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Qa Riverbank QA

Adventure planning for the continent of Qalia

Moderators: Moldew, Jakkal

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Jakkal
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Qa Riverbank QA
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Post by Jakkal » Mon May 13, 2019 3:46 pm

Okay, I'm going to hit Qa Riverbank now. We get a lot of bug reports from this chunk because the scripts are so old and some don't work anymore. So I'm going to update everything.

Because this chunk is so popular, I will be locking the chunk so other players can't enter it.

I'm going to go through the quests as they appear in the database, so they will not be done in any noticeable order by players.

Quests:
Azebaj Strategy - Complete. Updated to current standards. Fixed the location of the larvae beds.
Azebaj Strategy Part 2 - Complete. Wasn't set up before.
Who Wants to Live Forever - Complete. Updated to current standards.
The Aukfruit - Complete. Updated to current standards.
Aukfruit Shamblers - Complete. We had some trouble with this one that was very odd and unexplainable at first. After doing some testing, we realized that the model they were using becomes unclickable on flat, level ground. So I've moved all the spawns to the hilly sides of the plateau. They do move on their own and there is the potential that they'll walk onto the flatter area. But hopefully it won't be much of an issue.
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Re: Qa Riverbank QA
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Post by Jakkal » Thu May 16, 2019 6:05 pm

Tonight's Work:

Village Scouting: Northwest - Complete. Updated to current standards.
Goods of Raia- Complete. It was not previously set up so I went ahead. The rewards for this are stupid. Three of the four boots offered to my rogue have the exact same stats on them.
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Re: Qa Riverbank QA
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Post by Jakkal » Sat May 18, 2019 12:37 pm

Today's Work:
Ksaravi Aukfruit Picker - Complete. Had to redo this one almost entirely from scratch.
Aukfruit Lure - Complete. Had to redo this one almost entirely from scratch.
A Fine Opportunity - Updated to current standards
Lost Livestock - Pretty much redid this one from scratch. Also had to give each of the goats their own pathing since they're on weird cliffs with specific paths.
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Re: Qa Riverbank QA
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Post by Jakkal » Sun May 19, 2019 7:44 am

Today's Work:
Lost Daughter - Complete. No changes.
Releasing the Spirits - Complete. No Changes.
Damsel In Distrust (Diplomacy) - Complete. Wasn't set up at all before, but now it is.
Errant Pottery - Complete. Was not set up before. The quest rewards are stupid (Two medium gloves with the same stat types but different numbers)
Thinning the Harami - Complete. Was not set up before. Since the area was already cleaned up, there weren't enough Quickblades or Swiftblades available for the quest to be completed without constantly clearing the camp over and over. I've added 3 more of each type with a 100% spawn rate so it shouldn't take more than 2-3 clears of the camp to finish the quest.
Stop the Madness - One of the rewards (That I can see on my rogue) is bind on equip while the others are soulbound. Not doing an item pass this time around but noting this for the future. Turn in and Completion text is missing. I didn't try to fill any in myself. Also it says to follow Tembris Tin's path to get up there, but it's super difficult and I imagine most players wouldn't bother without a flying mount.
Rock Fragments - Complete. Turn in and Completion text is missing. I didn't try to fill any in myself. This also takes place in the same location as "Stop the Madness". It is nigh impossible to get there on foot. Recommend having the questgivers offer a flying mount or move the mobs.

NPC:
Tembris Tin no doubt had some kind of hail greeting. I don't know what it is. Just making a note of it here that it needs to be created at some point.

Notes: This quest is missing. I intend to add it back in. I don't know if SOE removed it, or if we didn't record it.
https://vanguard.fandom.com/wiki/Rockshard_Staves
http://thetelonproject.wikidot.com/adve ... ard-staves
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Re: Qa Riverbank QA
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Post by Jakkal » Fri May 24, 2019 8:35 pm

Tonight's work:
Cleansing The Unfaithful - This is actually a level 30ish quest that's nearer the Zossyr Hakrel side of Qa Riverbank. It's a simple fetch quest. The only issue is that the NPC lets you keep the goblet as a reward, but it's a caster item. So if you're not a caster or similar, you don't see the reward at all. Even if you can't use it, you can sell it. But since this is not an item pass, I'm not going to worry about that right now.
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Re: Qa Riverbank QA
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Post by Jakkal » Sat May 25, 2019 7:50 am

Today's Work:

Quests:
Experimental Splicing - Complete. This is another of the level 31 quests that are on the ZH side of the Qa River.
Pristine Karrusian Scales - Complete. This is another of the level 31 quests that are on the ZH side of the Qa River.
Encroachment - Complete. Was not set up before.
Wings of the Azebaj - Complete. Was not set up before. Oh hey look, more rewards with Absorption crap on it.
Through Alien Eyes - Complete. Was not set up before. Even more rewards with Absorption crap on it. Look, they're weapons! With absorption. And at least one of the weapons is green (Common) instead of blue (Uncommon) like all the others!
Drawing Out the King - Complete! This was a quest listed as buggy on wiki sites so I'm happy to say this worked fine for me. The only issue is that the quest rewards were changed from really nice masks to really stupid arms armor (Argh! The Absorption!) and despite this, the NPC still mentions the masks in the turn-in text. I intend to fix this someday, but not on this pass. The true rewards: http://thetelonproject.wikidot.com/adve ... t-the-king

NPCs:
Risaj Koluk - Scripted
Makrol Sanmon - Scripted
Enforcer Austriana - Scripted
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Re: Qa Riverbank QA
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Post by Jakkal » Sun May 26, 2019 9:36 am

Today's Work:
Nasty Leeches! - Complete. Nothing special about this one.
A Vase for Txyel - Complete. Nothing special about this one.
A Sightseer's Guide to Qa Riverbank- Complete. Some of the POIs are in Khal and one is in Cliffs of Ghelgad. That said, at the very end, the completion text includes: "You must have worn out your leg wear during all that travel. Here, have a new pair." Yet the quest rewards are cloaks. Two of the cloaks have the same stats (But one has less AC). It really makes no sense.
Gokin's Base Camp - Complete. Nothing special about this one. Though I suspect it should have some pre-req quests, but for now it's just up as is.
Inform Amanote Immediately - Complete. Nothing special about this one.
Village Scouting: North - Complete. More Absorption gear.
Taking Down the Rats - A ridiculous umbrella quest with ridiculous rewards. I did not fully test this one because ther's 15 quests you have to do. I did test the non-Qa Riverbank quests. And I tested that the Qa Riverbank quests will update if you've already done them.
Word From Amanote - Complete
Rush Hour - Complete. Timed quest. Only tested to make sure it worked, didn't test it to see if it fails.
Speak to Constable Txyel - Complete. I suspect this is the "You just rifted in from IOD and need to know where to go" quest. But otherwise it has no pre-reqs or anything.

NPCs: (I missed a few that I set up and don't recall who they were but not really a big deal)
Kulik Lonok
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Re: Qa Riverbank QA
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Post by Jakkal » Mon May 27, 2019 9:21 am

All the missives have been set up. Qa Riverbank Adventuring quests are done.

Note that cleanup still needs to be done in this chunk.
Reward items have not been touched, though look at my previous posts for comments related to quest reward items with mismatched text or shitty stats.

There's also two large sections of Qa Riverbank with enemies and ruins, and not a single quest available for them. In the future I would like to design some quests for these areas.
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Re: Qa Riverbank QA
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Post by Jakkal » Sun Aug 14, 2022 4:17 pm

I've removed the two dot drones from the interior of the Azebaj Hive cave. I replaced one with a 3 dot worker that paths. I added a couple of other mobs to make up for the lack of the drones (I believed these drones were actually a single pather was that was not set up as one). Either way the only two dot drones should be at the very entrance area and no more deeper in.
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Re: Qa Riverbank QA
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Post by Jehlicka » Sun Sep 04, 2022 2:21 pm

Ok, I thought the cleanup here was done ok, but it was not. Have to return here to work on NPC's scripts soon.

Notes to remember scripts to create/update/fix: --all done
--Constable Upshul Maqkumt --done
--Barakah Velajhar --done
--Okile Jenpik --done
--Cedric Fizzlebottoms --done
--Neji Basu (Diplomat's Saga) --done
--Jaston (Artisan's Saga) --done
--Denson Hyuq --done
--Piekhu Wematmani (Plots Informant) --done
--Dantik Markell (Healer Instructor)--done
--Jerris Bishom (Spellcaster Instructor) --done
--Emel Hadiyah (Fishing Supply Vendor) --done
--Nakisa Dibblesmack (Offensive Fighter Instructor) --done
--Ariff Gifri (General Goods Vendor) --done
--Vhal (Trends Informant) --done
--Odri Axbul (Whittler) --done
--Ariaha Kazduma (Blackmail Informant) --done
--Agent Nanaba --done
--Agent Rebry --done
--agent Gyrodehn --done
--Amanote Tapanaqo --dunno if I can fix it, this questgiver is missig the shield mark above his head
--Constable Mxyleth --done
--Eplap Zeebli --done
--Keenix Miynax (General Goods Vendor) --done
--Omalna Ayrop (Arcana Informant) --done
--Wyvern Trainer --done

-- this place need to be redone - pretty bad pathing and movement here .move -13509, 24775, 363 --have to check that later, after reload spawns no more errorsnow

--Need to redo generic random for the mobs along the main road heading to west from the Rift --done

--have to recreate Tamed Female Wyvern, looks like someone removed this spawn
UPDATE: nah, someone combined all three spawns together and made it just two random spawns. NO sense in it, right. --fixed
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