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Trengal Keep Progress

Adventure planning for the continent of Thestra

Moderators: Moldew, Jakkal

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Jakkal
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Re: Trengal Keep Progress
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Post by Jakkal » Thu Feb 13, 2020 9:35 pm

I went through this evening and put some loot on some of the named around and in TK. I have to go to bed soon so I'm not sure that I can finish tonight. But I've been going by this for the loot list: http://thetelonproject.wikidot.com/dung ... engal-keep

I've done:
The Meteor Crawler
The Ironshell
Draxxen
D'karrkrojrolak
Grakkar the Strategist
Nishek
Worgmaster Brek
GUARDIAN OF KARUJIN
KARUJIN GULGRETHOR
DERANJIR
Agragar the Crazed
Shard of Koth Teros (We're not 100% certain this loot belongs on this mob so I'm recording it here: Put the Hardened Meteor Shard on this one).

Keep in mind that the loot isn't weighted yet. So you have just as much chance at getting a crap item as you are an ultra-rare item. (if said mobs have them)

Also I did Goldwing which is a named griffon in coastal graveyard.
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Re: Trengal Keep Progress
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Post by Zukan » Sun Mar 08, 2020 7:24 pm

I started going through TK quests and the 'Spider Samples - 4496' has a pretty low drop rate on the Patterned Meteor Scales. Not sure how it was on live, and I'm not sure if these is intended to be a more final version of the drop rates. Just thought I'd make a note about it. I've been out here a good while solo and still need two more. I can imagine this being a real bummer trying to do with a full group seeing as only one person get to loot it for the update.
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Jakkal
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Re: Trengal Keep Progress
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Post by Jakkal » Mon Mar 09, 2020 8:15 am

TK doesn't have the up to date drop scripts on it yet, so that will make it easier once that's in. It was a low drop rate in live, that's where I used to primarily grind in the 20's when I didn't have a group available. Also keep in mind that the 3 dots drop one of quest items and the 4 dots drop the other quest item. So if you were farming the 3 dots for the 4 dot item, it will never drop and vice versa.
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Re: Trengal Keep Progress
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Post by Jehlicka » Mon Apr 06, 2020 1:05 pm

Combined nameds in the TK:
Slayer Kormez: with Gulgrethor Slayer (3x 1530198 with 1530083)
Targrish The Cruel: with Gulgrethor Spiritweaver (1x 1530200 with 1530082/238806)
Daluraak Icefiend: with Shinak Wizard (1x 1530036 with 153043/197542)
Draxxen: with Mutated Trengal Spider (1x 1530196 with 1530141/197505)
Tobyn the Stubborn: with Scorched Skeletal Remains (1x 1530213 with 1530116/238863)
Agragar the Crazed: with Gulgrethor Berserker (1x 1530199 with 1530093/196725)
D'karrkrojrolak: with Child of Koth Teros (1x 1530120 with 1530181/238910)
Ancient Sewer Golem: with Malfunctioning Sewer Golem (1x 1530014 with 1530123/197427)
Witchdoctor Kraljek: with Gulgrethor Thaumaturge (1x 1530038 with 1530079/196506)
Revenant Karjull: with Gulgrethor Death Knight (1x 1530208 with 1530084/196541)
Last edited by Jehlicka on Tue Jun 02, 2020 12:42 pm, edited 6 times in total.
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Jakkal
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Re: Trengal Keep Progress
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Post by Jakkal » Sun May 03, 2020 2:42 pm

Jehlicka and I added a named mob today, "Tobyn the Stubborn", who will be hanging out with the skeletons. We found a drop that came from the skeletons in Live, (And I swear there was a named mob there) but we couldn't find it. So Tobyn will be taking his place. I also created the "Pendant of the Stubborn" to drop from him which has been added to his loot table.
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Re: Trengal Keep Progress
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Post by Jakkal » Fri Jun 05, 2020 3:59 pm

Now that Jehlicka has finished cleaning up TK, I'll be going through and updating the quest related scripts in it. I know some of the loot drop scripts need to be updated for groups, especially since this is a dungeon. I'll try to get through it as soon as I can.

I will be going down the list of quests as they are in our database, not necessarily the order you do them.

Mobs:
Set up the Meteor based mobs (like the wandering fragments) with the group friendly loot drop code for Meteoric Studies. Also set them up to be harvestable.
Set up the Mist based mobs with group friendly loot drop code for Meteoric Studies.
Mobs that drop Nishek's Whip for "Nishek's Summoning", updated the drop code to be group friendly.
Storming The Castle Mobs - Updated with group friendly drop code
Gate Warden - Updated with group friendly drop code
The Meteor Crawler needs its path set.
Trengal Broodmother - Apparently this is a named mob. I've added some loot to it.
Sewer Golems - Updated with group friendly loot code. There's an named one here, 5 dot, but I can't find any loot for it (Ancient Sewer Golem)
Area Beetles: Updated with group friendly loot code

NPCs:

Objects:
Lieutenant Ararond's Journal - Increased timer to 5 seconds. Edited Access Timer message.

Quests:
Meteoric Studies - Updated to current standards.
The Crux of Trengal Keep- The quest itself didn't need any changes
Nishek's Summoning - Updated to current standards.
Summoning Karujin - The quest itself doesn't need any changes.. however. This quest requires that you have items from other quests that might seem unrelated. I'm thinking about having this quest check to see if you have done the other quests, and if you have and don't have the items, it gives you the items. Though I fear that might be confusing if you did one or two but not all of them. I also think there should be an actual quest to kill Karujin. But this will have to be settled at a later time.
The Legend of Trengal Keep (Part 1) - No Changes, this pass
The Legend of Trengal Keep (Part 2) - No Changes, this pass
The Legend of Trengal Keep (Part 3) - No Changes, this pass
The Legend of Trengal Keep (Part 4) - No Changes, this pass
The Legend of Trengal Keep (Part 5) - No Changes, this pass
The Legend of Trengal Keep (Part 6) - No Changes, this pass
Scouting the Keep (Part 1) - No Changes, this pass
Scouting the Keep (Part 2) - Updated to current standards.
Storming The Castle - Updated to current standards.
Mostly Dead But Not All Dead - No Changes, this pass
Risk to Thestra - Updated to current standards.
Spider Samples - Updated to current standards. This quest was bug reported a lot because of the drop rate. I wasn't sure if it was being bug reported because of the old code (Which was not group friendly) or because people were killing the wrong mobs. Just as a note, the spiders inside Trengal Keep are not the right mobs for this quest, so don't go into the Keep thinking you can do this one. They do not drop it.
Heart of Steel - Updated to current standards.
Mitten Delivery - Set this up from scratch
Unknown Information - Set this up from scratch
Ebonwings Ebonwords - No Changes, this pass
For the Shells Of Course - Updated to current standards.
For the Shells Again - Updated to current standards.
Karujin's Reawakening - With some new functionality added for the wardship armor stuff, I was finally able to script this one. Any mob in the chunk that is at least a 4 dot and level 27 or higher has a chance to drop the items needed for this.
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Jehlicka
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Re: Trengal Keep Progress
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Post by Jehlicka » Sun Jun 07, 2020 10:11 am

TK scripts: complete back check if the Assign Placement Scripts contain relevant Assign Actor Script

1530124 Animated Chunk of Meteor -- ok
1530119 Animated Meteor -- ok
1530085 Animated Meteor -- ok
1530098 Animated Meteor Fragment -- ok
1530181 Child of Koth Teros -- ok
1530105 Chosen of Karujin -- ok
1530136 Chosen of Koth Teros -- ok
1530081 Conjuration of Targrish -- ok
1530158 Entity of Koth Teros -- ok
1530089 Essence of Koth Teros -- ok
1530076 Gulgrethor Blackguard -- ok
1530084 Gulgrethor Death Knight -- ok
1530075 Gulgrethor Destroyer -- ok
1530101 Gulgrethor Flamekeeper --ok
1530179 Gulgrethor Gate Warden -- ok
1530161 Gulgrethor Grunt -- ok
1530077 Gulgrethor Revenant -- ok
1530092 Gulgrethor Strategist -- ok
1530079 Gulgrethor Thaumaturge -- ok
1530087 Gulgrethor Warlock -- ok
1530106 Gulgrethor Watcher -- ok
1530123 Malfunctioning Sewer Golem -- ok
1530095 Projection of Koth Teros -- ok
1530134 Shard of Koth Teros -- ok
1530163 Shinak Apprentice -- ok
1530097 Wandering Meteor Fragment -- ok

Two mobs uncombined and rescripted, three missing Assign Actor Script links added. All looks good now.
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Jehlicka
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Re: Trengal Keep Progress
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Post by Jehlicka » Tue Apr 19, 2022 1:42 pm

Ok, returned to this chunk to fix the issue with too many spawns along the path and around the ruin walls.
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Jehlicka
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Re: Trengal Keep Progress
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Post by Jehlicka » Fri Apr 22, 2022 2:33 am

Fixed whole chunk except the inside-ruins area, which I will check later, for I found some things not set properly. At this moment, all the issues related to spawns and NPCs are fixed, chunk playable and looking much better than before :)
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Jehlicka
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Re: Trengal Keep Progress
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Post by Jehlicka » Sat Aug 20, 2022 2:57 am

Fixed/updated whole inside ruins area, details posted in Discord Content Update. Also fixed stuck pathers on the main road.
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