The Infinium Plateaus progress thread
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
The Infinium Plateaus progress thread
Cleanup of the chunk starts 2024/07/13
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: The Infinium Plateaus progress thread
TO DO
Chunk Script:
--new created (to be edited yet)
NPC scripts (and entity) created/edited:
- Cari Master Thatcher
- Kateb Shengo (Crafting Instructor)
- Kikath Axbull (Refining Taskmaster)
- Kalen Hisstet (Banker)
- Adris Meik (Telon Global Exchange)
- Makanda Asjhani (Finishing Taskamster)
- Tecen Lunene (General Goods Vendor)
- Smith Korgorth was set as attackable, changed his entity_type value from 268435472 to 16
- Head Smith Dudlek had custom made script instead of the one created via Dialog Generator, fixed
- Smith Korgorth -- need to check if the Dialog Creator script version matches with the current one! //TBD
- Assistant Smith Helgfor was set as attackable, changed his entity_type value from 268435472 to 16; created script
- Infinium Smith -- was set as attackable, changed his entity_type value from 268435472 to 16; created script; removed duplicity
- Infineum Inventor -- was set as attackable, changed his entity_type value from 268435472 to 16; created script; removed duplicity
- Infineum Adept -- was set as attackable, changed his entity_type value from 268435472 to 16; created script; removed duplicity
- Tahir Jahani spawn id 650021-- NPC needed for the quest id 2327; neede to change his entity_type: from 268435472 to 16
Notes: NPC and Quest script edited
- Tar Jahani spawn id 650092 --multiple spawns deleted, set span chance to 0 (should not be up intill NPC starts his attack)
- Leyla Shirazi (Housing Escrow Merchant)
- Javid Shirazi (Housing Merchant)
Mobs scripts notes:
- named Citizen V has multiple spawns, need to check that (pather?) --ok
Clean up:
--all done
- repopulated some empty areas, not the eastern river bank. There is no mob to be duplicated (atm do not want to create some brand new one)
Harvesting set up:
Horror of Infineum (Quarrying)
Horror of the Ages (Quarrying)
Beast of Infineum (Quarrying)
Boulderfist (Elite Infineum Construct) (Quarrying)
Monstrosity of Infineum (Quarrying)
Quest testing:
Quest ID, Name
2144 Golem Power Sources --ok --added Monstrosity of Infineum as a part of the quest loot mob
2145 Robes of the Cultists --ok
2297 Infineum Weapons -- ok
2298 The Art of Forging Infineum --ok
2320 The Summoning --this id odd. Probably must be somehow scripted as an event. The only thing I did was to kill the Skereca's Spirit, But, IMHO, this spirit should be summoning the golem or the second monster. Need to be checked yet.
2327 Using the Weapon --Jakkal edited the NPC script, so this NPC spawns agressive mob based on dialogue, when you kill it, quest is updated
2833 Society Writ of Membership --ok
Notes:
--there is an outpost in the southeast corner of the chunk (superstupid location btw), need to put it into chunk script and script up NPCs
POIs/Locs:
- created new chunk script including rest areas and hostile area
Chunk Script:
--new created (to be edited yet)
NPC scripts (and entity) created/edited:
- Cari Master Thatcher
- Kateb Shengo (Crafting Instructor)
- Kikath Axbull (Refining Taskmaster)
- Kalen Hisstet (Banker)
- Adris Meik (Telon Global Exchange)
- Makanda Asjhani (Finishing Taskamster)
- Tecen Lunene (General Goods Vendor)
- Smith Korgorth was set as attackable, changed his entity_type value from 268435472 to 16
- Head Smith Dudlek had custom made script instead of the one created via Dialog Generator, fixed
- Smith Korgorth -- need to check if the Dialog Creator script version matches with the current one! //TBD
- Assistant Smith Helgfor was set as attackable, changed his entity_type value from 268435472 to 16; created script
- Infinium Smith -- was set as attackable, changed his entity_type value from 268435472 to 16; created script; removed duplicity
- Infineum Inventor -- was set as attackable, changed his entity_type value from 268435472 to 16; created script; removed duplicity
- Infineum Adept -- was set as attackable, changed his entity_type value from 268435472 to 16; created script; removed duplicity
- Tahir Jahani spawn id 650021-- NPC needed for the quest id 2327; neede to change his entity_type: from 268435472 to 16
Notes: NPC and Quest script edited
- Tar Jahani spawn id 650092 --multiple spawns deleted, set span chance to 0 (should not be up intill NPC starts his attack)
- Leyla Shirazi (Housing Escrow Merchant)
- Javid Shirazi (Housing Merchant)
Mobs scripts notes:
- named Citizen V has multiple spawns, need to check that (pather?) --ok
Clean up:
--all done
- repopulated some empty areas, not the eastern river bank. There is no mob to be duplicated (atm do not want to create some brand new one)
Harvesting set up:
Horror of Infineum (Quarrying)
Horror of the Ages (Quarrying)
Beast of Infineum (Quarrying)
Boulderfist (Elite Infineum Construct) (Quarrying)
Monstrosity of Infineum (Quarrying)
Quest testing:
Quest ID, Name
2144 Golem Power Sources --ok --added Monstrosity of Infineum as a part of the quest loot mob
2145 Robes of the Cultists --ok
2297 Infineum Weapons -- ok
2298 The Art of Forging Infineum --ok
2320 The Summoning --this id odd. Probably must be somehow scripted as an event. The only thing I did was to kill the Skereca's Spirit, But, IMHO, this spirit should be summoning the golem or the second monster. Need to be checked yet.
2327 Using the Weapon --Jakkal edited the NPC script, so this NPC spawns agressive mob based on dialogue, when you kill it, quest is updated
2833 Society Writ of Membership --ok
Notes:
--there is an outpost in the southeast corner of the chunk (superstupid location btw), need to put it into chunk script and script up NPCs
POIs/Locs:
- created new chunk script including rest areas and hostile area
Last edited by Jehlicka on Sun Aug 04, 2024 12:22 pm, edited 13 times in total.
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: The Infinium Plateaus progress thread
This whole place and quest script need to be redone, once the previous quests are scripted. For now I leave it to return to it later.
The only related/scripted quest: id 2320, The Summoning, tells the player this:
Acadd tells you, "It is of the utmost importance that you interrupt this ceremony. Should an infineum golem of that size be created, there is a decent chance that Skereca could be reborn, albeit in a weakened state. We cannot allow this to happen."
"Travel to the large Infineum formations in the farwest of this plateau. Take this artifact with you; it contains residue of the creature that purportedly destroyed Skereca. With it and your weapons, you should be able to defeat the golem and perhaps her."
Not scripted yet, but imho Ahgram Archaeology Society and the Smith Of'Barba will (maybe!) send you to this place again for some reason.But dunno what quest it could be.
Based on this we have to somehow set up the event, where:
1) Inventor Orold probably makes some ritual to create the golem Vessel of Skereca
2) You have to stop this ritual...by killing Orold?
3) Then, you should use the artifact (name of that item?) you have recieved to somehow control the golem Vessel of Skereca during combat
4) Once the golem is dead, then we have to deal with a) Abomination of Skereca and b) Skereca's Spirit //no idea how and what and where
5) There is Summoning Brazier object nearby and the Priest Hunuva (Necromancer of Kronus) ....maybe this is the place, where Skereca's Spirit is summoned?
If anyone knows what to do here, just put our comments below, thank you.
Links to check for the info:
https://vanguard.fandom.com/wiki/The_Summoning
https://www.vgoemulator.net/archive/MMO ... -6735.html
https://www.tentonhammer.com/guides/van ... -summoning
https://vgoplayers.com/wiki/index.php/T ... m_Plateaus
https://vgoemulator.net/archive/Angry%2 ... neum_Mines
https://vgoemulator.net/archive/Angry%2 ... _questline
https://www.graffes.com/forums/showthre ... CiS-Quests (just click the spoilers on "Illusive" post 4th one down )
https://docs.google.com/document/d/1oNY ... sp=sharing
https://covenantofthephoenix.com/forums ... ent-142172
Update - Fandom page says this:
Head west to the Shrine of Skereca.
Head inside the shrine.
Talk to Priest Hunuva
Watch the show.
The golem changes to Skereca's Spirit.
Talk then fight.
Return to Minerologist Acadd.
Google says:
The Shrine of Skereca is a location in the MMORPG Vanguard: Saga of Heroes, specifically in the Infineum Plateaus area, known for quests like "The Summoning" where players interact with Priest Hunuva and fight Skereca's Spirit after a ritual, leading to progress in the game's storyline within that zone. It's a key spot for players leveling or completing tasks in the southern Infineum Mines region, involving Ancient lore
The only related/scripted quest: id 2320, The Summoning, tells the player this:
Acadd tells you, "It is of the utmost importance that you interrupt this ceremony. Should an infineum golem of that size be created, there is a decent chance that Skereca could be reborn, albeit in a weakened state. We cannot allow this to happen."
"Travel to the large Infineum formations in the farwest of this plateau. Take this artifact with you; it contains residue of the creature that purportedly destroyed Skereca. With it and your weapons, you should be able to defeat the golem and perhaps her."
Not scripted yet, but imho Ahgram Archaeology Society and the Smith Of'Barba will (maybe!) send you to this place again for some reason.But dunno what quest it could be.
Based on this we have to somehow set up the event, where:
1) Inventor Orold probably makes some ritual to create the golem Vessel of Skereca
2) You have to stop this ritual...by killing Orold?
3) Then, you should use the artifact (name of that item?) you have recieved to somehow control the golem Vessel of Skereca during combat
4) Once the golem is dead, then we have to deal with a) Abomination of Skereca and b) Skereca's Spirit //no idea how and what and where
5) There is Summoning Brazier object nearby and the Priest Hunuva (Necromancer of Kronus) ....maybe this is the place, where Skereca's Spirit is summoned?
If anyone knows what to do here, just put our comments below, thank you.
Links to check for the info:
https://vanguard.fandom.com/wiki/The_Summoning
https://www.vgoemulator.net/archive/MMO ... -6735.html
https://www.tentonhammer.com/guides/van ... -summoning
https://vgoplayers.com/wiki/index.php/T ... m_Plateaus
https://vgoemulator.net/archive/Angry%2 ... neum_Mines
https://vgoemulator.net/archive/Angry%2 ... _questline
https://www.graffes.com/forums/showthre ... CiS-Quests (just click the spoilers on "Illusive" post 4th one down )
https://docs.google.com/document/d/1oNY ... sp=sharing
https://covenantofthephoenix.com/forums ... ent-142172
Update - Fandom page says this:
Head west to the Shrine of Skereca.
Head inside the shrine.
Talk to Priest Hunuva
Watch the show.
The golem changes to Skereca's Spirit.
Talk then fight.
Return to Minerologist Acadd.
Google says:
The Shrine of Skereca is a location in the MMORPG Vanguard: Saga of Heroes, specifically in the Infineum Plateaus area, known for quests like "The Summoning" where players interact with Priest Hunuva and fight Skereca's Spirit after a ritual, leading to progress in the game's storyline within that zone. It's a key spot for players leveling or completing tasks in the southern Infineum Mines region, involving Ancient lore
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- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: The Infinium Plateaus progress thread
Posting here the walkthrough before it disappear from the webspace
This is a long quest line that you can begin in your early 20s (20 is mini to get the quest). This quest line will get you a cloak, a ring, an earring, a legendary armor, and a red weapon!
1st of all you need to go to Aghram. Move to the west of Aghram to Donovan’s camp and talk to him so that you will get your 1st quest “Strange things are Afoot”
Cloak Quest:
Head south in the mines where you will see many black crystals, many rock mobs roaming, some ooze etc….You are in the right place…
You need to find an npc Warder Pondar. He looks like human and cons white. Try to invis to find him, or just go bit in front of the entrance of the mine, set a camp in the middle (set camp where mini map location says) and kill every mobs around. Kill the thrall mobs for their pickaxe as you will need it later in the quest.
Then at some time, you will come to see Warder Pondar roaming, just hail him, and get next quest.
He sends you to find a slave. This slave is written on your map. He’s just hidden in some crystals right of the mine entrance. Hail him again and get the quest “Helping a runaway slave”
There begins the real difficulties. You will need a good group of at least 5 levels 25ish or 6 if lower. A mezzer (bard or psionicst) will help a lot here, aswell as 2 tanks
You are required to find the girdle from the slavemaster.
First of all slavemaster is Captain Fubared. He is located in a big tent very different from any other. From the mine entrance, invis and go on the right. There is a path that leads to a hill after a turn. On the top of that small hill, at the far back, is the very big tent of the captain. No mobs I’ve met see invis.
Establish your camp at the back of that tent as there is no roamer here, and any wipe will make the recovery easier here.
Leave captain for the end of course…
Be prepared this fight isn’t easy.
Pull slowly from the back of the tent as mobs are 4dots. Clear the tent from all the mobs and leave Captain for last kill. He is yellow con and you need your tank to attack him to engage the fight.
You will fight in the tent now. As soon as your tank hit him, he spawns 2 adds. Kill them 1st.
Have your tank aggroing Captain and tank 1 add, then mez the 2nd add (That is where it is useful to have a mezzer and/or a 2nd tank). When 1st add is dead kill 2nd one, then switch back to Captain. He will spawns 2 more adds at around 50% of his life. Same again, kill adds, then kill Captain. Loot your key when Captain is dead.
You have to go back to the slave in the crystals now. Update your quest, and go back in the middle of the mine to kill the thrall mobs. They look like human mining the crystals. You need to get their pick now to be able to mine the 5 ores required for the quest. The nodes you need are small black ore nodes. You have an exclamation mark when browsing them.
They are all around the middle of the mine, next to the crystals. Once you all have your pick and 5 ores, evac, back to Donovan, grats on your cloak and CIS part 1 completed!
Ring Quest:
After speaking again with Donovan, you get a new quest for the ring now. “Infineum Immunity”
This will involve another big fight at the end, and would require same kind of group as the cloak quest.
Head the mine entrance, and turn left before the entrance, climb that small hill, invis and move to the location on your mini map following the mountain on your left.
At this stage you just need to go in the house and find the book. Clear your way in the house, click the book on the table then get the quest from the other book on the floor.
You need to move back to the new location on map, I think its one of the 1st house if not the 1st one coming along the mountain from mine entrance. Go find Sedymor inside the house and get the quest update.
You have to kill Trevorak now. He is just standing outside the house. He cons white. He is in the middle of the 4 small temples, where is a carpet on the floor aswell.
Clear all the mobs around him, as he summons 4 adds, you need to have some space to kill him.
Once only Trevorak is up, gather all around him and have your tank engaging him.
4 adds spawn. Kill them 1st in order, as they have first,second, third and fourth in their name, that makes it easy to assist on the right target. Your tank keep aggroing Trevorak and tank the adds one by one. Any mezzer/2nd tank is once again very helpful here. Once all 4 adds are dead, kill Trevorak and loot the book. Right click that book.
Be careful, Trevorak should repop instantly. Don’t engage him again, by right clicking him, or you have the 4 adds spawning again, redo the fight.
Back to Donovan…Grats on your ring and CIS part 2 completed.
Earring Quest:
If you did cloak and ring quest you can talk to the gnome Donovan again and get "Immunity Potion", and reward is now an earring.
You just need to farm stuff from the normal mobs in "Northen Infineum Mine":
10 x "Shard of Infineum" from "Rolling Infineum Shards"-mob or "Animated Infineum Shards"-mob
2 x "Chunk of Animated Infineum" from "Animated Infineum Chunk"-mob
1 x "Sample of Boiling Infineum Ooze" from "Boiling Infineum Ooze" (just south of the first area)
5 x "Fragment of Infineum" from "Animated Infineum Fragment" (southeast of the first area)
You turn in all the stuff to an npc in a metal suit: "Mineralogist Acadd". He/she looks like a robot, and is southwest of the first area, and at the entrance to "Southern Infineum Mine". He/she gives you the earring and a potion, which when you rightclick it you get immune to the bad effects from Infineum.
Right click the potion and speak with Accad for next quest.
The first quest Accad gives you is to kill the 10 golems if i am right. They are on the plateau just behind him. They are the rocks mobs 3 dots ones. This part is easy, and can almost be soloed/duoed.
When you've done with the golems you will need collect 4 robes. Once again they arent that hard to get as mobs are 3 dots. You can find the robes on the infineum human on the way to the forge. Go Along that big rift we see on the mini map, and kill any of them you can meet.
Once you got them, back to Accad. He gives you the quest :
Forging Infineum Weapons
Go to the forge, before entering you need to wear the robe Accad gave you earlier as reward. The forge is on the plateau, SW of Accad following that long rift from mini map. Mobs outside are yellow. You can solo that bit, as it involves no killing at all.
Get the quest in the forge, and you will have to buy 2 items from him to complete this quest. First you need to buy the book (for free), and right click it. Depending on what kind of weapon you aim to complete, the components will be different. The smither on the side can help you there to complete the quest. This part cost you around 2g (1g25s +61s if i am right).
You cant go further in the quest chain if you dont finish this quest. So even if the wepon from this quest isnt the best one, i would recommand to complete this quest, as the following rewards will be very good. Keep your weapon for now, as you will be able to upgrade it later.
Once you have got the weapon, you are up for next challenge.
Using the Weapon:
This part comes just after having forged your weapon. You have to be 25 to obtain it.
Get a good balanced group of level 25-26 players, a tank 2 healers, 1 mezzer and some dps should be fine. You can alternatively do it with 2 tanks if no CC.
Go to the altar of ages and wait your turn if a group is already engaged there.
When the altar is free (and make sure noone around will interfere your event) hail Tahir. 3 adds will then come + Tahir attacking you. That makes the event a 4 mobs fight. They are level 28 4 dots. Kill the adds first. Then engage Tahir. He will depop and come back with his ghost, kill ghost then engage him then he depops...Tahir will depop then repop then depop, etc...many times during the fight. At some time (5th maybe?) that will be the right Tahir, and he wont depop. That's the one you need to kill to update the quest. When he's dead go back to hail Accad.
Once you've turned your quest, right click the book to update the weapon you've obtained previously.
Try to keep your group to do the following up quest :
The Summoning:
Head far to the west now, past the forge, in the hole where you can find some monstrosity rocks.
In the middle of that hole you will find 2 pillars. Go to those pillars and heap up the ramp. Here you are at the summoning altar. You should have a question mark if you pass you mouse over the altar. Do not anything else than right clicking the altar and watch Skerecca on the left killing all the priests around. Once he killed them all, he will turn into a woman, hail that woman and engage the fight. She is level 30 5 dots. She isnt that hard to kill. If you still have your group from the using weapon quest, it shouldnt be hard at all. Kill her and get your update. Back to Accad then to the smither at the mining camp (NW of Donovan) and you are ready for farming in the Coterie Infineum Sancturay for the armor and the gems.
The ageless one:
Once you have got your 1st armor done (rewrought, forged etc…), smither in the mining camp will give you this quest.
It will take you into the tower in CIS. Mobs over there are level 30-32 4 dots, named can be more. You need a good balanced group and an inviser. If you plan to keep same group to kill Kronus (which is next step), you will need someone able to cast levitation too.
Expect to die quite a few here. Invis will drop, you will drop from lift aswell, bugs, etc…. This quest is bit of a pain, as you need to rezz, but rezzers cant invis etc. So the tip is try to stay the most all together, if an invis drop kill the mob, reinvis and its fine. The lift isn’t easy to move through neither so expect to wait your buddies a few too. When you are on the platform, waiting for them when they are in the lift, you can try help them by typing /rope when you are in range.
Head to the tower (bit on the left once you have entered the sanctuary) and begin to clear the hall or invis through it as you prefer. Invis is quicker and safe here as no mob see invis. (Those mobs in the hall can drop cloth armor and inferno gems if you are after…)
Once you passed through the hall you will end at the bottom of the sparkling lift. There are 3 levels in the tower. Expect a lot of fun here….
For the moment refresh your invis, go in the middle of the lift, press jump and fly to the top of the tower once there press arrow key to move on the platform (even tho it is slow, you will move), open the door turn right and head to the next door, open it, and run through the bridge outside. If you are lucky , you should still all have your invis… Here you end at Ageless, hail and talk with him. It is safe here no fight wont happen.
He is giving a new quest where you need to kill 4 guards.
They are level 32 5 dots. All of them are around the lift in the tower at 1st and 2nd floor. One of them is tricky as you need to hail him to turn him into a frog before killing him and getting the update.
So refresh your invis again and run back to the lift and start to kill any named up. If you’re the only ones in the tower I recommend to clear the 2 mobs outside each named room. So you can land on the platform without bothering about invis or not. If you are racing the nameds with some other groups, just invis and head in the rooms behind the nameds. Engage him from back wall once all your group is here. No other mob will aggro you if you stick to the wall.
Kill both named on 1st floor and move up to 2nd floor with invis or clear again the 2 mobs outside the rooms. One of those 2 nameds on 2nd floor got 2 guards inside the room so be careful not to aggro them. Sticking to the back wall is ok here again.
The other one on 2nd floor is the Kronus ‘ focus, HAIL him before engaging, he will turn into a frog then kill the frog. Once you killed all 4 nameds, invis and go back up to Ageless, hail him and get your inferno gem and your scavenged helm.
You are up to kill Kronus now. At the moment you still have Ageless quest.
Kronus Quest:
Kronus is so far the hardest mob I have met in the game. He is level 33 6 dots. No need to say that you need a good group as that mob is 3 to 5 levels more than the highest level of players hunting around here in CIS. Try to get a bard in your group for regen mana, as the fight will last very long… I mean very very long…
Kronus is at the top of the tower in the circular room at the top of the ramp. He has 4 guards around him clear them and then when they are all dead buff up again and buff up resist too.
That is where you need to have levitation ! As Kronus cast an AE and throw back, having levi reduces it significantly and reduces the chance to have an add. Don’t think to manage kill him without levitation.
When all buffed, hail him and engage, the fight is very very long, we have been lucky to succeed as we helped the group standing there when we arrived then some of them helped us. The fight lasted 5 minutes?
He doesn’t hit too hard but the AE can be painful.
Once Kronus is killed go back to the ageless past the bridge with invis to complete the quest, evac, run to smither camp and complete Ageless quest.
Grats on your red weapon….Grats on beating Infineum area….
This is a long quest line that you can begin in your early 20s (20 is mini to get the quest). This quest line will get you a cloak, a ring, an earring, a legendary armor, and a red weapon!
1st of all you need to go to Aghram. Move to the west of Aghram to Donovan’s camp and talk to him so that you will get your 1st quest “Strange things are Afoot”
Cloak Quest:
Head south in the mines where you will see many black crystals, many rock mobs roaming, some ooze etc….You are in the right place…
You need to find an npc Warder Pondar. He looks like human and cons white. Try to invis to find him, or just go bit in front of the entrance of the mine, set a camp in the middle (set camp where mini map location says) and kill every mobs around. Kill the thrall mobs for their pickaxe as you will need it later in the quest.
Then at some time, you will come to see Warder Pondar roaming, just hail him, and get next quest.
He sends you to find a slave. This slave is written on your map. He’s just hidden in some crystals right of the mine entrance. Hail him again and get the quest “Helping a runaway slave”
There begins the real difficulties. You will need a good group of at least 5 levels 25ish or 6 if lower. A mezzer (bard or psionicst) will help a lot here, aswell as 2 tanks
You are required to find the girdle from the slavemaster.
First of all slavemaster is Captain Fubared. He is located in a big tent very different from any other. From the mine entrance, invis and go on the right. There is a path that leads to a hill after a turn. On the top of that small hill, at the far back, is the very big tent of the captain. No mobs I’ve met see invis.
Establish your camp at the back of that tent as there is no roamer here, and any wipe will make the recovery easier here.
Leave captain for the end of course…
Be prepared this fight isn’t easy.
Pull slowly from the back of the tent as mobs are 4dots. Clear the tent from all the mobs and leave Captain for last kill. He is yellow con and you need your tank to attack him to engage the fight.
You will fight in the tent now. As soon as your tank hit him, he spawns 2 adds. Kill them 1st.
Have your tank aggroing Captain and tank 1 add, then mez the 2nd add (That is where it is useful to have a mezzer and/or a 2nd tank). When 1st add is dead kill 2nd one, then switch back to Captain. He will spawns 2 more adds at around 50% of his life. Same again, kill adds, then kill Captain. Loot your key when Captain is dead.
You have to go back to the slave in the crystals now. Update your quest, and go back in the middle of the mine to kill the thrall mobs. They look like human mining the crystals. You need to get their pick now to be able to mine the 5 ores required for the quest. The nodes you need are small black ore nodes. You have an exclamation mark when browsing them.
They are all around the middle of the mine, next to the crystals. Once you all have your pick and 5 ores, evac, back to Donovan, grats on your cloak and CIS part 1 completed!
Ring Quest:
After speaking again with Donovan, you get a new quest for the ring now. “Infineum Immunity”
This will involve another big fight at the end, and would require same kind of group as the cloak quest.
Head the mine entrance, and turn left before the entrance, climb that small hill, invis and move to the location on your mini map following the mountain on your left.
At this stage you just need to go in the house and find the book. Clear your way in the house, click the book on the table then get the quest from the other book on the floor.
You need to move back to the new location on map, I think its one of the 1st house if not the 1st one coming along the mountain from mine entrance. Go find Sedymor inside the house and get the quest update.
You have to kill Trevorak now. He is just standing outside the house. He cons white. He is in the middle of the 4 small temples, where is a carpet on the floor aswell.
Clear all the mobs around him, as he summons 4 adds, you need to have some space to kill him.
Once only Trevorak is up, gather all around him and have your tank engaging him.
4 adds spawn. Kill them 1st in order, as they have first,second, third and fourth in their name, that makes it easy to assist on the right target. Your tank keep aggroing Trevorak and tank the adds one by one. Any mezzer/2nd tank is once again very helpful here. Once all 4 adds are dead, kill Trevorak and loot the book. Right click that book.
Be careful, Trevorak should repop instantly. Don’t engage him again, by right clicking him, or you have the 4 adds spawning again, redo the fight.
Back to Donovan…Grats on your ring and CIS part 2 completed.
Earring Quest:
If you did cloak and ring quest you can talk to the gnome Donovan again and get "Immunity Potion", and reward is now an earring.
You just need to farm stuff from the normal mobs in "Northen Infineum Mine":
10 x "Shard of Infineum" from "Rolling Infineum Shards"-mob or "Animated Infineum Shards"-mob
2 x "Chunk of Animated Infineum" from "Animated Infineum Chunk"-mob
1 x "Sample of Boiling Infineum Ooze" from "Boiling Infineum Ooze" (just south of the first area)
5 x "Fragment of Infineum" from "Animated Infineum Fragment" (southeast of the first area)
You turn in all the stuff to an npc in a metal suit: "Mineralogist Acadd". He/she looks like a robot, and is southwest of the first area, and at the entrance to "Southern Infineum Mine". He/she gives you the earring and a potion, which when you rightclick it you get immune to the bad effects from Infineum.
Right click the potion and speak with Accad for next quest.
The first quest Accad gives you is to kill the 10 golems if i am right. They are on the plateau just behind him. They are the rocks mobs 3 dots ones. This part is easy, and can almost be soloed/duoed.
When you've done with the golems you will need collect 4 robes. Once again they arent that hard to get as mobs are 3 dots. You can find the robes on the infineum human on the way to the forge. Go Along that big rift we see on the mini map, and kill any of them you can meet.
Once you got them, back to Accad. He gives you the quest :
Forging Infineum Weapons
Go to the forge, before entering you need to wear the robe Accad gave you earlier as reward. The forge is on the plateau, SW of Accad following that long rift from mini map. Mobs outside are yellow. You can solo that bit, as it involves no killing at all.
Get the quest in the forge, and you will have to buy 2 items from him to complete this quest. First you need to buy the book (for free), and right click it. Depending on what kind of weapon you aim to complete, the components will be different. The smither on the side can help you there to complete the quest. This part cost you around 2g (1g25s +61s if i am right).
You cant go further in the quest chain if you dont finish this quest. So even if the wepon from this quest isnt the best one, i would recommand to complete this quest, as the following rewards will be very good. Keep your weapon for now, as you will be able to upgrade it later.
Once you have got the weapon, you are up for next challenge.
Using the Weapon:
This part comes just after having forged your weapon. You have to be 25 to obtain it.
Get a good balanced group of level 25-26 players, a tank 2 healers, 1 mezzer and some dps should be fine. You can alternatively do it with 2 tanks if no CC.
Go to the altar of ages and wait your turn if a group is already engaged there.
When the altar is free (and make sure noone around will interfere your event) hail Tahir. 3 adds will then come + Tahir attacking you. That makes the event a 4 mobs fight. They are level 28 4 dots. Kill the adds first. Then engage Tahir. He will depop and come back with his ghost, kill ghost then engage him then he depops...Tahir will depop then repop then depop, etc...many times during the fight. At some time (5th maybe?) that will be the right Tahir, and he wont depop. That's the one you need to kill to update the quest. When he's dead go back to hail Accad.
Once you've turned your quest, right click the book to update the weapon you've obtained previously.
Try to keep your group to do the following up quest :
The Summoning:
Head far to the west now, past the forge, in the hole where you can find some monstrosity rocks.
In the middle of that hole you will find 2 pillars. Go to those pillars and heap up the ramp. Here you are at the summoning altar. You should have a question mark if you pass you mouse over the altar. Do not anything else than right clicking the altar and watch Skerecca on the left killing all the priests around. Once he killed them all, he will turn into a woman, hail that woman and engage the fight. She is level 30 5 dots. She isnt that hard to kill. If you still have your group from the using weapon quest, it shouldnt be hard at all. Kill her and get your update. Back to Accad then to the smither at the mining camp (NW of Donovan) and you are ready for farming in the Coterie Infineum Sancturay for the armor and the gems.
The ageless one:
Once you have got your 1st armor done (rewrought, forged etc…), smither in the mining camp will give you this quest.
It will take you into the tower in CIS. Mobs over there are level 30-32 4 dots, named can be more. You need a good balanced group and an inviser. If you plan to keep same group to kill Kronus (which is next step), you will need someone able to cast levitation too.
Expect to die quite a few here. Invis will drop, you will drop from lift aswell, bugs, etc…. This quest is bit of a pain, as you need to rezz, but rezzers cant invis etc. So the tip is try to stay the most all together, if an invis drop kill the mob, reinvis and its fine. The lift isn’t easy to move through neither so expect to wait your buddies a few too. When you are on the platform, waiting for them when they are in the lift, you can try help them by typing /rope when you are in range.
Head to the tower (bit on the left once you have entered the sanctuary) and begin to clear the hall or invis through it as you prefer. Invis is quicker and safe here as no mob see invis. (Those mobs in the hall can drop cloth armor and inferno gems if you are after…)
Once you passed through the hall you will end at the bottom of the sparkling lift. There are 3 levels in the tower. Expect a lot of fun here….
For the moment refresh your invis, go in the middle of the lift, press jump and fly to the top of the tower once there press arrow key to move on the platform (even tho it is slow, you will move), open the door turn right and head to the next door, open it, and run through the bridge outside. If you are lucky , you should still all have your invis… Here you end at Ageless, hail and talk with him. It is safe here no fight wont happen.
He is giving a new quest where you need to kill 4 guards.
They are level 32 5 dots. All of them are around the lift in the tower at 1st and 2nd floor. One of them is tricky as you need to hail him to turn him into a frog before killing him and getting the update.
So refresh your invis again and run back to the lift and start to kill any named up. If you’re the only ones in the tower I recommend to clear the 2 mobs outside each named room. So you can land on the platform without bothering about invis or not. If you are racing the nameds with some other groups, just invis and head in the rooms behind the nameds. Engage him from back wall once all your group is here. No other mob will aggro you if you stick to the wall.
Kill both named on 1st floor and move up to 2nd floor with invis or clear again the 2 mobs outside the rooms. One of those 2 nameds on 2nd floor got 2 guards inside the room so be careful not to aggro them. Sticking to the back wall is ok here again.
The other one on 2nd floor is the Kronus ‘ focus, HAIL him before engaging, he will turn into a frog then kill the frog. Once you killed all 4 nameds, invis and go back up to Ageless, hail him and get your inferno gem and your scavenged helm.
You are up to kill Kronus now. At the moment you still have Ageless quest.
Kronus Quest:
Kronus is so far the hardest mob I have met in the game. He is level 33 6 dots. No need to say that you need a good group as that mob is 3 to 5 levels more than the highest level of players hunting around here in CIS. Try to get a bard in your group for regen mana, as the fight will last very long… I mean very very long…
Kronus is at the top of the tower in the circular room at the top of the ramp. He has 4 guards around him clear them and then when they are all dead buff up again and buff up resist too.
That is where you need to have levitation ! As Kronus cast an AE and throw back, having levi reduces it significantly and reduces the chance to have an add. Don’t think to manage kill him without levitation.
When all buffed, hail him and engage, the fight is very very long, we have been lucky to succeed as we helped the group standing there when we arrived then some of them helped us. The fight lasted 5 minutes?
He doesn’t hit too hard but the AE can be painful.
Once Kronus is killed go back to the ageless past the bridge with invis to complete the quest, evac, run to smither camp and complete Ageless quest.
Grats on your red weapon….Grats on beating Infineum area….
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: The Infinium Plateaus progress thread
Quest fixes:
Quest 2297 Infineum Weapons had two NPCs to complete (Smith Dudlek and Mineralogist Accad. Fixed, Accad is the right NPC.
Quests 2320 The Summoning: the same text (completion_text) was used in this quest as in the following quest id 2833 Society Writ of Membership (quest_text).I have edited this completion_text to make it sense.
Another change for these two quests: because the item Writ of the Ahgram Archaeology Society (id 911382) was used 1) as a reward in this quest and 2) in the following quest as a quest item added to the player's inventory, I have removed the reward for the first quest. Otherwise, the player has the same item twice.
Quest 2297 Infineum Weapons had two NPCs to complete (Smith Dudlek and Mineralogist Accad. Fixed, Accad is the right NPC.
Quests 2320 The Summoning: the same text (completion_text) was used in this quest as in the following quest id 2833 Society Writ of Membership (quest_text).I have edited this completion_text to make it sense.
Another change for these two quests: because the item Writ of the Ahgram Archaeology Society (id 911382) was used 1) as a reward in this quest and 2) in the following quest as a quest item added to the player's inventory, I have removed the reward for the first quest. Otherwise, the player has the same item twice.
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: The Infinium Plateaus progress thread
Another quick fixes:
**Quest 2297 Infineum Weapons** had two NPCs to complete the quest: Head Smith Dudlek and Mineralogist Accad. Fixed, Mineralogist Acadd is the right NPC, now the story can continue.
**Quests 2320 The Summoning + 2833 Society Writ of Membership**
Quests 2320 The Summoning : the same text (completion_text) was used in this quest as in the following quest id 2833 Society Writ of Membership (quest_text). Edited/fixed.
Another change for these two quests: because the item Writ of the Ahgram Archaeology Society (id 911382) was used 1) as a reward for the first quest and 2) in the following quest scripted to be added to the player's inventory, I have removed the reward from the first quest. Otherwise, the player has the same item twice.
**Quest 2297 Infineum Weapons** had two NPCs to complete the quest: Head Smith Dudlek and Mineralogist Accad. Fixed, Mineralogist Acadd is the right NPC, now the story can continue.
**Quests 2320 The Summoning + 2833 Society Writ of Membership**
Quests 2320 The Summoning : the same text (completion_text) was used in this quest as in the following quest id 2833 Society Writ of Membership (quest_text). Edited/fixed.
Another change for these two quests: because the item Writ of the Ahgram Archaeology Society (id 911382) was used 1) as a reward for the first quest and 2) in the following quest scripted to be added to the player's inventory, I have removed the reward from the first quest. Otherwise, the player has the same item twice.
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: The Infinium Plateaus progress thread
Another quick fixes:
2327 Using the Weapon
- created item script The Time Weave (quest reward item). After using the item, all basic Infineum weapons are upgraded to Murcurial ones (regardless of whether they are in the inventory or the player's character has them in his hand)
- edited NPC Tahir Jahani. To make the quest as close to VG live as possible, Tahir summons a guardian as his health decreases during combat. WARNING! This change increases the difficulty.
2327 Using the Weapon
- created item script The Time Weave (quest reward item). After using the item, all basic Infineum weapons are upgraded to Murcurial ones (regardless of whether they are in the inventory or the player's character has them in his hand)
- edited NPC Tahir Jahani. To make the quest as close to VG live as possible, Tahir summons a guardian as his health decreases during combat. WARNING! This change increases the difficulty.