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Martok QA Progress

Adventure planning for the continent of Kojan

Moderators: Moldew, Jakkal

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Jakkal
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Re: Martok QA Progress
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Post by Jakkal » Sat Feb 29, 2020 9:59 am

Today's work:

Assault the Invasion Force - Updated quest script with current loot handling code
Loth's Lieutenant - Updated quest script with current loot handling code. Updated NPC script with group-friendly drop code. Weapon rewards have no stats on them.
Maw of Ghalnn - Updated quest script with current loot handling code
Leather for the Harness - Updated quest script with current loot handling code. Updated NPC script with group-friendly drop code.
Taming of the Ghostfang - Updated quest script with current loot handling code.
Report to Veenax Garrison - No Changes.

Other:

Grand Scar Rathsuno - I moved him slightly so he's off the road. His previous position had him standing where his name and quest sheilds couldn't be seen due to an overhead rock. This could be confusing for players, especially since the first quest is offered by another NPC.

The following mobs are no longer harvestable as they are too low level:
Mud Croakers
Darkscale Hatchling
Young Darkscale
Young Blacktusk
Blacktusk Boar
Blacktusk Forger
Female Ghostfang Okami
Ghostfang Okami Pup
Male Ghostfang Okami


Had to stop there as the server went down. I'll pick this up again later.
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Jakkal
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Re: Martok QA Progress
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Post by Jakkal » Sat Aug 29, 2020 2:42 pm

For the Necromancer Quest "The Art of Death", I've had to change the NPC Hexxik Zarpel a bit. I had to edit his script but that's not why I'm posting. His title was (Necromancer Trainer). All the others are "Necromancer Instructor". I've changed his title to Instructor to match all the others.
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Jakkal
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Re: Martok QA Progress
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Post by Jakkal » Sat Oct 10, 2020 2:22 pm

Got some bug reports for some quests here which isn't surprising with all the work that different designers have put in here:

Report for Training: The NPCs were no longer allowing the turn in
9202 - Now Working - Bloodmage
9207 - Now Working - Psi
9208 - Now Working - Sorc
9209 - Now Working - Ranger

The Essence of Flame:
Added Marzon the Matriarch as a named Razzenbak
Krinknax Slicks had the wrong objective. I went ahead and updated all the scripts and had to go through and edit the pathers so that they properly referenced the base script.
Razzenbaks are no longer harvestable because they sit on the nests that players have to click and because they're harvestable they make it impossible to click the nest but also never despawn so you can click the nest.
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Jakkal
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Re: Martok QA Progress
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Post by Jakkal » Sun Oct 11, 2020 8:38 pm

I had a little free time tonight so I added some of the instructors that were never put in Martok.

Visiting from Hathor Zhi we have Lapinu Sovrin (Bard) and Aendorth Enzah (Cleric) instructors. Right now I'm just trying to get the look right for the two I made, and I've scripted them with a hail. As Dark Elves, you know they aren't happy to be here.

I still need to add Druid (Vulmane) and Paladin (Kurashasa).

None of them have POIs yet and aren't listed in the guard directions. I'll add that when I'm done adding the missing two (As I didn't have time to finish it tonight). They will also not have their "Go to the trainer" quests yet as we also have to make those from scratch.
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wheema
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Re: Martok QA Progress
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Post by wheema » Thu Oct 15, 2020 5:41 am

:D
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Jakkal
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Re: Martok QA Progress
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Post by Jakkal » Sat Oct 31, 2020 2:45 pm

Added the Paladin and Druid instructors. Created POIs for all four new instructors.
Added the "Report for Training" quests for Paladin, Bard, Cleric, and Druid instructors.
Added the "Report for Work" quests for Paladin, Bard, Cleric, and Druid instructors.

I Discovered that the designer that set up the guard instructions copied them from Lomshir and didn't make a lot of necessary edits. This will have to be redone from scratch.

I feel like I'm forgetting something important but I can't think of what it might be. So if anyone finds any bugs with this, please let me know. I also only did these on the rogue, so if you're playing one of these classes, let me know if you're unable to take the quest or something wonky happens.
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Jehlicka
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Re: Martok QA Progress
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Post by Jehlicka » Fri Nov 20, 2020 4:13 pm

Jehlicka notes (to do not forget):

- Rider Kressen - pathing need to be fixed, disabled now
- Rider Wulg dtto
- POI´s missing in general direction script (MartokGuardDirection) - need to set it up and link to:
1) Riders -- ok
2) Scars --ok
3) Vises --ok
4) Clan Guards (Gaxton Village) --ok
!!! some are located in Gwarn´s Boundary = they don´t need this script!
- would be nice to have some animations added, NPC/mobs are just standing --ok
--animation added to relevant Martok City NPC's, especially wardrummers are cool :)
- Okami mounts walking through each other, need to be fixed --ok
- Wolf spiders dtto --ok
- Fury Jink does not stop when hailed (better check all the pathers) --ok
- Fury Brakk dtto --ok
- Administrator Chorkar dtto --ok
- Olgren dtto --ok
- invisible object in front of Bloodmage Azerin (what is it?) -- ok
- newly added instructors (just find their placement) --ok
- in general - review the older mobs/NPCs scripts from 2016 (Nilso) and 2018 (done by me) --ok
----notes: pathers have no Hail PauseMovement!!!! Need to check all of them and fix it --ok
- would be nice to add more Greeting options, "watch your step, whelp" is repeating again and again and again... --ok
- Rogue Kevil - script not created -- ok
- Counselors have no srcipt created yet --ok
- Administrators dtto --ok
- Advisors dtto --ok
- some NPCs need fixed Z coord. to remove "levitation" (e.g. Borul, Urgan, Yarr...) --ok
- the same all-over-check needs to be done in Gwarn´s Boundary (SW from Martok City), found similar issues there as well --ok
- Gaxton Village dtto --ok
Last edited by Jehlicka on Fri Dec 11, 2020 4:41 pm, edited 6 times in total.
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Jehlicka
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Re: Martok QA Progress
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Post by Jehlicka » Wed Dec 02, 2020 2:09 pm

NPC's showing directions notes
In general - there are four places within Martok chunk, where you can visti general goods vendor, horse vendor etc, so I have to make direction's script for each area!

ad Vises: will set prolly all of them
ad Scars: changed my mind. Veenax Garrison is pretty small place and currently only one NPC is set (better say someone tried to set it up) to show direction; makes no sense to create such a script for Scars
ad Okami Riders and Riders - they are located within Martok, all set
ad Clan Guards - all set for now, but have to change light/heavy /healer instructor POI for Gaxton Village yet

NPC's called Vises:
100454 Vise Cruha: Gwarn's Boundary (pather)
100062 Vise Degan: Veenax Garrison
100028 Vise Garthog: Gwarn's Boundary (pather)
100069 Vise Jumbra: Veenax Garrison
100071 Vise Karnag: Veenax Garrison
100292 Vise Lugwa: Gaxton Village
100481 Vise Regdar: Veenax Garrison (pather)
100020 Vise Thragtal: Gwarn's Boundary
100450 Vise Ulstag: Gwarn's Boundary
100017 Vise Verag: Gwarn's Boundary
100533 Vise Zrod: Martok City --set

NPC's called Scars: --QA started 2021/05/11
100206 Scar Agok --redone the script
100284 Scar Alok --ok
100055 Scar Barzod --ok
100075 Scar Belza --ok
100073 Scar Brigod --ok
100451 Scar Brinpriz --fixed
100211 Scar Burug --fixed
100490 Scar Crilla --fixed
100014 Scar Crugurm --ok
100273 Scar Dolmar --fixed
100287 Scar Dralgwa --ok
100098 Scar Ferrun --ok
100079 Scar Fetrak --ok
100033 Scar Fizrik --ok
100031 Scar Flacrun --ok
100042 Scar Flinkrin --ok
100025 Scar Florka --ok
100213 Scar Gerim --fixed
100053 Scar Glarg --fixed
100044 Scar Glingrut --ok
100049 Scar Grindo --fixed
100101 Scar Gulmaw --fixed
100030 Scar Horag --ok
100022 Scar Karq --ok
100478 Scar Klimot--ok
100291 Scar Kolnax --fixed
100208 Scar Lerog --fixed
100484 Scar Lizoti --ok
100099 Scar Lubor --ok
100021 Scar Lurga --ok
100239 Scar Marag --fixed
100066 Scar Merxi --ok
100114 Scar Mirgor --fixed
100456 Scar Mogi --fixed
100024 Scar Mraglik --ok
100103 Scar Mudak --fixed
100080 Scar Murma --ok
100032 Scar Murzle --fixed
100026 Scar Nargo --ok
100491 Scar Naxdin --fixed
100078 Scar Neska --ok
100269 Scar Nugrim --fixed
100274 Scar Ogak --fixed
100232 Scar Omug --fixed
100267 Scar Prog --fixed
100097 Scar Purba --fixed
100477 Scar Qixel --fixed
100102 Scar Radum --fixed
100460 Scar Ritsron --ok
100462 Scar Rlikk --ok
100109 Scar Romdal --fixed
100113 Scar Rowga --fixed
100223 Scar Rugan --fixed
100012 Scar Tarn --ok
100246 Scar Tizat --fixed
100286 Scar Turglar --ok
100222 Scar Ugorn --fixed
100225 Scar Umog --fixed
100043 Scar Ungtra --ok
100562 Scar Veksag --ok (Jakkal's one)
100485 Scar Vornag --fixed
100074 Scar Vretax --ok
100008 Scar Wagro --ok
100560 Scar Wikmet --ok
100289 Scar Wolrur --fixed
100480 Scar Wontati --fixed
100268 Scar Worga --fixed
100019 Scar Xaki --ok
100054 Scar Yeeta --fixed
100010 Scar Zazplik --ok
100296 Scar Zigmut --ok
100463 Scar Zronflur --ok

NPC's called Okami Riders:
100207 Okami Rider Bragen Martok City --set
100233 Okami Rider Gawor Martok City --set
100100 Okami Rider Korum Martok City --set
100283 Okami Rider Kulmeg Martok City --set
100532 Okami Rider Normag Martok City --set
100224 Okami Rider Ormg Martok City --set
100521 Okami Rider Wulg Martok City --set

NPC's called Riders:
100105 Rider Dasov Martok City --set
100108 Rider Denos Martok City --set
100559 Rider Kressen Martok City --set
100107 Rider Nevliv Martok City --set
100110 Rider Sevil Martok City --set
100106 Rider Tovel Martok City --set
100242 Rider Vizz Martok City --set
100104 Rider Zevit Martok City --set

NPC's called Clan Guards:
100331 Clan Guard Gala Gaxton Village --set
100298 Clan Guard Hanrak Gaxton Village --set
100586 Clan Guard Kissek Gaxton Village --set
100576 Clan Guard Kokri Gaxton Village --set
100314 Clan Guard Kresok Gaxton Village --set
100312 Clan Guard Majipi Gaxton Village --set
100333 Clan Guard Mourk Gaxton Village --set
100332 Clan Guard Mrak Gaxton Village --set
100307 Clan Guard Nurtok Gaxton Village --set
100311 Clan Guard Pixjon Gaxton Village --set
100580 Clan Guard Qarkix Gaxton Village --set
100587 Clan Guard Trinka Gaxton Village --set
100572 Clan Guard Vetrixa Gaxton Village --set
100297 Clan Guard Yinki Gaxton Village --set
Last edited by Jehlicka on Thu May 13, 2021 8:52 am, edited 6 times in total.
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Jehlicka
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Re: Martok QA Progress
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Post by Jehlicka » Fri Dec 11, 2020 4:41 pm

QA in Martok is finished now.
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Curby
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Re: Martok QA Progress
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Post by Curby » Sat May 01, 2021 6:07 am

Was doing a run through Martok last night and noticed an issue with a few of the guards (Scars). When asking for directions to the Harvesting trainer, they're giving the name Jarkour Kerrouk with a POI somewhere not in Martok, instead of the correct trainer Vumga.
Example of correct trainer directions:
ScreenShot_02041.JPG
Example of incorrect trainer directions:
ScreenShot_02040.JPG

NPC's affected (that I found anyway)
Scar Mirgor
Scar Tizat
Scar Omug
Scar Ugorn
Scar Worga
Scar Nugrim
Scar Dolmar
Scar Ogak
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