C++
 	WorldServer.exe!std::_Ptr_base<VGOLuaState>::_Reset(VGOLuaState * _Other_ptr, std::_Ref_count_base * _Other_rep) Line 409	C++
 	WorldServer.exe!std::_Ptr_base<VGOLuaState>::_Reset<VGOLuaState>(const std::_Ptr_base<VGOLuaState> & _Other) Line 358	C++
 	WorldServer.exe!std::shared_ptr<VGOLuaState>::shared_ptr<VGOLuaState>(const std::shared_ptr<VGOLuaState> & _Other) Line 537	C++
 	WorldServer.exe!std::shared_ptr<VGOLuaState>::operator=(const std::shared_ptr<VGOLuaState> & _Right) Line 628	C++
 	WorldServer.exe!Item::operator=(const Item & __that)	C++
>	WorldServer.exe!WorldDatabase::LoadCharSelectInventory(unsigned int character_id, WorldCharacter * character) Line 4257	C++
 	WorldServer.exe!Net::SendCharacterInfo(std::shared_ptr<Client> & client, WorldCharacter * characters, int count) Line 419	C++
 	WorldServer.exe!Net::HandleCharacterSelected(std::shared_ptr<Client> & client, PacketStruct * packet_struct) Line 611	C++
 	WorldServer.exe!Net::Process() Line 219	C++
 	WorldServer.exe!main(int argc, char * * argv) Line 294	C++
 	WorldServer.exe!__tmainCRTStartup() Line 240	C
 	WorldServer.exe!mainCRTStartup() Line 164	C
 	kernel32.dll!00007ffaaa1813d2()	Unknown
 	ntdll.dll!00007ffaabee54e4()	Unknown

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Starcrusher
Posts: 267
Joined: Sun Feb 22, 2015 9:23 pm
Location: Southern Oregon
Re: New Server Crash Thread
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Post by Starcrusher » Thu Mar 31, 2016 5:10 pm

Yep...another CTD 5:09PM Pacific
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zippyzee
Developer
Developer
Posts: 1240
Joined: Wed Jul 23, 2014 2:11 pm
Re: New Server Crash Thread
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Post by zippyzee » Thu Mar 31, 2016 5:15 pm

What is doing that? It seems like a bunch are with loading characters, which is weird.
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Xinux
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Re: New Server Crash Thread
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Post by Xinux » Thu Mar 31, 2016 5:43 pm

This was after doing .reload items
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zippyzee
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Joined: Wed Jul 23, 2014 2:11 pm
Re: New Server Crash Thread
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Post by zippyzee » Thu Mar 31, 2016 5:47 pm

What are we reloading items for? I don't know if that was ever really tested before. Is it just to load new scripts assigned to items?
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Jakkal
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Re: New Server Crash Thread
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Post by Jakkal » Thu Mar 31, 2016 6:23 pm

Yes, it's exactly that. And there's about 4-5 of us on at the same time working on quests and stuff.
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Xinux
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Joined: Wed Aug 28, 2013 2:20 pm
Re: New Server Crash Thread
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Post by Xinux » Thu Mar 31, 2016 6:23 pm

Think the commit i just did may fix it. If a item doesn't have a script attached to it you have to reload the item if there is already a script attached you can just reload the script.
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Xinux
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Re: New Server Crash Thread
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Post by Xinux » Sat Apr 02, 2016 3:16 pm

Code: Select all

 	ntdll.dll!00007ffaabfbcdd0()	Unknown
 	ntdll.dll!00007ffaabf0c08c()	Unknown
>	WorldServer.exe!Mutex::ReadUnlock() Line 170	C++
 	WorldServer.exe!UDPServer::GetClientsSize() Line 1245	C++
 	WorldServer.exe!ChunkServer::Process() Line 341	C++
 	WorldServer.exe!ChunkProcessThread(void * data) Line 110	C++
 	WorldServer.exe!ThreadRun(void * arg) Line 78	C++
 	WorldServer.exe!_callthreadstart() Line 257	C
 	WorldServer.exe!_threadstart(void * ptd) Line 239	C
 	kernel32.dll!00007ffaaa1813d2()	Unknown
 	ntdll.dll!00007ffaabee54e4()	Unknown

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Starcrusher
Posts: 267
Joined: Sun Feb 22, 2015 9:23 pm
Location: Southern Oregon
Re: New Server Crash Thread
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Post by Starcrusher » Sun Apr 03, 2016 11:37 am

CTD 11:36AM Pacific 04/03/16
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Xinux
Project Leader
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Posts: 2549
Joined: Wed Aug 28, 2013 2:20 pm
Re: New Server Crash Thread
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Post by Xinux » Mon Apr 04, 2016 1:31 pm

Code: Select all

 	ntdll.dll!00007ffaabee9f60()	Unknown
 	WorldServer.exe!Mutex::WriteLock() Line 182	C++
>	WorldServer.exe!ChunkServer::RemoveSpawn(std::shared_ptr<UnrealActor> actor, unsigned __int64 delay) Line 2085	C++
 	WorldServer.exe!CommandProcess::CommandRift(std::shared_ptr<Client> & client, Separator * sep, unsigned char cmd_index, bool world_client) Line 633	C++
 	WorldServer.exe!CommandProcess::Process(std::shared_ptr<Client> & client, Separator * sep, unsigned char command_index, bool world_client) Line 222	C++
 	WorldServer.exe!Net::HandleWorldChatPacket(std::shared_ptr<Client> & client, PacketStruct * packet_struct) Line 854	C++
 	WorldServer.exe!Net::Process() Line 350	C++
 	WorldServer.exe!main(int argc, char * * argv) Line 294	C++
 	WorldServer.exe!__tmainCRTStartup() Line 240	C
 	WorldServer.exe!mainCRTStartup() Line 164	C
 	kernel32.dll!00007ffaaa1813d2()	Unknown
 	ntdll.dll!00007ffaabee54e4()	Unknown

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