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New Server Crash Thread

Closed Server Bugs

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Xinux
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New Server Crash Thread
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Post by Xinux » Sun Mar 27, 2016 3:41 pm

Code: Select all

 	KernelBase.dll!00007ffaa9438a5c()	Unknown
 	WorldServer.exe!_CxxThrowException(void * pExceptionObject, const _s__ThrowInfo * pThrowInfo) Line 152	C++
 	WorldServer.exe!BitStreamWriter::SerializeInt(unsigned long Value, unsigned __int64 ValueMax) Line 107	C++
 	WorldServer.exe!BitStreamWriter::WriteInt(unsigned long Value, unsigned __int64 ValueMax) Line 112	C++
 	WorldServer.exe!SGOUnrealPawn::WriteDifferencesFromDefault(BitStreamWriter & writer, std::shared_ptr<Client> & client) Line 261	C++
 	WorldServer.exe!SGOPCPawn::WriteDifferencesFromDefault(BitStreamWriter & writer, std::shared_ptr<Client> & client) Line 224	C++
 	WorldServer.exe!SGOPCPawn::OpenReplicate(BitStreamWriter & writer, int zone_offset, std::shared_ptr<Client> & client) Line 292	C++
>	WorldServer.exe!SGOPCPawn::SendSpawnPacket(std::shared_ptr<Client> & client, int chunk_export_count, UnrealChannel * chan) Line 311	C++
 	WorldServer.exe!ChunkServer::SendPlayerSGOPCPawnSpawn(std::shared_ptr<UnrealActor> & actor, std::shared_ptr<Client> & client, std::shared_ptr<UnrealClientChannelList> & c_list) Line 2078	C++
 	WorldServer.exe!ChunkServer::SendPlayerInitPackets(std::shared_ptr<Client> & client) Line 1317	C++
 	WorldServer.exe!ChunkServer::HandleClientAuthConfirm(std::shared_ptr<Client> & client, PacketStruct * packet_struct) Line 1589	C++
 	WorldServer.exe!ChunkServer::ProcessPackets() Line 482	C++
 	WorldServer.exe!ChunkPacketThread(void * data) Line 122	C++
 	WorldServer.exe!ThreadRun(void * arg) Line 78	C++
 	WorldServer.exe!_callthreadstart() Line 257	C
 	WorldServer.exe!_threadstart(void * ptd) Line 239	C
 	kernel32.dll!00007ffaaa1813d2()	Unknown
 	ntdll.dll!00007ffaabee54e4()	Unknown

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zippyzee
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Posts: 1240
Joined: Wed Jul 23, 2014 2:11 pm
Re: New Server Crash Thread
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Post by zippyzee » Sun Mar 27, 2016 4:04 pm

That one is a complete mystery. Not much to go on as far as I can tell.
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Xinux
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Re: New Server Crash Thread
  • Quote

Post by Xinux » Sun Mar 27, 2016 9:34 pm

Looked like quest_info was not valid.

Code: Select all

 	KernelBase.dll!00007ffaa9438a5c()	Unknown
 	WorldServer.exe!__RethrowException(EHExceptionRecord * pThisException) Line 1217	C++
 	WorldServer.exe!__CxxCallCatchBlock(_EXCEPTION_RECORD * pExcept) Line 1279	C++
 	ntdll.dll!00007ffaabf62a63()	Unknown
 	WorldServer.exe!`std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Copy'::`1'::catch$1() Line 2200	C++
 	WorldServer.exe!_CallSettingFrame() Line 51	Unknown
 	WorldServer.exe!__CxxCallCatchBlock(_EXCEPTION_RECORD * pExcept) Line 1264	C++
 	ntdll.dll!00007ffaabf62a63()	Unknown
 	WorldServer.exe!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Copy(unsigned __int64 _Newsize, unsigned __int64 _Oldlen) Line 2196	C++
 	WorldServer.exe!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Grow(unsigned __int64 _Newsize, bool _Trim) Line 2227	C++
 	WorldServer.exe!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & _Right, unsigned __int64 _Roff, unsigned __int64 _Count) Line 1113	C++
>	WorldServer.exe!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::basic_string<char,std::char_traits<char>,std::allocator<char> >(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & _Right) Line 735	C++
 	WorldServer.exe!QuestInfo::GetName() Line 275	C++
 	WorldServer.exe!VGEmuLua::VGEmu_lua_AddQuestOption(lua_State * state) Line 236	C++
 	WorldServer.exe!luaD_precall(lua_State * L, lua_TValue * func, int nresults) Line 319	C
 	WorldServer.exe!luaV_execute(lua_State * L) Line 722	C
 	WorldServer.exe!luaD_call(lua_State * L, lua_TValue * func, int nResults, int allowyield) Line 403	C
 	WorldServer.exe!f_call(lua_State * L, void * ud) Line 924	C
 	WorldServer.exe!luaD_rawrunprotected(lua_State * L, void (lua_State *, void *) * f, void * ud) Line 134	C
 	WorldServer.exe!luaD_pcall(lua_State * L, void (lua_State *, void *) * func, void * u, __int64 old_top, __int64 ef) Line 603	C
 	WorldServer.exe!lua_pcallk(lua_State * L, int nargs, int nresults, int errfunc, int ctx, int (lua_State *) * k) Line 949	C
 	WorldServer.exe!LuaInterface::CallScript(lua_State * state, unsigned char num_params) Line 298	C++
 	WorldServer.exe!LuaInterface::CallSpawnScript(std::shared_ptr<UnrealActor> spawn, const char * function, std::shared_ptr<UnrealActor> spawn2, const char * stringval) Line 390	C++
 	WorldServer.exe!ChunkServer::HandleNPCInteractionRequest(const std::shared_ptr<Client> & client) Line 1922	C++
 	WorldServer.exe!ChunkServer::ProcessPackets() Line 527	C++
 	WorldServer.exe!ChunkPacketThread(void * data) Line 122	C++
 	WorldServer.exe!ThreadRun(void * arg) Line 78	C++
 	WorldServer.exe!_callthreadstart() Line 257	C
 	WorldServer.exe!_threadstart(void * ptd) Line 239	C
 	kernel32.dll!00007ffaaa1813d2()	Unknown
 	ntdll.dll!00007ffaabee54e4()	Unknown

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zippyzee
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Re: New Server Crash Thread
  • Quote

Post by zippyzee » Mon Mar 28, 2016 5:04 am

That one was pretty obscure. It would be for a quest that has no name assigned. Not sure how that would happen, but I've put a default name for any new quest_info so that it will at least exist.
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Xinux
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Re: New Server Crash Thread
  • Quote

Post by Xinux » Mon Mar 28, 2016 6:26 pm

Code: Select all

 	ntdll.dll!00007ffaabfbcdd0()	Unknown
 	ntdll.dll!00007ffaabf0c08c()	Unknown
 	WorldServer.exe!Mutex::ReadUnlock() Line 170	C++
>	WorldServer.exe!UDPServer::HandleWrite() Line 581	C++
 	WorldServer.exe!WriterThread(void * data) Line 139	C++
 	WorldServer.exe!ThreadRun(void * arg) Line 78	C++
 	WorldServer.exe!_callthreadstart() Line 257	C
 	WorldServer.exe!_threadstart(void * ptd) Line 239	C
 	kernel32.dll!00007ffaaa1813d2()	Unknown
 	ntdll.dll!00007ffaabee54e4()	Unknown

Code: Select all

18:21:09.241 D Char     Loading 12 characters for account_id: 31
18:21:09.272 D Char     Loaded 4 characters for account_id: 31
18:21:09.272 D Net      Loading character select appearances for Jakkal.
18:21:09.272 D Char     Loading Appearance Inventory for character_id Jakkal (3)
18:21:09.272 D Char     Loaded 1 appearance items for character_id 3
18:21:09.288 D Net      Character Appearance inventory loaded.
18:21:09.288 D Net      Loading character select appearances for JakkalPally.
18:21:09.288 D Char     Loading Appearance Inventory for character_id JakkalPally (24)
18:21:09.288 D Char     Loaded 8 appearance items for character_id 24
18:21:09.288 D Net      Character Appearance inventory loaded.
18:21:09.303 D Net      Loading character select appearances for Endymion Gaelin.
18:21:09.303 D Char     Loading Appearance Inventory for character_id Endymion Gaelin (378)
18:21:09.303 D Char     Loaded 0 appearance items for character_id 378
18:21:09.303 W Net      Unable to properly load character inventory!
18:21:09.303 D Net      Character Appearance inventory loaded.
18:21:09.319 D Net      Loading character select appearances for JakkalTester.
18:21:09.319 D Char     Loading Appearance Inventory for character_id JakkalTester (1001)
18:21:09.319 D Char     Loaded 9 appearance items for character_id 1001
18:21:09.319 D Net      Character Appearance inventory loaded.
18:21:23.359 D Chunk    In ChunkServer::CheckSpawnRespawns: Calling master spawn list to respawn spawn.
18:21:23.359 D Quest    CheckSpawnRespawns: Updating overhead and interaction icons for characters in chunk.
18:21:23.359 D Quest    CheckSpawnRespawns: Updating overhead and interaction icons for characters in chunk.
18:22:55.499 D Char     Check Time Outs now: 18446744072624446476 Heartbeat: 18446744072624378017 Time: 68459
18:22:55.499 D Char     Check Time Outs now: 18446744072624446476 Heartbeat: 18446744072624382292 Time: 64184
18:22:55.499 D Char     Check Time Outs now: 18446744072624446476 Heartbeat: 18446744072624382526 Time: 63950
18:22:55.499 I UDP      Client from 66.168.12.20:54120 set to disconnect from World : Timeout
18:22:55.499 D Char     BeginDisconnectFromServer: Character Moldew Set to Offline
18:22:55.499 D Char     BeginDisconnectFromServer: Character Starcrusher Set to Offline
18:22:55.499 D Char     Check Time Outs now: 18446744072624446476 Heartbeat: 18446744072624382167 Time: 64309
18:22:55.499 D Char     ToggleIsOnline: Setting player offline
18:22:55.499 D Char     ToggleIsOnline: Setting player offline
18:22:55.515 D Char     Check Time Outs now: 18446744072624446492 Heartbeat: 18446744072624382541 Time: 63951
18:22:55.515 D Char     BeginDisconnectFromServer: Character Kayema Set to Offline
18:22:55.515 I UDP      Client from 24.19.96.150:50441 set to disconnect from Halgarad : Timeout
18:22:55.515 I UDP      Client from 69.59.83.204:55737 set to disconnect from LethNurae : Timeout
18:22:55.515 D Char     BeginDisconnectFromServer: Character Xinux Set to Offline
18:22:55.515 D Char     ToggleIsOnline: Setting player offline
18:22:55.515 D Char     ToggleIsOnline: Setting player offline
18:22:55.515 I UDP      Client from 68.41.253.137:62142 set to disconnect from World : Timeout
18:22:55.515 I UDP      Client from 72.193.66.78:61904 set to disconnect from Dahknarg : Timeout
18:22:55.515 D Char     Check Time Outs now: 18446744072624446476 Heartbeat: 18446744072624382151 Time: 64325
18:22:55.515 D Char     Check Time Outs now: 18446744072624446492 Heartbeat: 18446744072624382510 Time: 63982
18:22:55.530 D Char     BeginDisconnectFromServer: Character Starcrusher Set to Offline
18:22:55.530 D Char     BeginDisconnectFromServer: Character Kayema Set to Offline
18:22:55.530 D Char     ToggleIsOnline: Setting player offline
18:22:55.530 D Char     ToggleIsOnline: Setting player offline
18:22:55.530 I UDP      Client from 69.59.83.204:57013 set to disconnect from World : Timeout
18:22:55.530 I UDP      Client from 68.41.253.137:50933 set to disconnect from Dahknarg : Timeout
18:22:55.530 D Char     Check Time Outs now: 18446744072624446476 Heartbeat: 18446744072624382292 Time: 64184
18:22:55.530 D Char     BeginDisconnectFromServer: Character Moldew Set to Offline
18:22:55.530 D Char     ToggleIsOnline: Setting player offline
18:22:55.530 I UDP      Client from 24.19.96.150:50440 set to disconnect from World : Timeout
18:22:55.530 D Char     Check Time Outs now: 18446744072624446476 Heartbeat: 18446744072624379265 Time: 67211
18:22:55.530 D Char     BeginDisconnectFromServer: Character Xinux Set to Offline
18:22:55.530 D Char     ToggleIsOnline: Setting player offline
18:22:55.546 I UDP      Client from 72.193.66.78:59422 set to disconnect from World : Timeout
18:22:55.546 D Char     Check Time Outs now: 18446744072624446476 Heartbeat: 18446744072624369562 Time: 76914
18:22:55.546 I UDP      Client from 107.15.151.25:53246 set to disconnect from World : Timeout
18:22:57.527 I UDP      Client from 69.59.83.204:55737 has been removed.
18:22:57.527 I UDP      Client from 24.19.96.150:50441 has been removed.
18:22:57.527 I UDP      Client from 66.168.12.20:54120 has been removed.
18:22:57.543 I UDP      Client from 72.193.66.78:61904 has been removed.
18:23:03.050 I Chunk    Starting chunk shutdown timer for Leth Nurae.
18:23:07.543 E Mutex    Timeout trying to acquire mutex UDPServer::clients's read lock after 10000 milliseconds
18:23:07.543 I UDP      Client from 68.41.253.137:50933 has been removed.
18:23:07.558 E Mutex    Timeout trying to acquire mutex UDPServer::clients's read lock after 10000 milliseconds
18:23:07.605 E Mutex    Timeout trying to acquire mutex UDPServer::clients's read lock after 10000 milliseconds
18:23:07.714 E Mutex    Timeout trying to acquire mutex UDPServer::clients's read lock after 10000 milliseconds
18:23:07.761 E Mutex    Timeout trying to acquire mutex UDPServer::clients's read lock after 10000 milliseconds
18:23:08.011 E Mutex    Timeout trying to acquire mutex UDPServer::clients's read lock after 10000 milliseconds
18:23:08.011 I UDP      Client from 68.41.253.137:62142 has been removed.
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Starcrusher
Posts: 267
Joined: Sun Feb 22, 2015 9:23 pm
Location: Southern Oregon
Re: New Server Crash Thread
  • Quote

Post by Starcrusher » Mon Mar 28, 2016 6:31 pm

Wasn't me...I was afk LOL. CTD
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Jakkal
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Re: New Server Crash Thread
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Post by Jakkal » Mon Mar 28, 2016 6:39 pm

*sigh*. It was me.
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Starcrusher
Posts: 267
Joined: Sun Feb 22, 2015 9:23 pm
Location: Southern Oregon
Re: New Server Crash Thread
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Post by Starcrusher » Tue Mar 29, 2016 8:35 pm

CTD 8:34PM Pacific I did try the .reload spawnscripts, but was expecting an error since I was on a non-dev toon.
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Xinux
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Posts: 2549
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Re: New Server Crash Thread
  • Quote

Post by Xinux » Tue Mar 29, 2016 8:37 pm

Code: Select all

 	WorldServer.exe!std::_Ref_count_base::_Incref() Line 108	C++
 	WorldServer.exe!std::_Ptr_base<VGOLuaState>::_Reset(VGOLuaState * _Other_ptr, std::_Ref_count_base * _Other_rep) Line 409	C++
 	WorldServer.exe!std::_Ptr_base<VGOLuaState>::_Reset<VGOLuaState>(const std::_Ptr_base<VGOLuaState> & _Other) Line 358	C++
 	WorldServer.exe!std::shared_ptr<VGOLuaState>::shared_ptr<VGOLuaState>(const std::shared_ptr<VGOLuaState> & _Other) Line 537	C++
 	WorldServer.exe!std::shared_ptr<VGOLuaState>::operator=(const std::shared_ptr<VGOLuaState> & _Right) Line 628	C++
 	WorldServer.exe!Item::operator=(const Item & __that)	C++
 	WorldServer.exe!WorldDatabase::LoadCharSelectInventory(unsigned int character_id, WorldCharacter * character) Line 4232	C++
>	WorldServer.exe!Net::SendCharacterInfo(std::shared_ptr<Client> & client, WorldCharacter * characters, int count) Line 419	C++
 	WorldServer.exe!Net::HandleCharacterSelected(std::shared_ptr<Client> & client, PacketStruct * packet_struct) Line 611	C++
 	WorldServer.exe!Net::Process() Line 219	C++
 	WorldServer.exe!main(int argc, char * * argv) Line 294	C++
 	WorldServer.exe!__tmainCRTStartup() Line 240	C
 	WorldServer.exe!mainCRTStartup() Line 164	C
 	kernel32.dll!00007ffaaa1813d2()	Unknown
 	ntdll.dll!00007ffaabee54e4()	Unknown

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Starcrusher
Posts: 267
Joined: Sun Feb 22, 2015 9:23 pm
Location: Southern Oregon
Re: New Server Crash Thread
  • Quote

Post by Starcrusher » Thu Mar 31, 2016 4:39 pm

CTD 4:38PM Pacific
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