Three Rivers QA
Re: Three Rivers QA
Got some free time tonight, going to try to update all the NPCs at Themwar's Shield (The dam).
These NPCs had nothing recorded from Live so I made a compilation of what other dwarves in the area say and put it on their script.
Kazzam Shatterhorn
Throt Kragflayer
Thovruri Wraithbow
Gradmalda Leadbane
Bruloc Strongstone
Nemnubyrn Windmaker
Thaddal Bouldermaul
Non Dwarf NPCs with missing dialogue:
Connor Greene
Axilya Aesandoral
These NPCs had nothing recorded from Live so I made a compilation of what other dwarves in the area say and put it on their script.
Kazzam Shatterhorn
Throt Kragflayer
Thovruri Wraithbow
Gradmalda Leadbane
Bruloc Strongstone
Nemnubyrn Windmaker
Thaddal Bouldermaul
Non Dwarf NPCs with missing dialogue:
Connor Greene
Axilya Aesandoral

Re: Three Rivers QA
Today's Work:
Quests:
Dwarven Masterwork - Updated with current item handling code. Note: Some of the rewards are missing their stats.
Scratching at the Surface Part 1 - Updated with current item handling code.
Scratching at the Surface Part 2 - Updated with current item handling code.
Unexpected Help - Updated with current item handling code.
Breaking Hammers -Redid from scratch. Updated with current item handling code.
NPCs:
Apprentice Rildar Blackstone - Redid script from scratch
Prospector Ghudry - Redid script from scratch. Edited dialogue for "Scratching at the Surface Part 2"
Mobs:
Oathbreaker Runner - Updated with current quest loot drop code. (Scratching at the Surface Part 1)
Ruulga the Chained - Added Loot Table
Khegor Bugbears - Updated with current quest loot drop code. (Unexpected Help)
Oathbreaker Smith - Updated with current quest loot drop code (Breaking Hammers)
Other:
Iron Rod (Item) - Updated for use with the quest "Breaking Hammers." Now has better chunk and location checks and updated loot code.
Quests:
Dwarven Masterwork - Updated with current item handling code. Note: Some of the rewards are missing their stats.
Scratching at the Surface Part 1 - Updated with current item handling code.
Scratching at the Surface Part 2 - Updated with current item handling code.
Unexpected Help - Updated with current item handling code.
Breaking Hammers -Redid from scratch. Updated with current item handling code.
NPCs:
Apprentice Rildar Blackstone - Redid script from scratch
Prospector Ghudry - Redid script from scratch. Edited dialogue for "Scratching at the Surface Part 2"
Mobs:
Oathbreaker Runner - Updated with current quest loot drop code. (Scratching at the Surface Part 1)
Ruulga the Chained - Added Loot Table
Khegor Bugbears - Updated with current quest loot drop code. (Unexpected Help)
Oathbreaker Smith - Updated with current quest loot drop code (Breaking Hammers)
Other:
Iron Rod (Item) - Updated for use with the quest "Breaking Hammers." Now has better chunk and location checks and updated loot code.

Re: Three Rivers QA
Today's Work:
Quests:
Outlaws: Draven's Head - Updated with current loot handling code.
Liquid Metal - Updated with current loot handling code. Added Obtain Item Objective. Set Scratching the Surface Part 2 as the prereq
Breaking Hammers - Set Scratching the Surface Part 2 as the prereq
Mapping the Mine - Updated to current standards. Updated with current loot handling code.
Under the Skin - Updated to current standards. Updated with current loot handling code. Set Scratching the Surface Part 2 as the prereq
Mobs:
High General Daltrom - Added Loot Table
Captain Gronn - Added Loot Table
Dralk the Sporeridden - Added Loot Table
Shrillscream - Added Loot Table
Klukril - Added Loot Table
Draven Alathorn - Updated with current loot handling code for "Outlaws: Draven's Head"
Fungid Dudes in KGE: Updated with current loot handling code for "Under the Skin"
Items:
Blue Crystal Vial - Redid this one from scratch. It now pops a loot window instead of just giving the item. Also checks to make sure you're in the right chunk, and the right smelter. The only thing, if a player fails to take the item, they'll have to abandon and retake the quest. (Liquid Metal)
Iron Rod - Redid with the loot window code. (Breaking Hammers)
Quests:
Outlaws: Draven's Head - Updated with current loot handling code.
Liquid Metal - Updated with current loot handling code. Added Obtain Item Objective. Set Scratching the Surface Part 2 as the prereq
Breaking Hammers - Set Scratching the Surface Part 2 as the prereq
Mapping the Mine - Updated to current standards. Updated with current loot handling code.
Under the Skin - Updated to current standards. Updated with current loot handling code. Set Scratching the Surface Part 2 as the prereq
Mobs:
High General Daltrom - Added Loot Table
Captain Gronn - Added Loot Table
Dralk the Sporeridden - Added Loot Table
Shrillscream - Added Loot Table
Klukril - Added Loot Table
Draven Alathorn - Updated with current loot handling code for "Outlaws: Draven's Head"
Fungid Dudes in KGE: Updated with current loot handling code for "Under the Skin"
Items:
Blue Crystal Vial - Redid this one from scratch. It now pops a loot window instead of just giving the item. Also checks to make sure you're in the right chunk, and the right smelter. The only thing, if a player fails to take the item, they'll have to abandon and retake the quest. (Liquid Metal)
Iron Rod - Redid with the loot window code. (Breaking Hammers)

Re: Three Rivers QA
Today's Work:
It's in the Air: Complete. Updated with current loot handling code and other things. I might need to redo this one in the near future as the devs need to ad in a function that will make this one work better (And similar quests where you get one item and replace it with another)
It's in the Air: Complete. Updated with current loot handling code and other things. I might need to redo this one in the near future as the devs need to ad in a function that will make this one work better (And similar quests where you get one item and replace it with another)

Re: Three Rivers QA
Today's Work:
Quests:
Note: I am skipping the missives for now, when I redo them, I need to do them all at once. And they're sorta mixed in with the other quests in the database.
Bones of the Lost: Complete. Updated to current standards
Whirling Stones: Complete. Updated to current standards
NPCs:
Archaeologist Brunol - Found this named as I was wandering around KE. Added his loot table. (Just a cloak)
Shalegust - Named Whirling Stone in KE. I cannot find what loot goes on it (If anyone knows, please let me know).
Assistant Nalwin - A named Dwarf in KE. I cannot find what loot goes on him (If anyone knows, please let me know).
Whirling Stones - Redid scripts with current loot handling code. Also added main script to the pathers.
Objects:
Miner's Remains - Updated to current standards (Bones of the Lost)
Quests:
Note: I am skipping the missives for now, when I redo them, I need to do them all at once. And they're sorta mixed in with the other quests in the database.
Bones of the Lost: Complete. Updated to current standards
Whirling Stones: Complete. Updated to current standards
NPCs:
Archaeologist Brunol - Found this named as I was wandering around KE. Added his loot table. (Just a cloak)
Shalegust - Named Whirling Stone in KE. I cannot find what loot goes on it (If anyone knows, please let me know).
Assistant Nalwin - A named Dwarf in KE. I cannot find what loot goes on him (If anyone knows, please let me know).
Whirling Stones - Redid scripts with current loot handling code. Also added main script to the pathers.
Objects:
Miner's Remains - Updated to current standards (Bones of the Lost)

Re: Three Rivers QA
Thanks to @elquar, I've been able to restore some of the named drop items in KE. Working on this tonight while I have the free time:
NPCs:
Shalegust - Added Loot table (2 items that had to be created from scratch: Rock Dented Greaves and Wind shaped staff.
Assistant Nalwin - Added Loot table (1 item that had to be created from scratch: Small Researcher's Gloves)
Archaeologist Brunol - Added Loot table (2 items that had to be created from scratch: Archaeologist's Skullcap & Stone Etched Tunic)
NPCs:
Shalegust - Added Loot table (2 items that had to be created from scratch: Rock Dented Greaves and Wind shaped staff.
Assistant Nalwin - Added Loot table (1 item that had to be created from scratch: Small Researcher's Gloves)
Archaeologist Brunol - Added Loot table (2 items that had to be created from scratch: Archaeologist's Skullcap & Stone Etched Tunic)

Re: Three Rivers QA
Today's Work:
Quests:
A Deeper Mystery - Complete. Updated with current loot handling code. Updated Object scripts as well.
Suppression - Complete. Nothing special here, just a kill quest.
Lower the Guard - Complete. Nothing special here, just a kill quest.
Lost Lockboxes - Complete. Updated the object scripts as well. This quest has at least two medium armor chestpieces with exactly the same awful stats Con and SDF. Copper Studded Chestpiece and Copper Breastplate of Persistence
Tome of Stone - Complete. This quest has two medium armor pauldrons that have the same stats (Smooth Investigator's Pauldrons and Blessed Investigator's Pauldrons).
Patrol The Shield - Complete. I redid this one so it requires more interaction from the player than a simple 'go to location' quest. This is yet another quest with two items that are identical. When I'm done with the quests, I'm seriously going to look into editing these.
Crystal Experts - Complete. Added missing objective.
Gathering Crystal - Complete. Used the polygon setup so that you don't have to find the exact tiniest specified location to get a sample of the fallen star. Instead you can get it from mostly around the entire thing. Added missing objective.
Lay Low For Now- No changes needed
Assistance for Three Rivers - Updated to current standards. Not sure I like how this one is handled for the turn-in NPC, but I'll leave it for now as it works.
Speak to Inquisitor Hammerheart - No changes needed.
NPCs:
Captain Stoneforge: Redid from scratch
Necro Instructor (Gotta get their name): Redid from scratch and added "The Art of Death" questline.
Crystalbarb - Named Ant. He has a bard horn that's the only loot item we have for him, so I've added it to his loot table.
Quests:
A Deeper Mystery - Complete. Updated with current loot handling code. Updated Object scripts as well.
Suppression - Complete. Nothing special here, just a kill quest.
Lower the Guard - Complete. Nothing special here, just a kill quest.
Lost Lockboxes - Complete. Updated the object scripts as well. This quest has at least two medium armor chestpieces with exactly the same awful stats Con and SDF. Copper Studded Chestpiece and Copper Breastplate of Persistence
Tome of Stone - Complete. This quest has two medium armor pauldrons that have the same stats (Smooth Investigator's Pauldrons and Blessed Investigator's Pauldrons).
Patrol The Shield - Complete. I redid this one so it requires more interaction from the player than a simple 'go to location' quest. This is yet another quest with two items that are identical. When I'm done with the quests, I'm seriously going to look into editing these.
Crystal Experts - Complete. Added missing objective.
Gathering Crystal - Complete. Used the polygon setup so that you don't have to find the exact tiniest specified location to get a sample of the fallen star. Instead you can get it from mostly around the entire thing. Added missing objective.
Lay Low For Now- No changes needed
Assistance for Three Rivers - Updated to current standards. Not sure I like how this one is handled for the turn-in NPC, but I'll leave it for now as it works.
Speak to Inquisitor Hammerheart - No changes needed.
NPCs:
Captain Stoneforge: Redid from scratch
Necro Instructor (Gotta get their name): Redid from scratch and added "The Art of Death" questline.
Crystalbarb - Named Ant. He has a bard horn that's the only loot item we have for him, so I've added it to his loot table.

Re: Three Rivers QA
Today's Work: Missives! Missives are pretty weird in that a lot of them auto complete, and it's confusing. But some of them have an actual turn-in NPC and that's even more confusing. But w/e, it's time to set up the missives in 3R.
The following quests have been set up and are completed:
Task for Three Rivers: Giant Spiders
Task for Three Rivers: Zihurr Arthropods
Task for Three Rivers: Fallen Star Fragments
Task for Three Rivers: Venomous Mudcroakers
Task for Three Rivers: Leechsnakes
Task for Three Rivers: Murk Tortoise Eggs (note: This one has an actual turn in NPC so it will not auto complete)
Task for Three Rivers: Road to Bordinar's Cleft
Task for Three Rivers: Beyond Khazbatak
Task for Three Rivers: Stone Slimes
Task for Three Rivers: River Cleansing
Task for Three Rivers: Bugbear Expansion
Task for Three Rivers: Supplies for Khazbatak (note: This one has an actual turn in NPC so it will not auto complete)
Task for Three Rivers: Stonesmasher Gamehunters
Task for Three Rivers: Clan Bears (note: This one has an actual turn in NPC so it will not auto complete)
Task for Three Rivers: Greater Stonesmashers
Task for Three Rivers: Dreckwater Mosquitoes (I don't think this one gave faction like the others? Someone going through it fresh might need to check)
Other stuff:
Edited the Chunk Script to show the names of the Khazbatak Bridge and Bloodaxe Bridge on entry
The following quests have been set up and are completed:
Task for Three Rivers: Giant Spiders
Task for Three Rivers: Zihurr Arthropods
Task for Three Rivers: Fallen Star Fragments
Task for Three Rivers: Venomous Mudcroakers
Task for Three Rivers: Leechsnakes
Task for Three Rivers: Murk Tortoise Eggs (note: This one has an actual turn in NPC so it will not auto complete)
Task for Three Rivers: Road to Bordinar's Cleft
Task for Three Rivers: Beyond Khazbatak
Task for Three Rivers: Stone Slimes
Task for Three Rivers: River Cleansing
Task for Three Rivers: Bugbear Expansion
Task for Three Rivers: Supplies for Khazbatak (note: This one has an actual turn in NPC so it will not auto complete)
Task for Three Rivers: Stonesmasher Gamehunters
Task for Three Rivers: Clan Bears (note: This one has an actual turn in NPC so it will not auto complete)
Task for Three Rivers: Greater Stonesmashers
Task for Three Rivers: Dreckwater Mosquitoes (I don't think this one gave faction like the others? Someone going through it fresh might need to check)
Other stuff:
Edited the Chunk Script to show the names of the Khazbatak Bridge and Bloodaxe Bridge on entry

-
schroedingercat
- Posts: 1
- Joined: Sat Dec 15, 2018 2:53 pm
Re: Three Rivers QA
just a FYI - ran through all of these a week ago. worked as expected, no irregularities or weird things happened!Jakkal wrote: ↑Sat Jun 13, 2020 10:39 am Today's work:
Quests:
Peculiar Fragments - Updated to current standards. Now using current Loot Handling code. Half the rewards for this are soulbound and the other half aren't. That needs to get fixed. I have not done that this pass.
Leechsnake Venomsacs - Updated to current standards. Now using current Loot Handling code.
Arthropod Chitin - Updated to current standards. Now using current Loot Handling code.
Other Resources - Updated to current standards. Now using current Loot Handling code.
Gordukar: Redid from scratch. Updated to current standards. Now using current Loot Handling code.
Mobs:
Zihurr Ants: Redid the scripts on the ants near the fallen star. Haven't gotten to the quests for them yet. So things might be wonky
Leechsnakes: Redid drop code and adjusted drop rate for Venomsacs. Redid drop code and adjusted drop rate for Fangs. This mob is associated with other quests with drops and those have not been updated yet.
Murk Tortoise: Redid drop code and adjusted drop rate for Shells. Redid drop code and adjusted drop rate for Shells. This mob is associated with other quests with drops and those have not been updated yet.
Giant Spider: Redid drop code for the spider meat for the Gordukar Quest.
Gordukar: Redid from scratch.
Objects:
Fallen Star Crystals - The ones near the lake have been rescripted from scratch.
Items:
Chunk of Edible Spider Flesh - redid from scratch