Silverlake QA
Re: Silverlake QA
This is a note to myself or whoever else might be working on Silverlake: The quest "Cleansing the Crazed" (6355) and the entire questline related to it needs a good lookover, because the way it works is very confusing and causes players to Do The Wrong Things™. We get a lot of bug reports on this questline and I think it warrants a change in how it's done.
The quest should not be changed by itself and should be done with consideration to the entire questline, as it is a URT quest.
Changes considered:
Cleansing the Crazed(6355) - Add in a kill objective for the angered spirits so people can't just run them off.
To the Mill (6357) - Split this into two quests. Lure the farmers to a spot away from the farm and kill them. Then make another quest where you take the meat to the mill. This questline has been plagued with bugs even in live because of the complicated and buggy nature of it. I believe this would smooth it out without really taking anything away from it.
The quest should not be changed by itself and should be done with consideration to the entire questline, as it is a URT quest.
Changes considered:
Cleansing the Crazed(6355) - Add in a kill objective for the angered spirits so people can't just run them off.
To the Mill (6357) - Split this into two quests. Lure the farmers to a spot away from the farm and kill them. Then make another quest where you take the meat to the mill. This questline has been plagued with bugs even in live because of the complicated and buggy nature of it. I believe this would smooth it out without really taking anything away from it.

- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: Silverlake QA
Returning to Silverlake for proper clean up.
In general- game client in this chunk is in pretty bad shape, almost everywhere the mobs walk through the textures and disappear even without a movement. Have to deal with that somehow.
There is n issue/glitch, when bridges disappear suddenly. The same issue I have experienced in the chunk The Deebs. The only way to fix it is to type /flush.
In general- game client in this chunk is in pretty bad shape, almost everywhere the mobs walk through the textures and disappear even without a movement. Have to deal with that somehow.
There is n issue/glitch, when bridges disappear suddenly. The same issue I have experienced in the chunk The Deebs. The only way to fix it is to type /flush.
Last edited by Jehlicka on Sat Dec 11, 2021 5:15 am, edited 2 times in total.
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: Silverlake QA
Job to do
Missing/not complete scripts:
- Griffon Trainer - has not a script --fixed
- Lorna Tallure (Refining Taskmaster) --fixed
- Nanthor Dankind (Finishing Taskmaster) --fixed
- Lumina Osgood (Crafting Instructor) --fixed
- NPC Guard Nallan has 8 locs and no script --fixed
Empty areas to be repopulated:
- SE area (between road and river ) [/color]--fixed
- vast eastern area (from the center to the north) --done
- SW corner --done, had to create new mobs called Hornet
Movement troublemakers:
- greenback spiders -issue with movement, they walk underground --done
- Burrows Gang Bandits - again, trouble with movement, need to be fixed
- Zarian Netherbeast camp - needs some movement fix and better mobs placement --fixed
- Lost Infirmary Patients are climbing over the walls, need to make them copy of the Spawns/Silverlake/LostIbuteonGeneric.lua scrip without a random movement 500, which is ok for the outside-the-ruins pathers. --fixed
- River Tortois: issues with random movement --fixed
Other stuff:
- there are uncombined plants etc within the chunk --fixed
- Cairnworth Hall is bit messy, needs to be redone (clean up) --done
- farmers area should be reviewd (mob's movement, animation of Dazed Farmers etc) --no changes made
- Lakeview village - cows and chickens - set some movement would be fine --done
- empty stables, would be nice to add some horse there --done (new NPC Horse created for this chunk)
Missing/not complete scripts:
- Griffon Trainer - has not a script --fixed
- Lorna Tallure (Refining Taskmaster) --fixed
- Nanthor Dankind (Finishing Taskmaster) --fixed
- Lumina Osgood (Crafting Instructor) --fixed
- NPC Guard Nallan has 8 locs and no script --fixed
Empty areas to be repopulated:
- SE area (between road and river ) [/color]--fixed
- vast eastern area (from the center to the north) --done
- SW corner --done, had to create new mobs called Hornet
Movement troublemakers:
- greenback spiders -issue with movement, they walk underground --done
- Burrows Gang Bandits - again, trouble with movement, need to be fixed
- Zarian Netherbeast camp - needs some movement fix and better mobs placement --fixed
- Lost Infirmary Patients are climbing over the walls, need to make them copy of the Spawns/Silverlake/LostIbuteonGeneric.lua scrip without a random movement 500, which is ok for the outside-the-ruins pathers. --fixed
- River Tortois: issues with random movement --fixed
Other stuff:
- there are uncombined plants etc within the chunk --fixed
- Cairnworth Hall is bit messy, needs to be redone (clean up) --done
- farmers area should be reviewd (mob's movement, animation of Dazed Farmers etc) --no changes made
- Lakeview village - cows and chickens - set some movement would be fine --done
- empty stables, would be nice to add some horse there --done (new NPC Horse created for this chunk)
Last edited by Jehlicka on Fri Dec 17, 2021 10:42 am, edited 24 times in total.
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: Silverlake QA
We have to recreate named Greedy - big tortois. There is no record in our Db for this mob. --fixed
Update:
New named created, located here .move 33481 -44597 38275
Update:
New named created, located here .move 33481 -44597 38275
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: Silverlake QA
Cainworth Hall dungeon:
- whole place needs cleanup
- Squire Ellard D'egg named has 8 locs and some shared - I don't think it is ok, he used to be pather in VGlive
all done
- whole place needs cleanup
- Squire Ellard D'egg named has 8 locs and some shared - I don't think it is ok, he used to be pather in VGlive
all done
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: Silverlake QA
Clean up done.
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: Silverlake QA
Checking/fixing the bug report from the player:
Sanctuary of Ibuteon - 9248 :
The pages of the journal are killable by AoE.
Also, rocks and broken pillars in the towers are killable by AoE
Spawn Id 1600174 (broken pillar) -- changed entity_type from 268468240 to 32784
Spawn Id 1600178 (rock) -- changed entity_type from 268468240 to 32784
Spawn Id 1600179 (rock) -- changed entity_type from 268468240 to 32784
Spawn Id 1600176 (journal page) -- changed entity_type from 268468240 to 32784
Issue closed, waiting for the retest from the player's side.
Sanctuary of Ibuteon - 9248 :
The pages of the journal are killable by AoE.
Also, rocks and broken pillars in the towers are killable by AoE
Spawn Id 1600174 (broken pillar) -- changed entity_type from 268468240 to 32784
Spawn Id 1600178 (rock) -- changed entity_type from 268468240 to 32784
Spawn Id 1600179 (rock) -- changed entity_type from 268468240 to 32784
Spawn Id 1600176 (journal page) -- changed entity_type from 268468240 to 32784
Issue closed, waiting for the retest from the player's side.