Renton Keep Progress Thread
Re: Renton Keep Progress Thread
Tonight's Work:
URT Hero Mission: Appeasing Tharridon: Complete. This quest is tied to the next four following quests: (You need this to pick up these)
Fulfilling Their Needs: Complete. This requires you go into Three Rivers and come back to RK to turn in.
Peaceful Offering: Complete. Kind of. When you turn this quest in, it's supposed to spawn a "Stoneflux Destroyer" that runs around and kills some Rekk Salvagers. Then that's supposed to spawn some Survivors that run the hell away. Right now we can't make the Destroyer attack the Salvagers, because with the current code, we need that Destroyer to be attackable as well. I have to wait for one of the devs to set it to be attackable. So for now, it will throw errors until this can be fixed. I'm just going to move on for now.
Stop the Leak: Complete. Again, except the survivors aren't spawning and running from the attack.
The Leak That Became a Puddle: Complete. The mine area hasn't been cleaned up yet.
URT Hero Mission: Appeasing Tharridon: Complete. This quest is tied to the next four following quests: (You need this to pick up these)
Fulfilling Their Needs: Complete. This requires you go into Three Rivers and come back to RK to turn in.
Peaceful Offering: Complete. Kind of. When you turn this quest in, it's supposed to spawn a "Stoneflux Destroyer" that runs around and kills some Rekk Salvagers. Then that's supposed to spawn some Survivors that run the hell away. Right now we can't make the Destroyer attack the Salvagers, because with the current code, we need that Destroyer to be attackable as well. I have to wait for one of the devs to set it to be attackable. So for now, it will throw errors until this can be fixed. I'm just going to move on for now.
Stop the Leak: Complete. Again, except the survivors aren't spawning and running from the attack.
The Leak That Became a Puddle: Complete. The mine area hasn't been cleaned up yet.

Re: Renton Keep Progress Thread
Tonight's Work: (There are currently no pre-reqs on these for testing purposes)
Searching the Past Complete
Long Term Effects - Complete
Beetles of Mass Destruction - Complete
I can't work on the next one in this URT line because we need a way for non-attackable NPCs to kill other NPCs. If I try to make it now, it'll throw errors, so I'm putting this on hold until we can get the proper functionality.
Missives:
A Loss for Food: Complete
Badger Aggression: Complete
Searching the Past Complete
Long Term Effects - Complete
Beetles of Mass Destruction - Complete
I can't work on the next one in this URT line because we need a way for non-attackable NPCs to kill other NPCs. If I try to make it now, it'll throw errors, so I'm putting this on hold until we can get the proper functionality.
Missives:
A Loss for Food: Complete
Badger Aggression: Complete

Re: Renton Keep Progress Thread
Today's work:
Missives:
Task For Renton Keep: Infectious Insectus: Complete
Task For Renton Keep: Bloodthief Cleansing: Complete
Task For Renton Keep: Mauler Claws: Complete
Task For Renton Keep: Griffon Fledglings: Complete
Task For Renton Keep: Curses!: Complete
Task For Renton Keep: Overpopulation: Complete
Task For Renton Keep: Bat Troubles: Complete
Task For Renton Keep: Anti-Venom Supply: Complete
Task For Renton Keep: Lizard Hides: Complete
Task For Renton Keep: A Watchful Eye Complete
Anti-Venom and Lizard Hides actually have a turn-in NPC. So they aren't currently repeatable. The devs are working on a way of setting quests repeatable after turnin. Once we have that, I can set them to repeat.
Missives:
Task For Renton Keep: Infectious Insectus: Complete
Task For Renton Keep: Bloodthief Cleansing: Complete
Task For Renton Keep: Mauler Claws: Complete
Task For Renton Keep: Griffon Fledglings: Complete
Task For Renton Keep: Curses!: Complete
Task For Renton Keep: Overpopulation: Complete
Task For Renton Keep: Bat Troubles: Complete
Task For Renton Keep: Anti-Venom Supply: Complete
Task For Renton Keep: Lizard Hides: Complete
Task For Renton Keep: A Watchful Eye Complete
Anti-Venom and Lizard Hides actually have a turn-in NPC. So they aren't currently repeatable. The devs are working on a way of setting quests repeatable after turnin. Once we have that, I can set them to repeat.

Re: Renton Keep Progress Thread
I believe that all the RK Adventuring quests* that we had are now set up. There might be some missing, as we did have a few quests that I knew about that weren't linked to RK's chunk. So there could be some that aren't set up that weren't linked to RK. Anyway, I did a little bit of spawn cleanup for a lot of the random/trash mobs. I still need to do cleanup in some of the important areas like the Rekk mine and the Scar of Tharridon, burster beetle area, the mutated fish lake, etc.
*The URT mission that uses the burster beetles is mostly set up, and it goes out of chunk into Three Rivers which hasn't been set up yet. I'm waiting on some functions that the devs have to make from scratch before I can continue this.
*The URT mission that uses the burster beetles is mostly set up, and it goes out of chunk into Three Rivers which hasn't been set up yet. I'm waiting on some functions that the devs have to make from scratch before I can continue this.

Re: Renton Keep Progress Thread
WOW, reading through all of this work you've been doing is really something! I'll continue to do quests and make bug reports as necessary. I wish there was something more i could do, I'd love to be a part of this project. Thank you for all you do Jakkal!
Re: Renton Keep Progress Thread
Fixed the missives so that the ones that autoclose on you will give you XP. I have not set up missive turn-ins yet. Seriously, they're not on the guard that you're supposed to turn them into, so all that has to be done from scratch.
I set it up so the following critters can be skinned: Badgers, Bears, Snake, Toads, Lizards, Boars
I set it up so the following critters can be skinned: Badgers, Bears, Snake, Toads, Lizards, Boars

- Jehlicka
- Content Designer

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- Location: Prague, Czech Republic, EU
Re: Renton Keep Progress Thread
Returning to this chunk today again to make proper cleanaup, lots of areas needs to be redone/fixed.
Tharridon's Scar remains untouched for now - will be redone.
Tharridon's Scar remains untouched for now - will be redone.
Last edited by Jehlicka on Mon Nov 29, 2021 3:25 pm, edited 2 times in total.
- Jehlicka
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Re: Renton Keep Progress Thread
Notes - things to fix:
- Starling farm: flock of sheep - even with the shortest random movement range (250) script, all the sheep continue to move, game client issue --fixed
- Starling farm: zihurr gathereres, the same issue --fixed
- Starling farm: cows movement needs to be fixed --fixed
- Starling farm: chickens, dtto, they are running through the obstacles --fixed
- South side of the chunk is totally empty, no mobs, no nameds, needs top be repopulated --done
-Bloodleaf -crashing pathing --fixed
-Named Blue Sky - have to check his pathing, players can hardly reach him --done
- Griffon ones camp - needs refresh, too static, mobs too concentrated atm --done
- Crater Lake SE side needs an attention, whole place needs to be redone --done
-beetle area - area mobs need change of the random movement --done
- there are uncombined plants, nods, trees, clusters etc. within the chunk, have to check whole place and fix it --done
-rocky place with Capttive Shadow Minion (all those Bats, Wolves etc) needs to be redone, place is very crowded --done
-Stnocrawler Widows and Stonemaster Ettercaps area deserves some pathers and movement --tbd--not sure now, leaving it
-Rekk Quarry area - needs review --done
-Named Croaker needs to fix its pathing --done
-Moth ones hill near Hethpool -random 500 does not work well here, removed from all the mobs here --done
-Hive of Zihurr - I'll redone Enslaved workers script for sure making them mining --done
-Elder Tree Lord location - the amount of mobs round him should be reduced --done
-Rekk Hobgoblin Salvager SpawnID 1520196: they have empty hands, need to add some attachments --done
----added attachment 0 9110 22 36
- Starling farm: flock of sheep - even with the shortest random movement range (250) script, all the sheep continue to move, game client issue --fixed
- Starling farm: zihurr gathereres, the same issue --fixed
- Starling farm: cows movement needs to be fixed --fixed
- Starling farm: chickens, dtto, they are running through the obstacles --fixed
- South side of the chunk is totally empty, no mobs, no nameds, needs top be repopulated --done
-Bloodleaf -crashing pathing --fixed
-Named Blue Sky - have to check his pathing, players can hardly reach him --done
- Griffon ones camp - needs refresh, too static, mobs too concentrated atm --done
- Crater Lake SE side needs an attention, whole place needs to be redone --done
-beetle area - area mobs need change of the random movement --done
- there are uncombined plants, nods, trees, clusters etc. within the chunk, have to check whole place and fix it --done
-rocky place with Capttive Shadow Minion (all those Bats, Wolves etc) needs to be redone, place is very crowded --done
-Stnocrawler Widows and Stonemaster Ettercaps area deserves some pathers and movement --tbd--not sure now, leaving it
-Rekk Quarry area - needs review --done
-Named Croaker needs to fix its pathing --done
-Moth ones hill near Hethpool -random 500 does not work well here, removed from all the mobs here --done
-Hive of Zihurr - I'll redone Enslaved workers script for sure making them mining --done
-Elder Tree Lord location - the amount of mobs round him should be reduced --done
-Rekk Hobgoblin Salvager SpawnID 1520196: they have empty hands, need to add some attachments --done
----added attachment 0 9110 22 36
Last edited by Jehlicka on Sun Dec 05, 2021 3:37 pm, edited 10 times in total.
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: Renton Keep Progress Thread
One small change I plan to do. Since the area around the Elder Tree Lord is bit messy, I will make it like this (function death spawn):
- Verdant Sentry after kill spawns Weakened Verdant Sentry (couple of Verdant Sentries will be deleted, now too many of them)
- Verdant Guardian after kill spawns Infested Verdant Guardian (for that will create more Verdant Guardians)
--done--
- Verdant Sentry after kill spawns Weakened Verdant Sentry (couple of Verdant Sentries will be deleted, now too many of them)
- Verdant Guardian after kill spawns Infested Verdant Guardian (for that will create more Verdant Guardians)
--done--
- Jehlicka
- Content Designer

- Posts: 535
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- Location: Prague, Czech Republic, EU
Re: Renton Keep Progress Thread
Repopulating empty area (see the pic). I'd also make it friendly harvesting area (mainly lumberjacking), since almost no players need to go there because of questing.
--done
--done
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