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VGOEmu Progress

News and Announcement Forums

Moderator: Community Managers

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Kilsin
Posts: 525
Joined: Sun Apr 27, 2014 6:53 pm
Location: Australia
Re: VGOEmu Progress
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Post by Kilsin » Tue Jul 29, 2014 6:21 am

Very nice mate!
Community & Web Manager | Visionary Realms, Inc.
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John Adams
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Re: VGOEmu Progress
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Post by John Adams » Tue Jul 29, 2014 6:43 am

Ahh Foof, you continue to blow my mind with your progress. Thank you, and great job as always.
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John Adams
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Re: VGOEmu Progress
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Post by John Adams » Sat Aug 02, 2014 9:25 pm

Working on the character data this weekend, I went ahead and added titles (just to the display, not settable in-game yet). Also fixed the starting areas for certain races that were falling through the cracks.

[center:3vlhihqu][attachment=0:3vlhihqu]ScreenShot_00149.JPG[/attachment:3vlhihqu][/center:3vlhihqu]
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Kilsin
Posts: 525
Joined: Sun Apr 27, 2014 6:53 pm
Location: Australia
Re: VGOEmu Progress
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Post by Kilsin » Sat Aug 02, 2014 9:28 pm

That title is appropriate and I think all Gnomes should be tagged with it and given no other choices

Haha nice job mate

Just on starting area's, I create an Varanjar male shaman and chose racial starting areas and was sent to Isle of Dawn, is that the crack you're talking about? or is that default until more data is uploaded tot he server?
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John Adams
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Re: VGOEmu Progress
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Post by John Adams » Sat Aug 02, 2014 10:32 pm

Nope that's exactly the fix Xinux and I worked out yesterday. Should be live today for any new toons created.
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Kilsin
Posts: 525
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Re: VGOEmu Progress
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Post by Kilsin » Sat Aug 02, 2014 11:01 pm

[quote="John Adams":3mpqqkju]Nope that's exactly the fix Xinux and I worked out yesterday. Should be live today for any new toons created.[/quote:3mpqqkju]

Awesome news, I will re-roll tonight.
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John Adams
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Re: VGOEmu Progress
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Post by John Adams » Mon Aug 04, 2014 6:37 pm

Even though we still have a long way to go towards stabilization, I have to say I'm pretty proud of our little shell-of-a-world

[center:1ir2fr8j][attachment=0:1ir2fr8j]newtelon.jpg[/attachment:1ir2fr8j][/center:1ir2fr8j]

I'm fairly sure Falloutdc is camped out in front of a crafting table, out of habit...
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Zewtastic
Posts: 527
Joined: Wed Jan 29, 2014 12:28 pm
Location: Sunny Sacramento CA. USA
Re: VGOEmu Progress
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Post by Zewtastic » Mon Aug 04, 2014 6:50 pm

Very Nice. Oh did you turn on the PVP flag?
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Sacred
Posts: 92
Joined: Wed Mar 12, 2014 10:47 am
Re: VGOEmu Progress
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Post by Sacred » Tue Aug 05, 2014 11:12 am

I think we're level 0 until we learn autoattack.
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Apaelias
Content Designer
Content Designer
Posts: 102
Joined: Mon Jul 14, 2014 10:44 am
Re: VGOEmu Progress
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Post by Apaelias » Tue Aug 05, 2014 11:27 am

I was pleasantly surprised when I created Apaelyos as a DE Bloodmage and I zoned in at the DE original starting zone.

I haven't been able to follow much on the progress of the emu. Is there some kind of list somewhere indicating these kinds of changes or intend to change?

I'm also available to help out in any manner I can. Although I know zero coding/programming/teechnical things.
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