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Wardship of the Sleeping Moon Progress

Adventure planning for the continent of Thestra

Moderators: Moldew, Jakkal

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Jakkal
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Re: Wardship of the Sleeping Moon Progress
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Post by Jakkal » Sat Apr 25, 2020 9:44 am

Today's work:
Lost Soul: Sparkling Onyx Earring was missing from our database so I recreated it (Without the overpowered EE). Also added its other loot.
Rotblood Messenger: Created and added Messenger's Hoop to loot table
Dreadwing: Created the missing Iridescent Wing Amice and added to loot table.
Pestilent Wind: Created Darkwind Cap and Darkwind, Blade of Pestilence. Added to loot table.
Breath of Krigus: Created Swarmlord Helmet and Gift of Krigus. Added to loot table.
Ossias the Mistcaller: Created Dark Mist Reinforcement. Added to loot table.
Crazed Lorekeeper: Created Lorekeeper Gloves. Added to loot table.
Rotblood Defiler:Created Bladestaff of the Dark Wind, Cracked Bone Helm, and Flymarked Ring. Added to loot table.
Warlord Sethrak: Created and added more loot to him. Players will be happy, I think. But I'm concerned about people camping him. We might give him an interesting spawn mechanic to curb camping.
Sarlesh the Cabalist: Loot table set up. Only one item found attributed to him.
Corroder of Krigus: Created Helm of Agony and set it on his loot table.
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Jakkal
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Re: Wardship of the Sleeping Moon Progress
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Post by Jakkal » Sun Apr 26, 2020 8:56 am

Today's work: ONWARD TO THELASEEN!

Vodel the Sneak: Vodel's Dagger was missing from the Database. Recreated it and added it to his loot table. In addition, TTP says he drops "Golem Animating Essence" and "Mask of the Fleshcrafter". It seems like these items should go on the guy that created the golems and the flesh thing, not Vodel. So I'm not putting these items on him despite what the wiki says.
Alanso the Fearless - I can't find any loot for this mob. If someone can find it, please let me know. I will be setting him up with the runes.
Ayl Elgyre: Created "Ayl Elgyre's Studded Bladestaff" and "Ayl's Pauldrons of Cured Leather". Added them to his loot table. TTP has "Golem's Greaves of Flesh" listed for this mob, and again, I don't think this belongs on him.
Emissary N'Vind: Created "Spaulders of Undeath" and "Greatspear of the Emissary". Added them to his loot table.
HIGHLORD SHO'DAR: Dude, talk about crap loot. I put the "Golem Animated Essence" on this mob, that was originally listed for Vodel the Sneak according to TTP. Seems more fitting on this NPC. I AM NOT FINISHED with Sho'Dar but I need to take a break to work on RL stuff.
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Jakkal
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Re: Wardship of the Sleeping Moon Progress
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Post by Jakkal » Mon Apr 27, 2020 8:47 pm

The devs have recently given me a new tool to make setting up all the drops a lot easier, simpler, and cleaner. Because of this, the original script we used for it has been removed and mobs in Wardship and VT are not dropping the armor/candles/runes. I will try to set this up in all the chunks as soon as I can, though as busy as I've been, it will probably have to wait til this weekend.
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Re: Wardship of the Sleeping Moon Progress
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Post by Jakkal » Tue Apr 28, 2020 8:41 pm

Okay, all three chunks are dropping the armor, the candles, and if it's a certain named, it will drop runes. I haven't tested the full system at all yet, so don't go messing around too much. And if something doesn't work like you expect, then it probably hasn't been set up or refined yet and no need to bug it.
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Jakkal
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Re: Wardship of the Sleeping Moon Progress
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Post by Jakkal » Sun May 10, 2020 7:20 pm

So this weekend I worked a little more to refine the Wardship armor stuff:

1. I set up the drops to be per area and per level in Vol Tuniel. So the dungeon mobs will drop the t2 and t3 loot as you go farther in. The outside mobs will only drop t1 or t2 loot.
2. I tweaked the drop rate of the Wardship mobs.
3. I set up the Ancient Ritual stone to accept the weapons and turn them into the legendary weapons. NOTE: We are missing Tessoral, Tuniel's Mercy. And it also happens to be the only item that The Telon Project didn't record. I haven't found it on any other wikis or resources either. In a way this leads me to believe it was crap and wasn't used much. It's the healer focus. BMs would have taken the DPS one. Clerics and shamans would have taken the shield. And Discs would have taken the thrown weapons. I kinda think I should retool this to make it more wanted by Clerics and Shamans (Perhaps a shield instead? A ranged focus item that BMs could opt to use as well?)
4. I have set the two versions of the Orb of Sun and Moon (And Queldoral for the upgraded one) to give Discs and Monks their throwing stars and rogues their throwing daggers. I couldn't remember what the refresh was so I've just set it to 2 minutes for now. And it gives 50 of the throwing weapons. (per my logs from live)
5. I have not set up motes to drop yet.
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Jakkal
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Re: Wardship of the Sleeping Moon Progress
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Post by Jakkal » Sun May 17, 2020 8:10 pm

Tonight's Work: I added the mote drops to the Thel mobs.
I added the transmutation of extra gear to motes on Glowban - though I still need to go through and add some checks to it to make sure it's all set up right. It's a hugely complicated script.
We also added a feature that I'm very happy with - it lets you trade in all your unused ancient drops to motes with one single interaction. Before you had to do it one at a time and it took forever. Now you can just dump all your armor on Glowban and he'll give you all the motes for it.

I still need to set it up so you can trade runes for faction. That is not in yet. I'm almost done. You can do the armor stuff now but I haven't run through it all yet, there might be some issues. But you guys can start at least gaining faction and getting loot drops.
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Jakkal
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Re: Wardship of the Sleeping Moon Progress
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Post by Jakkal » Thu May 21, 2020 1:29 pm

Today's work: You can now turn in extra runes to Glowban for faction. I've set it up so he will take all your runes if you tell him to, so put the ones you need in the bank before you do this.

Other notes:
While testing I noticed the moths in VT's outer area aren't awarding Wardship faction.
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Jakkal
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Re: Wardship of the Sleeping Moon Progress
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Post by Jakkal » Sat May 23, 2020 7:46 pm

I'm going to go ahead and say that this is ready for testing. I've tested it on a rogue and a ranger, and they worked for me.
This whole setup is extremely complex and I would be amazed if there's not some little error somewhere so I definitely need you guys to test it for me.

Mostly I want to make sure that when you get the drops and you go to Glowban, that you have the right faction to get the catalysts, it gives you the right catalysts when you ask for them, it takes the proper items when you go to get the finished armor piece, and it gives you the correct armor piece for your class.

VT and Thel have not been cleaned up, so there are lots of mobs, everywhere. I was able to solo multiple mobs on a level 50 ranger, so I'm not terribly worried about it, but just keep it in mind until we can clean it up.

Keep in mind some things while testing: #1. All the named are up, so it's really easy to get a lot of runes. #2. With the excessive number of mobs, you'll also get a lot of the armor drops. #3. If you're soloing it, you're getting a group's worth of the drops, so just keep in mind that this stuff would normally get split between 4-6 people
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Re: Wardship of the Sleeping Moon Progress
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Post by Dagonyin » Sun May 24, 2020 2:36 pm

Outstanding - Thank you your hard work on this project. Thank you to everyone involved in restoring this game; flawed or not, no-one has done a mmorpg that comes close to this one.
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Jakkal
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Re: Wardship of the Sleeping Moon Progress
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Post by Jakkal » Sat Jun 06, 2020 11:58 am

I finally created Tessoral, Tuniel's Mercy since it was missing in the database (Found the stats for it here: http://vanguardquests.wikidot.com/vgitems:4 )

It still lists the Wrath EE from the caster orb. I can't change that until the devs give me some functionality. EE's don't work currently anyway so I'm not too worried about it, but you don't need to bug report it. I'll fix it when I can.
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