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VGODB Editor Info

VGOEmulator content development topics.

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John Adams
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VGODB Editor Info
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Post by John Adams » Sat Apr 26, 2014 6:06 pm

Since I'll be doing more work on the web-based database editor, I figured this post will be where I announce important changes for the team to consider. The first thing is something I'm kinda proud of; I've never done this kind of graphics manipulation in PHP, ever... so it's a first. And it's kinda cool.

I wanted a visual representation of our spawn locations so we could easily see what areas have or have not been collected (adequately). So, in DB Editor under Admin is a "Census" option. Pick a chunk and if the map exists (there are many missing since I stole them from gamepressure), you'll see some dots.

This represents a chunk that is not yet fully collected, because I happen to know it has more spawn placements than are shown here.
[attachment=1]lowpop.jpg[/attachment]


This however, is quite an overly collected chunk
[attachment=0]highpop.jpg[/attachment]

But now we can easily see if the empty areas still need collecting, or are impassible terrain.

Also, the ajax chunk Lookup grid now shows counts. Type "a" and click search and you'll see a large list for an overview of who has zeroes.
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Ily
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Re: VGODB Editor Info
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Post by Ily » Sat Apr 26, 2014 6:26 pm

Oh this is an awesome tool for those doing the landmass collects!
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Odinzz
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Location: Dirty Jersey
Re: VGODB Editor Info
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Post by Odinzz » Sat Apr 26, 2014 6:26 pm

EPIC!!!!
The Platinum Order
Alliance of the Griffon
Brains and Brawn
Odinzz 55 Palladin
Psychosiss 54 Cleric ( So Close !)
Femic 55 Sorc
Dorinas 55 Blood Mage
And a mess load of alts!
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John Adams
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Location: Phoenix, AZ.
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Re: VGODB Editor Info
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Post by John Adams » Sat Apr 26, 2014 6:40 pm

Since I'm new to GD stuff, I just now realized the size of the source image determines the precision (appearance) of the little red dots I grabbed one of Soresha's high-def maps and almost fell out of my chair. Downloading all those maps will take a long time, but I think it's worth it.

[attachment=0]three-rivers.png[/attachment]


Edit: Now that I'm in-game and running to a place where there's a dot, the coordinates seem off a bit, but hopefully this is still a decent representation of what we have in data. I'll see if I can tighten it up a bit.
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Zewtastic
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Re: VGODB Editor Info
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Post by Zewtastic » Sun Apr 27, 2014 9:51 am

I created an HD mapping system that unfortunately never went beyond what I added.

Maybe I can adjust your data to it.

[img]http://i253.photobucket.com/albums/hh72 ... s/kahl.jpg[/img]
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John Adams
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Re: VGODB Editor Info
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Post by John Adams » Tue Apr 29, 2014 11:04 am

Just fixed a major bug with my Census coordinates. I was wondering why when I ran to a spot on the map where a red dot was, I didn't see anything. Apparently, everything was shifted 90 degrees

Before fix:
wildgrowth.png
After fix:
wildgrowth.jpg
I'm also sending them in JPG format now since it's much smaller. Let me know if the dots are too small on the enlarged versions.
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Zewtastic
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Re: VGODB Editor Info
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Post by Zewtastic » Tue Apr 29, 2014 11:17 am

Frigging awesome John. I can read them fine and my eyesight has been getting worse than I want to admit. Having trouble seeing that golf ball these days.
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John Adams
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Re: VGODB Editor Info
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Post by John Adams » Wed Apr 30, 2014 8:21 pm

Btw, any of you Collectors who want to see the Census data for yourself, send me a PM and I'll add your username to the DB Editor.
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Odinzz
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Re: VGODB Editor Info
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Post by Odinzz » Fri May 02, 2014 5:56 pm

this is fantastic ! i just spent a few minutes looking at this and its a very useful tool to look at chunks and SEE whats there and what isnt.
The Platinum Order
Alliance of the Griffon
Brains and Brawn
Odinzz 55 Palladin
Psychosiss 54 Cleric ( So Close !)
Femic 55 Sorc
Dorinas 55 Blood Mage
And a mess load of alts!
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wanuvas70
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Joined: Sat Mar 29, 2014 1:36 pm
Re: VGODB Editor Info
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Post by wanuvas70 » Fri May 02, 2014 7:06 pm

Is there a way to use Soresha's data and this tool to speed collection or is still the bottom line is we have to parse it?
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