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Home Towns and NPCs

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John Adams
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Home Towns and NPCs
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Post by John Adams » Sun Jul 13, 2014 1:12 pm

Just a quick update, starting locations for your races should drop you in the general area of where characters used to start, according to the locations at Vanguard Wikia.

Along with this, I have pushed data to these starting locations so when you create toons you will see something other than the landscape. This is in preparation for testing some new code coming from the devs in the next few weeks (movement and proximity spawns).

Check it out when you get time. It looks pretty cool to see some familiar faces in the world again.

[attachment=0]ScreenShot_00136.JPG[/attachment]
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Odinzz
Community Manager
Posts: 187
Joined: Fri Jan 31, 2014 9:22 pm
Location: Dirty Jersey
Re: Home Towns and NPCs
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Post by Odinzz » Sun Jul 13, 2014 3:17 pm

Woo hoo ! Awesome !
The Platinum Order
Alliance of the Griffon
Brains and Brawn
Odinzz 55 Palladin
Psychosiss 54 Cleric ( So Close !)
Femic 55 Sorc
Dorinas 55 Blood Mage
And a mess load of alts!
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Source1
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Joined: Fri Jan 31, 2014 4:12 pm
Re: Home Towns and NPCs
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Post by Source1 » Sun Jul 13, 2014 3:55 pm

Awesome

Any chance you could bump the run speed back up on the dev server? So very slow atm.
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John Adams
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Location: Phoenix, AZ.
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Re: Home Towns and NPCs
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Post by John Adams » Sun Jul 13, 2014 4:16 pm

I left speed "normal" because we're testing proximity stuff, but you can change it yourself.

Type

Code: Select all

.speed 3000
Do it when you first land in-game, as I've found most things stop working after a few minutes.
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Kilsin
Posts: 525
Joined: Sun Apr 27, 2014 6:53 pm
Location: Australia
Re: Home Towns and NPCs
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Post by Kilsin » Sun Jul 13, 2014 6:34 pm

Nice John!
Community & Web Manager | Visionary Realms, Inc.
Visit our Development website.
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theFoof
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Joined: Fri Jan 24, 2014 10:23 pm
Location: Florida
Re: Home Towns and NPCs
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Post by theFoof » Sun Jul 13, 2014 7:06 pm

Woot
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