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Bordinar's Cleft QA

Adventure planning for the continent of Thestra

Moderators: Moldew, Jakkal

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Jakkal
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Bordinar's Cleft QA
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Post by Jakkal » Sun Oct 27, 2019 7:35 am

I will be working in BC the next little while. If you see me online and in this chunk, please do avoid it. It will interrupt your gameplay and you may interrupt my work.

I will be doing a full update here, I'm going to check every NPC, every mob, every Adventuring quest, and Adventuring quest loot. I will not be doing crafting or diplo on this pass. This is a lot of work and I expect it will take me a couple of months to finish it.

Quests:
Take it to Them - No Changes needed. Rewards: Bracers: Studded Ram Hide Wristguards, Vale Silk Cuffs, Shale Forged Bracers All missing stats. Will be replaced later with gear in progression more appropriate to IOD
Further Training - Edited to current standards for Light Fighter and Healer. (Light Fighter Version is the only one tested)
Back to Work - Edited to current standards (All quests). Light Fighter version is the only one tested.
Set the Example - No changes to quest script. Edited NPC scripts to include chat message on kill. Rewards: Gloves: Studded Ram Hide Gloves, Vale Silk Wrappings, Shale Forged Gauntlets. All missing stats. Will be replaced later with gear in progression more appropriate to IOD
Continued Training - Edited the Prereqs on this one so you have to do both Set the Example and Solid Stone before this one shows up.
10/31/19
Solid Stone - Cleaned up the scripts, added animations.Rewards: Weapons. Missing stats
--Note-- There is no "Back to the Captain" quest after "Continued Training" like other starter areas have. We should add one in.
Wings in the Hills (Part 1) - Edited with current item handling code
Wings in the Hills (Part 2) - Edited with current item handling code. Edits to nest script so that the second objective does not become incomplete once the eggs are removed.
No Small Task - Edited the quest script with the current item handling code. Updated the crate's script with the current quest-object code. Reward Item "Vale Stout" has been scripted. PLEASE NOTE: We cannot script damage runes at this time. There is a chat message letting the player know this. Please do not bug report.
11/01/19
Once Was Lost - Pretty much redid this whole thing from scratch. This includes the NPC scripts, mob scripts, item and quest scripts. Rewards: A parrying dagger and a shield (Both crap). And missing stats. These should be replaced with the general reward revamp.
Crawling in the Hills Part 1 - Updated the quest script with the current item handling code. Cleaned up the script on the sack (item) and updated it to current code. Added a script onto the spiders so that they now attack the player when the player tries to capture them.
Crawling in the Hills Part 2 - Updated the quest script with the current item handling code. As it turns out, there was a sack that you use to control the spider. So I've set it to only spawn if you use the sack. We're having some trouble with the minion's code right now and it's not wanting to behave like a pet (Even gives the error "You don't have a pet".) So the devs will have to look into this one more. Rewards: White Sack (Bag) and Belt
Blood in my Venom Stream - Complete. Updated the quest script with the current item handling code. Updated mob scripts with the group friendly code.
Bone Charms - Complete. Updated the quest script with the current item handling code. Updated mob scripts with the group friendly code.
Off to Rille's Encampment - Updated to current standards.
Flames of the Past Part 1 - New Loot Handling Code. Added missing Tongs as mentioned in the quest. Reward: Arms Armor. ALSO: Found a problem with this one that I've posed to the devs on how to work around, if you fail to take one of the embers from a cauldron, you won't be able to finish the quest. So don't hit the X on those. We're still trying to figure out how to work this one.
11/02/19
Flames of the Past Part 1 - After discussing this problem with Xinux, (We don't like the idea of characters getting so stuck because of an accident that they have to drop and retake a quest), we've decided to redo how this quest works - to make individual samples per cauldron and have that be the objectives. Now if you fail to take one of the embers, you won't be forced to abandon/retake.
Flames of the Past Part 2 - Complete. Updated the quest script with the current item handling code.
Mining for Miners in Rille's Strike - Complete. Just had to update the script on the trapped miners, found their dialogue in the raw text and added that as they run off. Reward: Foot Armor.
Living Rock - Complete. Updated the quest script with the current item handling code. Updated the mob scripts so they all share one script with the new group friendly drop code.
Blood from a Stone - Complete. Updated the quest and object scripts with the current item handling code.
Rock Crushing - Complete. Updated to current standards. Added the named mob. Rewards: Chestpiece (For some reason the medium armor chestpieces are BOE but the caster version is BOP)
Speak with Eiflia - Complete. Updated with new loot handling code. Script cleanup.
Repelling Eidolon - No changes needed
Topple the Mountain - Complete. Pretty much had to redo this one from scratch.
11/03/19
Still Water - Complete. Changed the item associated with the quest as the one originally set up was from a quest in Tursh. Updated with current loot handling code.
Silence the Alarm - Complete. Updated to current standards. Edited objective to match data from live.
Flames of the Past Part 3 - Complete. Updated with new loot handling code. Script cleanup.
Flames of the Past Part 4 - Complete. Updated to current standards. Script cleanup.
Freedom - Redid this one from scratch. Edited the Quest because the objectives were out of order. Edited the item script to work better. Edited the drop on the slaver with the new loot handling code. Edited the slave script so it was less weird. Now the slave despawns and spawns a freed slave that runs off.
Spirit Summoner Charms - Complete. Updated with new loot handling code. Script cleanup. Reward: Legs armor
Stolen Supplies - Complete. Updated with new loot handling code. Script cleanup. Reward: Bag slot item
Report to Drovin at Bordinar's Gate - No changes needed.
Trouble Beyond the Lake - Minor edits.
Orders of Slavery - Minor Edits to the Quest Script. Completely redid item script from scratch with current item-dialog code.
Remove the Head, and the Body Dies - Updated with current loot handling code Reward: Legs armor. Yes, the same armor as from Spirit Summoner Charms
Retribution - Updated with current loot handling code
Getting the Word Out - Updated to current standards.
Securing Boulder Pass - Updated with current loot handling code
Trouble Across the Bridge - No changes needed. It should be noted that we added objectives to this quest because we believe it's too easy for players to skip speaking with Mason Stoneaxe, which is part of the quest. Rewards: Bracers
11/04/19
Freedom - Found some issues with this quest, notably players can spam the key and get more than one update. Every attempt to stop it is inconsistent. I believe the devs have to look into this one as the coding seems right. I might have to rewrite it from scratch just in case.
11/05/19
Collecting Trophies - Complete. Updated with current loot handling code on the quest and the mobs. All the mobs share a script now. I also went through and uncombined the spawns on the road because there were only 2 bear spawns, and they had a 25% chance of spawning with all the other mobs they were combined with. I've made sure now that there are some spawns that have a 100% chance of spawning so they'll always respawn as the ones needed for the quest.
11/10/19
Defending Coppermend's Delving - No changes needed
Cleaning Up Coppermend's Delving - I removed the Prereq on this quest and "Stolen Demolitions" because with the prereq, in order to get this quest, you would have had to pick up quests from Rille's Encampment, go through three NPCs from there to this camp, just to get these quests. I've set them up with no prereq so if you wander here on your own or miss the other NPCs you can still do the quests and continue on.
Stolen Demolitions - Updated with current loot handling code. See above comment about the prereqs. Edited the tunneler's script with new quest-starting drop code.
The Scorched Slate - The quest no longer removes the quest-starting item if you have to abandon. Edited item script with current item-quest-offer code.
Dispatching the Team - Removed unnecessary objective
12/21/19
On the Path to Bordinar's Cleft - Originally we had a second objective to go to the turn-in NPC. But I feel like we shouldn't be altering quests until we see that it is confusing players. Instead, I have added some dialog to Commander Garidon Flintstrike that is sort of a hint of what the player needs to do next without really spoonfeeding them. It's mostly just to catch those who don't read the quest and then bug report thinking that they're not doing anything wrong.
Oathbreakers Find our Spy - No changes needed
Oathbreakers: Destroy the Smuggled Sacks - Updated to current standards. For some reason, the sacks are NPCs. I'm going to change these from NPCs to clickable objects. This would make it more consistent with everything else in Vanguard. Also there were only 3 sacks in the game (And you need 8). I added a few more in the area.
Oathbreakers: Slay Devarus: Redid from scratch. Someone changed the name on this one but I've restored it.
Oathbreakers: Report to Garidon Flintstrike - Changed the prereq quest name to the original version. Updated to current standards. Rewards: Shoulders. Light armor shoulders are soulbound while medium are not.
12/22/19
Report to Ganthin: Removed Prereq and unnecessary objective.
Harbingers of the Undead: Removed Prereq and updated to current standards
Necessary Ingredients: Updated with current loot handling code.
Grain for Kreena - Updated with current loot handling code.
12/25/19
Winter Tails: Updated quest and mob scripts with current loot handling code. Added a new poi for a group of hill foxes, otherwise they are very difficult to find and it can be overly frustrating for a very minor quest.
Harvest a Chunk of Shale - Updated with the new item handling code. Updated to current standards.
Harvest Shale Slabs - Updated with the new item handling code. Updated to current standards.
Harvesting Skills - No changes needed. (Note: I only tested it with a toon that already had harvesting skills. It should be tested with a toon that hasn't done harvesting yet.)
Under the Bridge - Removed Pre-req quest. Updated to current standards (Reward: Shortbow or Crossbow)
Fae at the Source - Added proper Pre-req Quest. Removed Existing Pre-req Quest, removed unnecessary objective.
Face Kraakrut - Updated to current standards. (Reward: Chestpiece)
12/27/19
Grooming for Greatness - This quest very specifically relies on the taker to be a dwarf, so I've added in the prereq for the dwarven race. Also for some reason this quest pointed to the warrior instructor which is no where near the quest turn-in NPC. So I've fixed that.
Trouble at Greencopper Tower - No changes needed (Why are there so many "Go Here" quests?)
Stout for Greencopper Tower - Updated with current loot handling code. Annoyingly, the darkbrew stout doesn't stack, since it's a charged item. This means to do this quest, a player needs to have 5 empty inventory slots.

Created: All of these are set up. I tested them to make sure you can get them and turn in, but I did not test them on the proper classes. If anyone runs into problems, please let me know.
Meet Your Instructor Psionicist
Meet Your Instructor Druid
Meet Your Instructor Ranger
Meet Your Instructor Dread Knight
Meet Your Instructor Necromancer
Meet Your Instructor Blood Mage
Meet Your Instructor Bard
Meet Your Instructor Shaman
Meet Your Instructor Disciple
Meet Your Instructor Monk
12/28/19
Ale for Grandir - updated with current loot handling code
Following the Trail - Removed unncessary pre-req quest.
Polished Steins for Darkbrew's Tavern - Redid the whole thing from scratch.
12/29/19
Horsebane Tick Infestation - Updated to current standards. Added a small movement script to the ticks though they should probably be updated with the polygon area method to keep them out of the walls.
Spies of the Undead - Updated to current standards. Edited objective to match data from Live.

NPCS:
Captain Baerdun Ironguard - Redid from scratch
All Trainee Scripts Redone (In the starter area)
Nori Anvilfist - Redid from scratch
Defender Turgin Foecleaver - Redid from scratch
Defender Blute Hammersmith - Redid from scratch
Engran Hearthwarden - Redid from scratch
Apprentice Hearthfinder - Redid from scratch
Sila Surefoot - Redid from scratch
Rykarn Bloodstone - Redid from scratch
Eldramir Greybeard - Redid from scratch
Maura Darkhammer - Redid from scratch
Aerlund Goldhammer - Redid from scratch
Belgran Stoneaxe - Redid from scratch
11/01/19
Trainee Brunt Slatebeard - Redid from scratch
Delga Stonewarden - Redid from scratch
11/02/19
Note to self: There's a lot of NPCs in this area, those in the outpost and several in the mines. I'll take care of updating these during the workweek when I have less time to work on quests. It's easier to update single NPC scripts then.
Culmerk Griffinmarch - Redid from scratch
Gramkin Blackshield - Redid from scratch
Miner Quartzbard - Redid from scratch.
Eiflia Goldforge - Redid from scratch.
11/03/19
Borinn Darkshank - Redid from scratch. Set up his dialogue that he only shows the quest "Still Water" if you "believe" his tale.
11/06/19
Glenna Darklight - Redid from scratch
Crenn Paleforge - Redid from scratch
Bahz Runecarver - Redid the hail line
Caldrik Faithforge - Redid from scratch
Boranin Fraybeard - Redid from scratch
Ysildra Greencopper - Redid from scratch
Darra Nightbellow - Redid from scratch
Jagvold Koklhamm - Redid from scratch
Beulgrin Copperbrow - Redid from scratch
Brustam Hornblend - Redid from scratch
11/07/19
Note to self: Don't forget the miner's in Rille's Strike.
Defender Darmiun Stoneaxe - Redid from scratch
Defender Halhkar Gravelstone - Redid from scratch
Warden Amma Shalepeak - Redid from scratch
Dorgen Ironforge - Redid from scratch
11/08/19
Mordana Oreshield - Redid from scratch
Miner Threecaves - Redid from scratch
Foreman Tronin - Redid from scratch
Miner Stonekin - Redid from scratch
Miner Pikebrand - Redid the hail to match the current standard
Dardon Strongbeard - Redid from scratch
Defender Blute Kolar - Redid from scratch
12/21/19
Rear Captain Halmidur Granitebeard - Redid from scratch
Defender Gorin Balehammer - redid from scratch
Defender Yrmilda Shieldbearer - redid from scratch
Commander Garidon Flintstrike - redid from scratch
Dakon Cliffhammer - redid from scratch
12/22/19
Captain Zaelmia Mountainheart - redid from scratch
Heral Darkbrew - redid from scratch
Defender Athar Stoneheart - Added Generic Defender script
Defender Rakelda Grizzlebeard - Added Generic Defender script
Defender Drenkin Swiftaxe - added generic defender script
Defender Oward Runehand - added generic defender script
12/24/19
Defender Kuhl Stoneforge - added generic defender script
Defender Faldrin Maelfire - added generic defender script
Defender Caerthin Reldmeran - Redid from scratch
12/25/19
Trapper Ironhide - redid from scratch
Kuden Stonefinder - redid from scratch (HArvesting trainer. Hopefully his harvesting related stuff works okay)
Ganthin Grizzlebeard - redid from scratch
Frightened Mountain Fae - redid from scratch
12/26/19
Defender Pargur Valorhelm - Added generic defender script
Defender Barrin Grizzlebeard - Added generic defender script
Defender Gurd Thunderhammer - Added generic defender script
Lieutenant Garrith Goldforge - redid from scratch
12/27/19
Commander Drovin Stouthearth - redid from scratch
Defender Pargur Valorhelm - Added generic defender script
Defender Barrin Grizzlebeard - Added generic defender script
Defender Gurd Thunderhammer - Added generic defender script
Lieutenant Garrith Goldforge - redid from scratch
Sergeant Vungarn Grimgred - redid from scratch
Created:
Vornir Forgefire (Psionicist Instructor)
Daena Stormborn (Druid Instructor)
Doradig Ironguard (Bard Instructor)
Varsin Blackstone (Necromancer Instructor)
Folgric Granitefall (Shaman Instructor)
Oristoud Mudshield (Dread Knight Instructor)
Gingreda Emberhide (Blood Mage Instructor)
Gamnilin Darkbranch (Ranger Instructor)
Krokar Stoutbane (Monk Instructor)
Brigid Hammerhand (Disciple Instructor)
12/28/19
Miner Grandir - redid from scratch (May put generic miner script on him)
Kreena Darkbrew - redid from scratch
12/29/19
Stablehand Hardgem - redid from scratch
Captain Garn Ironguard - redid from scratch

Items:
Vale Stout - Quest reward for "No Small Task" has now been scripted. PLEASE NOTE: We cannot script damage runes at this time. There is a chat message letting the player know this. Please do not bug report.
Cask of Imperial Darkbrew - Quest Reward for "Polished Steins for Darkbrew's Tavern". It has been scripted to give "Minor Strength"
Darkbrew Stout - Quest reward and you can buy it off the Ale Vendor in BC. We can't find any record of what it did, so for now I have it giving players +5 con for 10 minutes.

Other:
All of the aggressive "Animate" mobs in the Rilley's Mining Cave were giving Lomshir faction. The Yellow named mobs were giving no faction. So I've changed all the aggressives to give no faction as well.
Bullrock Stags were giving Ca'ial Brael faction. Edited this so they no longer give any faction.
Added Lithicii's drop (We only have a ring drop linked to him.) Perhaps make a similar ring for all archetypes and add that on there to make it match IOD style drops.
Changed the Spawn of the "Smuggled Sack" NPC from 268435472 to 32784. This is for the quest "Oathbreakers: Destroy the Smuggled Sacks" Redid the script on the Smuggled Sack so you destroy it by clicking on it. And then it spawns the Frantic Gwartak, which will attack the player that spawned it, as well despawn if it goes out of combat.
Dark Grain Stalk: Someone edited this object and made the timer way too long, and broke the original object loot system. This has been fixed.

Created Poi "Skulk of Hill Foxes" for the quest "Winter Tails."

Shaletooth Tower - Now an Outpost with rest XP
Rille's Encampment - Now an Outpost with rest XP
Greencopper Tower - Now an Outpost with rest XP

A minor nitpick but some of the trainees make a Star Trek reference to wearing a "red shirt" in at least two lines of dialogue. The problem is that they're not wearing red shirts. They're wearing soiled white/gray rags. We might want to consider getting them some proper clothing and actual red shirts.

Named NPCs that need Loot:
Ramstout - Named ram, but I can't find any loot for him
Kraakrut - Quest Named mob, should put some loot on him.
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Jakkal
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Re: Bordinar's Cleft QA
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Post by Jakkal » Mon Nov 04, 2019 10:17 am

I just ran a lowbie through the quests that I've QA'd so far in BC and here's the results:

Wings in the Hills part I is a level 4 quest. Might need to wait until after Continued Training

Solid Stone is a level 4 quest, that should come after all the level 2 quests: No Small Task, Set the Example, Crawling in the HIlls, Once was Lost.

For Wings in the Hills Part 2, the big griffon that spawns should attack the gwartak that spawns and attacks you.

Stonefist should have loot

Freedom: Could still spam the key and get 2 updates. This might need dev attention, or we might need to rewrite everything from scratch. Despite all the checks I've been doing, you can still get two updates at once if you spam. If rewriting the key script doesn't work, we might need to put a cooldown on the item.
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Re: Bordinar's Cleft QA
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Post by Jakkal » Sat Dec 28, 2019 9:36 am

I've mostly been editing the main post with my changes but now there's so many it's hard to keep up with, so I'm going to post the daily updates here.

Today I have created the following NPCs:
Vornir Forgefire (Psionicist Instructor)
Daena Stormborn (Druid Instructor)
Doradig Ironguard (Bard Instructor)
Varsin Blackstone (Necromancer Instructor)
Folgric Granitefall (Shaman Instructor)
Oristoud Mudshield (Dread Knight Instructor)
Gingreda Emberhide (Blood Mage Instructor)
Gamnilin Darkbranch (Ranger Instructor)
Krokar Stoutbane (Monk Instructor)
Brigid Hammerhand (Disciple Instructor)

I have created the following quests:
Meet Your Instructor Psionicist
Meet Your Instructor Druid
Meet Your Instructor Ranger
Meet Your Instructor Dread Knight
Meet Your Instructor Necromancer
Meet Your Instructor Blood Mage
Meet Your Instructor Bard
Meet Your Instructor Shaman
Meet Your Instructor Disciple
Meet Your Instructor Monk

I tested each quest before I put the class requirement on it. I was able to get and turn in each quest, but I did not test them once they were made class specific. If anyone runs into any problems, please let me know.
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Re: Bordinar's Cleft QA
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Post by Jakkal » Sun Dec 29, 2019 8:24 am

12/28/19

NPCs:
Miner Grandir - redid from scratch (May put generic miner script on him)
Kreena Darkbrew - redid from scratch

Quests:
Ale for Grandir - updated with current loot handling code
Following the Trail - Removed unncessary pre-req quest.
Polished Steins for Darkbrew's Tavern - Redid the whole thing from scratch.


Items:
Cask of Imperial Darkbrew - Quest Reward for "Polished Steins for Darkbrew's Tavern". It has been scripted to give "Minor Strength"
Darkbrew Stout - Quest reward and you can buy it off the Ale Vendor in BC. We can't find any record of what it did, so for now I have it giving players +5 con for 10 minutes.
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Re: Bordinar's Cleft QA
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Post by Jakkal » Sun Dec 29, 2019 10:09 am

12/29/19

NPCs:
Stablehand Hardgem - redid from scratch
Captain Garn Ironguard - redid from scratch

Quests:
Horsebane Tick Infestation - Updated to current standards. Added a small movement script to the ticks though they should probably be updated with the polygon area method to keep them out of the walls.
Spies of the Undead - Updated to current standards. Edited objective to match data from Live.
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Re: Bordinar's Cleft QA
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Post by Jakkal » Sun Dec 29, 2019 10:13 am

This should be all the Adv quests for BC. There were a lot of NPCs that I just sorta bypassed that need to be rescripted.

BC is sorely lacking in any kind of cohesion. It seems like once you go past Rille's Strike, it's just an odd mishmash of "Go here" quests. Normally those quests are used to take to you a quest hub, but not in BC. They take you to what looks like it should be a quest hub, and it might have one or two quests, but then you immediately get another "Go here" quest. You end up getting about 4-5 "Go Here" quests to Greencopper tower, which only has a couple of other quests. You get at least two quests with the same name and same text to go to Commander Drovin Stoutheart at the entrance to BC.

Then inside BC, there are only about 3-4 quests within it. Once you're in BC it's like, they want you to immediately leave.

I also found an entire area that only have a few different non-attackable NPC Kobolds in it that would make a /great/ pre-10 dungeon. Why isn't that being utilized?

I highly recommend that we look into streamlining this a little better with some actual quest areas for players.
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Re: Bordinar's Cleft QA
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Post by Jehlicka » Sun Jun 06, 2021 9:04 am

Working on BC Cleanup.
Currently inside the BC:
NPCs -- uncombined all the Clan ones NPCs, replaced, re-scripted, fixed minor script errors; pathing fix wip; POIs check -- wip

Found out that the same route is used for more NPCs, have to delete it and create the new routes. Here's the list to redo:
1) All the NPCs called Assistant Stoneheart, Forgefire, Leadbottom, Nightbellow, Warlance --fixed
2) Thona Ironshield --ok
3) Hearthguard and Bloodsworm Recruit (walking on the bridge) --fixed
4) Lieutenant Garrith Goldforge (with the #3) --ok

I haven't found a single animation yet in the BC...have to pump up some live into NPCs there. --wip

Need to change the random movements to 250 (mostly) because of hilly terrain. --wip

Oathbreaker's mine - will do some small changes there, for example there are spawns of obvious pathers (bit unfinished place) --wip now
Enslaved Kobodls should have mining animation

Ridge Prowler place - will set some individually, rest random. --wip

Stabels need to replace all the mounts inside and ticks random movement, greetings not set there.
Vendors are either not selling the proper goods, or offering nothing. Some are offering mixed stuff or inappropriate item (wrong horse rank).
Place: Bordinar's Cleft, Anvilfist Stables, loc .move -36522 -55943 86915
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