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Bring Back Mekalia

What would you like to see us "fix" about Vanguard: Saga of Heroes?

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Moldew
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Bring Back Mekalia
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Post by Moldew » Wed Jul 23, 2014 9:08 pm

Some server-wide event to bring back Mekalia. Not just magically show up the way it was, rather have a server event of some sort to fight off Kamellot Inc, using all 3 spheres.
Haiku is easy -
But sometimes it makes no sense.
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John Adams
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Re: Bring Back Mekalia
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Post by John Adams » Wed Jul 23, 2014 9:34 pm

Heh, I like that. Defeat the boss mob "SOE" and take back Mekalia
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Mithni
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Re: Bring Back Mekalia
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Post by Mithni » Sun Aug 03, 2014 11:20 am

dito, rofl
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John Adams
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Re: Bring Back Mekalia
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Post by John Adams » Thu Feb 12, 2015 5:59 pm

Here's something kinda exciting, though I don't want to get my hopes up.

You know where this is?
[attachment=3]ScreenShot_00198.JPG[/attachment]

I seem to be finding some spawned stuff inside the old city of Mekalia. Maybe all is not lost, just hidden?

[attachment=2]ScreenShot_00199.JPG[/attachment]


Does anyone know if SOE merely moved all of Mekalia's NPCs outside the caverns? Or were all the NPCs out front new content? Maybe we can just move them back.

Edit2: Seems the starter level combat mobs were still inside the caverns -

[attachment=1]ScreenShot_00200.JPG[/attachment]


I also take it Mekalia turned into some kind of end-game area? Lots of 50-60 creatures hanging out at the exits.
[attachment=0]ScreenShot_00201.JPG[/attachment]

And they literally stop, right there. Like there's an invisible wall

Unless this is stuff y'all already knew and could access in Live -- let me know so I don't waste anymore time reporting it.
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John Adams
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Re: Bring Back Mekalia
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Post by John Adams » Thu Feb 12, 2015 7:11 pm

After all that, yeah I kinda got ahead of myself. Seems there are some low-level spawns still there (ebon drakes and rats) and I think nearly every Sign/Post and the Missive board. I even found an old NPC standing in the starting area all alone. But every other NPC seems to have vacated Mekalia. All the residences are empty, no merchants in my raw data, etc. But, we can rebuild it. If anyone has a good memory
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Kilsin
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Re: Bring Back Mekalia
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Post by Kilsin » Thu Feb 12, 2015 7:16 pm

That's awesome John!
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Jakkal
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Re: Bring Back Mekalia
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Post by Jakkal » Fri Feb 13, 2015 10:42 am

Would this help?

http://vanguard.gamepressure.com/maps.asp?ID=80

At the very least it has a list of what quests were available and what section they were in. Might not be exact but better than nothing.
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John Adams
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Re: Bring Back Mekalia
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Post by John Adams » Fri Feb 13, 2015 12:26 pm

Very, thank you Jak. It probably won't matter that the NPCs "look" different, unless there are screen grabs of each resident. Figure they'll all be (stinking) gnomes, so we'll just mass produce them and give them names and stations
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