Three Rivers QA
Three Rivers QA
Three Rivers hasn't really been worked on in a long time, it really needs updating, especially since it has a very popular dungeon in it. I've been avoiding it for some time because so many people like playing in Three Rivers, but it really can't wait any longer.
If you see me online and working in the chunk, please go play elsewhere. This will interrupt your gameplay.
NPCs: (These will be "redone from scratch" unless otherwise stated)
Diegan Grimbrand
Vesmo (Redid how he follows Diegan)
Torran (Redid how he follows Diegan)
Bafiiz Ferayn
Nats the Lumberjack
Saara Kalem
Taplim Eningold
Ralda Hainer
Sona Tremean (Regular NPC)
Sona Tremean (Escort NPC) - Redoing her script almost from scratch. Also setting her so she doesn't try to beat up the wolves when they spawn. And for all you folks that bug report her, yes, she is supposed to be attackable. Watch your AOEing.
Grelrin Tremean (This dude has a really complicated script around By Night Part 11 which I have not gotten to yet, so things might not work until I progress further down this questline)
Ponia Hainer
Eian Hainer
Guard Cronan - Added pathing.
Non NPC Spawns:
Large Stalking Wolf - Updated all around. Removed a lot of unnecessary code. Updated for group friendly drops.
Slavering Wolf - Updated for group friendly drops.
StalkingWolf - Same script as the Slavering Wolf now.
Stalking Wolf Ambusher - We created a spawn specifically for Sona's Escort. We feel this will work better
Rock Creeper Nest - Updated with current object-loot code.
Razorbeak - Added loot table
Stonesmasher GemRunner - We've gotten a lot of bug reports of people being unable to find them. There's only 2 in the whole chunk, and they both have a very long path. I've decided that since this quest is simple, no risk, and just obnoxiously tedious for no reason, I've created more GemRunners.
Quests:
By Night Part 1 - Removed unnecessary objective.
By Night Part 2 - Removed unnecessary objective.
By Night Part 3 - Removed unnecessary objective.
By Night Part 4 - Removed unnecessary objective.
By Night Part 5 - Updated to current standards.
By Night Part 6 - Updated to current standards.
By Night Part 7 - Updated to current standards.
By Night Part 8 - Updated to current standards.
By Night Part 9 - Updated to current standards.
By Night Part 10 - Oncalupe pretty much redid this one from scratch. It now behaves more like the LiveVG version. Sona no longer helps you fight the wolves. Added the missing ending "cutscene".
By Night Part 11 - Redid this whole event from scratch. It should run a little better now. I've also set it up so that if you somehow miss turning in with Selmsa's Shade, you can back out of the area for a little bit and then reenter the spot she spawns.
By Night Part 12 - No changes to the quest script. I did set up Selmsa's Shade so that if you need this quest, but she despawns before you can get it, if you just back out of the area and walk back up to where she spawns, she'll respawn for you.
More Precious Than Jewels - Updated with new loot handling code.
An Eight-Legged Problem - Updated with new loot handling code.
Dam Slimes - Updated to current standards.
Foot of the Dam - Updated to current standards.
The Bugbear Menace: Disrupting the Gemrunners - Updated to current standards. The Slippers of Disruption have double energy stats. I'm not surprised that this is probably from VG Live, but it should be changed to something like +7 Int +53 energy to match the other items.
Items:
Other:
Chunk Script: Updated for the By Night Part 5 Quest to give you the update for Objective 1 when entering the field at night.
To Do:
Check the Shade of Selmsa's script/Chunk script to make sure that if someone has By Night Part 11 to turn in, she will spawn if they somehow missed it the first time around.
If you see me online and working in the chunk, please go play elsewhere. This will interrupt your gameplay.
NPCs: (These will be "redone from scratch" unless otherwise stated)
Diegan Grimbrand
Vesmo (Redid how he follows Diegan)
Torran (Redid how he follows Diegan)
Bafiiz Ferayn
Nats the Lumberjack
Saara Kalem
Taplim Eningold
Ralda Hainer
Sona Tremean (Regular NPC)
Sona Tremean (Escort NPC) - Redoing her script almost from scratch. Also setting her so she doesn't try to beat up the wolves when they spawn. And for all you folks that bug report her, yes, she is supposed to be attackable. Watch your AOEing.
Grelrin Tremean (This dude has a really complicated script around By Night Part 11 which I have not gotten to yet, so things might not work until I progress further down this questline)
Ponia Hainer
Eian Hainer
Guard Cronan - Added pathing.
Non NPC Spawns:
Large Stalking Wolf - Updated all around. Removed a lot of unnecessary code. Updated for group friendly drops.
Slavering Wolf - Updated for group friendly drops.
StalkingWolf - Same script as the Slavering Wolf now.
Stalking Wolf Ambusher - We created a spawn specifically for Sona's Escort. We feel this will work better
Rock Creeper Nest - Updated with current object-loot code.
Razorbeak - Added loot table
Stonesmasher GemRunner - We've gotten a lot of bug reports of people being unable to find them. There's only 2 in the whole chunk, and they both have a very long path. I've decided that since this quest is simple, no risk, and just obnoxiously tedious for no reason, I've created more GemRunners.
Quests:
By Night Part 1 - Removed unnecessary objective.
By Night Part 2 - Removed unnecessary objective.
By Night Part 3 - Removed unnecessary objective.
By Night Part 4 - Removed unnecessary objective.
By Night Part 5 - Updated to current standards.
By Night Part 6 - Updated to current standards.
By Night Part 7 - Updated to current standards.
By Night Part 8 - Updated to current standards.
By Night Part 9 - Updated to current standards.
By Night Part 10 - Oncalupe pretty much redid this one from scratch. It now behaves more like the LiveVG version. Sona no longer helps you fight the wolves. Added the missing ending "cutscene".
By Night Part 11 - Redid this whole event from scratch. It should run a little better now. I've also set it up so that if you somehow miss turning in with Selmsa's Shade, you can back out of the area for a little bit and then reenter the spot she spawns.
By Night Part 12 - No changes to the quest script. I did set up Selmsa's Shade so that if you need this quest, but she despawns before you can get it, if you just back out of the area and walk back up to where she spawns, she'll respawn for you.
More Precious Than Jewels - Updated with new loot handling code.
An Eight-Legged Problem - Updated with new loot handling code.
Dam Slimes - Updated to current standards.
Foot of the Dam - Updated to current standards.
The Bugbear Menace: Disrupting the Gemrunners - Updated to current standards. The Slippers of Disruption have double energy stats. I'm not surprised that this is probably from VG Live, but it should be changed to something like +7 Int +53 energy to match the other items.
Items:
Other:
Chunk Script: Updated for the By Night Part 5 Quest to give you the update for Objective 1 when entering the field at night.
To Do:
Check the Shade of Selmsa's script/Chunk script to make sure that if someone has By Night Part 11 to turn in, she will spawn if they somehow missed it the first time around.

Re: Three Rivers QA
Today's Work:
Quests:
The Bugbear Menace: Disrupt the Operation - Updated to current standards
The Bugbear Menace: Might Makes Right - Updated to current standards
The Bugbear Menace: Hunting the Hunters - Updated to current standards
NPCs:
Stonesmasher Gemrunner: I scripted the remaining ones so they're all happily running around now.
Guard Cronan - redid hail.
Quests:
The Bugbear Menace: Disrupt the Operation - Updated to current standards
The Bugbear Menace: Might Makes Right - Updated to current standards
The Bugbear Menace: Hunting the Hunters - Updated to current standards
NPCs:
Stonesmasher Gemrunner: I scripted the remaining ones so they're all happily running around now.
Guard Cronan - redid hail.

Re: Three Rivers QA
Today's work:
Quests:
Peculiar Fragments - Updated to current standards. Now using current Loot Handling code. Half the rewards for this are soulbound and the other half aren't. That needs to get fixed. I have not done that this pass.
Leechsnake Venomsacs - Updated to current standards. Now using current Loot Handling code.
Arthropod Chitin - Updated to current standards. Now using current Loot Handling code.
Other Resources - Updated to current standards. Now using current Loot Handling code.
Gordukar: Redid from scratch. Updated to current standards. Now using current Loot Handling code.
Mobs:
Zihurr Ants: Redid the scripts on the ants near the fallen star. Haven't gotten to the quests for them yet. So things might be wonky
Leechsnakes: Redid drop code and adjusted drop rate for Venomsacs. Redid drop code and adjusted drop rate for Fangs. This mob is associated with other quests with drops and those have not been updated yet.
Murk Tortoise: Redid drop code and adjusted drop rate for Shells. Redid drop code and adjusted drop rate for Shells. This mob is associated with other quests with drops and those have not been updated yet.
Giant Spider: Redid drop code for the spider meat for the Gordukar Quest.
Gordukar: Redid from scratch.
Objects:
Fallen Star Crystals - The ones near the lake have been rescripted from scratch.
Items:
Chunk of Edible Spider Flesh - redid from scratch
Quests:
Peculiar Fragments - Updated to current standards. Now using current Loot Handling code. Half the rewards for this are soulbound and the other half aren't. That needs to get fixed. I have not done that this pass.
Leechsnake Venomsacs - Updated to current standards. Now using current Loot Handling code.
Arthropod Chitin - Updated to current standards. Now using current Loot Handling code.
Other Resources - Updated to current standards. Now using current Loot Handling code.
Gordukar: Redid from scratch. Updated to current standards. Now using current Loot Handling code.
Mobs:
Zihurr Ants: Redid the scripts on the ants near the fallen star. Haven't gotten to the quests for them yet. So things might be wonky
Leechsnakes: Redid drop code and adjusted drop rate for Venomsacs. Redid drop code and adjusted drop rate for Fangs. This mob is associated with other quests with drops and those have not been updated yet.
Murk Tortoise: Redid drop code and adjusted drop rate for Shells. Redid drop code and adjusted drop rate for Shells. This mob is associated with other quests with drops and those have not been updated yet.
Giant Spider: Redid drop code for the spider meat for the Gordukar Quest.
Gordukar: Redid from scratch.
Objects:
Fallen Star Crystals - The ones near the lake have been rescripted from scratch.
Items:
Chunk of Edible Spider Flesh - redid from scratch

Re: Three Rivers QA
Today's Work:
Quests:
Bugbear Jewels: Rage Rubies - Updated to current standards. Now using current Loot Handling code. Didn't check the rewards.
Bugbear Jewels: Uncut Rage Rubies - Updated to current standards. Now using current Loot Handling code. Cleaned up old code workarounds. Objects now check to see if they've been interacted with or not.
Bugbear Jewels: Groush the Inciter - Updated to current standards. Now using current Loot Handling code. D
Outlaws: Hands Across Three Rivers - Updated to current standards. Now using current Loot Handling code
Outlaws: Rewarding Our Heroes - Updated to current standards. Now using current Loot Handling code
Off To See The Wizard - Updated to current standards. Now using current Loot Handling code
Mobs:
Stonesmasher Berzerkers and Frenziers - Updated script with current group friendly loot drop code for Bugbear Jewels: Rage Rubies
Groush the Inciter - Updated script with current group friendly loot drop code for Bugbear Jewels: Groush the Inciter
Draven's Outlaws: Updated script with current group friendly loot drop code for Outlaws: Hands Across Three Rivers and Outlaws: Rewarding Our Heroes
Objects:
Bugbear Gem Crates - All now use one script and set themselves interacted with to make sure the players only interact with them once.
Quests:
Bugbear Jewels: Rage Rubies - Updated to current standards. Now using current Loot Handling code. Didn't check the rewards.
Bugbear Jewels: Uncut Rage Rubies - Updated to current standards. Now using current Loot Handling code. Cleaned up old code workarounds. Objects now check to see if they've been interacted with or not.
Bugbear Jewels: Groush the Inciter - Updated to current standards. Now using current Loot Handling code. D
Outlaws: Hands Across Three Rivers - Updated to current standards. Now using current Loot Handling code
Outlaws: Rewarding Our Heroes - Updated to current standards. Now using current Loot Handling code
Off To See The Wizard - Updated to current standards. Now using current Loot Handling code
Mobs:
Stonesmasher Berzerkers and Frenziers - Updated script with current group friendly loot drop code for Bugbear Jewels: Rage Rubies
Groush the Inciter - Updated script with current group friendly loot drop code for Bugbear Jewels: Groush the Inciter
Draven's Outlaws: Updated script with current group friendly loot drop code for Outlaws: Hands Across Three Rivers and Outlaws: Rewarding Our Heroes
Objects:
Bugbear Gem Crates - All now use one script and set themselves interacted with to make sure the players only interact with them once.

Re: Three Rivers QA
Today's Work:
Quests:
Barsagal Craves for Citrine/Sapphire/Ruby/Diamond Sap - Updated to current standards with current loot handling code for all four quests
The Bugbear Menace: One Fish, Two Fish, No Fish- Updated to current standards with current loot handling code. The rewards are crap and there's no option for melee dps. Seems like two are for healers.
Mobs:
Rootlings and Sap spawns - Updated script with current group friendly loot drop code.
Stonesmasher Spearfisher - Updated script with current group friendly loot drop code.
Quests:
Barsagal Craves for Citrine/Sapphire/Ruby/Diamond Sap - Updated to current standards with current loot handling code for all four quests
The Bugbear Menace: One Fish, Two Fish, No Fish- Updated to current standards with current loot handling code. The rewards are crap and there's no option for melee dps. Seems like two are for healers.
Mobs:
Rootlings and Sap spawns - Updated script with current group friendly loot drop code.
Stonesmasher Spearfisher - Updated script with current group friendly loot drop code.

Re: Three Rivers QA
I have about 2 hrs of free time tonight and I'm going to update some of the hailing scripts on the NPCs.
Quests:
Speak to Inquisitor Hammerheart - This is on Lorenil that wasn't set up. Since it's just a simple "Go talk to this other guy" quest, I went ahead and set it up.
NPCs:
Lorenil Inoktinay - Updated script. This dude has a turn in for the quest "Learn the Rifts". That's given on IOD. And I don't see a quest that's similar to this from the other destinations on IOD, so we might not have collected them. I think we're going to continue leaving this off this NPC for the meantime.
Lieutenant Milran Pracet - Updated script. He's involved in By Night parts 10 and 11, and I don't have time to check to make sure they work. I did edit part of his script that directly involves those two quests. So if anyone has a problem with his part of those quests, please let me know.
Rakell Summerglade - Updated script.
Pedwin Freawine - Updated script.
Merrin Dulbey - Updated script.
Gert Ironbrow - Updated script. This is also a quest related NPC. If anyone has trouble with quests he's involved in, please let me know.
Captain Vauni Graylion - This one appeared like it was up to date already. I left it alone for now since it has a lot of quest specific dialogue options. I haven't gotten to those quests yet.
Faldile Veltarus - Updated script.
Zent Wright - Updated script.
Quests:
Speak to Inquisitor Hammerheart - This is on Lorenil that wasn't set up. Since it's just a simple "Go talk to this other guy" quest, I went ahead and set it up.
NPCs:
Lorenil Inoktinay - Updated script. This dude has a turn in for the quest "Learn the Rifts". That's given on IOD. And I don't see a quest that's similar to this from the other destinations on IOD, so we might not have collected them. I think we're going to continue leaving this off this NPC for the meantime.
Lieutenant Milran Pracet - Updated script. He's involved in By Night parts 10 and 11, and I don't have time to check to make sure they work. I did edit part of his script that directly involves those two quests. So if anyone has a problem with his part of those quests, please let me know.
Rakell Summerglade - Updated script.
Pedwin Freawine - Updated script.
Merrin Dulbey - Updated script.
Gert Ironbrow - Updated script. This is also a quest related NPC. If anyone has trouble with quests he's involved in, please let me know.
Captain Vauni Graylion - This one appeared like it was up to date already. I left it alone for now since it has a lot of quest specific dialogue options. I haven't gotten to those quests yet.
Faldile Veltarus - Updated script.
Zent Wright - Updated script.

Re: Three Rivers QA
I am currently working on the quests that Varlon Majar gives you in regards to getting the minions (Dwarf in a sack, for example). This is an extremely complicated questline and I'm not sure if I'll finish it this weekend. So these quests might not be available or might not be in working condition for the next few days.
A Dwarf for Varlon - Complete. The reward "Boots of the Agile" has no stats on them. Not doing an item pass this time around. Seems like when you turn in this quest, it spawns the Dwarf Remains in his tower. I need to look into this more but I didn't have time today.
Letter to Vauni Graylion - Complete.
Unfortunately my neighbors are being assholes and firing off the loud, illegal fireworks and it's scaring the hell out of my dog. I won't be able to get any more work done tonight.
A Dwarf for Varlon - Complete. The reward "Boots of the Agile" has no stats on them. Not doing an item pass this time around. Seems like when you turn in this quest, it spawns the Dwarf Remains in his tower. I need to look into this more but I didn't have time today.
Letter to Vauni Graylion - Complete.
Unfortunately my neighbors are being assholes and firing off the loud, illegal fireworks and it's scaring the hell out of my dog. I won't be able to get any more work done tonight.

Re: Three Rivers QA
Today's work:
A Halfling for Varlon - Complete. Updated with item handling code
Dumping the Dwarf - Complete
A High Elf for Varlon - Complete. Updated with item handling code
Dumping the Halfling - Complete
Dumping the High Elf - In Progress. I lost connection to the server while I was in the middle of redoing this quest. So it WILL NOT WORK until I can get back on to finish what I was doing.
-----
Side notes: After going over the Varlon questline, I realize that we've set it up in a weird and confusing hybrid of what we remember and what SOE changed for F2P. I'm going to use this space to put my thoughts together on how we want this questline to go based on what we have available.
A Halfling for Varlon - Complete. Updated with item handling code
Dumping the Dwarf - Complete
A High Elf for Varlon - Complete. Updated with item handling code
Dumping the Halfling - Complete
Dumping the High Elf - In Progress. I lost connection to the server while I was in the middle of redoing this quest. So it WILL NOT WORK until I can get back on to finish what I was doing.
-----
Side notes: After going over the Varlon questline, I realize that we've set it up in a weird and confusing hybrid of what we remember and what SOE changed for F2P. I'm going to use this space to put my thoughts together on how we want this questline to go based on what we have available.
- Off To See The Wizard
- A Dwarf for Varlon
- Letter to Vauni Graylion
- A Halfling for Varlon
- Dumping the Dwarf - No Spawns here
- A High Elf for Varlon
- Dumping The Halfling - No Spawns here
- Dumping The High Elf - Spawns new quest: "Perfect Undead Servants" All three spawn here. Collect Undead drops. Need an alternative means of getting the quest if the player failed to get it. Might put it on the quest items, or if you leave and reenter the bridge.
- Perfect Undead Servants
- Lay Low For Now

Re: Three Rivers QA
I've got "Dumping the High Elf" working right now, along with "Perfect Undead Servants", however it works on a base level right now if anything happens out of the ordinary or unexpected, it might break. But at least for now it is in a working state. Players always find a way to break things though and I know this is no exception. I will need to put in some failsafes to make sure if something goes wrong, the player can continue without having to petition.

Re: Three Rivers QA
Okay, I finally have time to work again. I'm going to skip "Perfect Undead Servants" as I feel this will take a while to get it working really well. And I'd like to try t oget as many quests and NPC scripts done as I can today.
Quests:
Bandits in the Hills - Updated to current standards.
Take Down Drell - Made a generic script to drop this with updated code for items that start quests. Updated the item script for items that start quests. Did not get to Drell's spawning yet, will need to do that before I can say it's finished.
Well I ended up getting sidetracked doing other things (like setting up harvesting in Lomshir and another task for Xinux) so I didn't get much done here tonight.
Quests:
Bandits in the Hills - Updated to current standards.
Take Down Drell - Made a generic script to drop this with updated code for items that start quests. Updated the item script for items that start quests. Did not get to Drell's spawning yet, will need to do that before I can say it's finished.
Well I ended up getting sidetracked doing other things (like setting up harvesting in Lomshir and another task for Xinux) so I didn't get much done here tonight.
