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Caial Brael QA Pass

Adventure planning for the continent of Kojan

Moderators: Moldew, Jakkal

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Jakkal
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Caial Brael QA Pass
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Post by Jakkal » Mon Jan 21, 2019 2:48 pm

CB has some of the oldest scripts on the server. Hubert became our defacto Diplo guy, so he's been working real hard on setting up diplo in all the starter towns, and I said I'd update CB for him. I haven't gotten a chance until now.

Let's do this.

Quests:
The Corruption of Fullmoon Spring - Complete. I do recall this one from Live where every now and then the Kiyo Grass would spawn a mob and attack you. I have set it up so you have a 1 in 4 chance of getting the mob spawn. If the mob does spawn, it will drop the item you need if you kill it. I've updated all the scripts to current standards and practices.
Crawler Leaves - Complete. Using new loot code for both Corrupted Crawlers and Quest.
The Purification of Fullmoon Spring - Complete. New loot handling code for the quest. New Item script code using the polygon method so you can use it from anywhere in the spring. Set up the light effects to spawn and despawn as you purify the spring. Updated to current standards and practices.

Note to self: Add the pouring animation to the Purification item script.
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Jakkal
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Re: Caial Brael QA Pass
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Post by Jakkal » Tue Jan 22, 2019 6:55 pm

Today's Work:

The Corrupted Okami - Complete. New loot handling code for the quest. New Item script code using the polygon method so you can use it from anywhere in the spring. Set up the light effects to spawn and despawn as you purify the spring. Updated to current standards and practices. You have a 1 in 4 chance of getting a rabid okami spawn, and the rabid okami are no longer wandering around among them. There is an enraged okami and I'm not sure what that's for so I left him up. I have a feeling that he's a named version of the rabid okami.
Training (4 Archetypes) - Complete. Shortened the name to just "Training", updated to current standards. Only tested on rogue.
The Vaelwyn Threat - Complete. Removed unnecessary objectives. Updated to current standards.
The Vaelwyn Runner - - Complete. Edited Objectives to match data from live. Updated to current standards.
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Jakkal
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Re: Caial Brael QA Pass
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Post by Jakkal » Sun Jan 27, 2019 7:42 pm

Today's work:
Deciphering the Note - Complete. Edited Objectives to match data from live. Updated to current standards. New item handling code implemented.
Deciphering the Note (Part 2)- Complete. Edited Objectives to match data from live. Updated to current standards. New item handling code implemented. Removed the "Part 2" from the quest name since it wasn't there in live.
Scouting the Vaelwyn Citadel - Complete. Updated to current standards.
Marauding Spirits - Complete. Updated to current standards.
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Re: Caial Brael QA Pass
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Post by Hubert » Mon Jan 28, 2019 10:07 pm

While you're going through these you might want to reference my original CB progress thread if you haven't already. I mentioned some things I knew were issues and you might be able to fix them or ignore them if they are not important.

viewtopic.php?f=59&t=2076
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Jakkal
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Re: Caial Brael QA Pass
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Post by Jakkal » Tue Jan 29, 2019 8:56 am

Thanks, that'll be helpful.
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Re: Caial Brael QA Pass
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Post by Jakkal » Fri Feb 01, 2019 9:38 pm

Tonight's Work:
The Vaelwyn Plot - Updated to current standards and practices. Rewrote the item script from scratch. It now spawns the light show and they despawn after 60s.
The Vaelwyn Plot Part 2 - Updated to current standards and practices. Rewrote the object script from scratch. It now spawns the light show and they despawn after 60s.
Informing Ca'ial - Updated to current standards and practices. Edited objective to match data from live. Added item.
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Jakkal
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Re: Caial Brael QA Pass
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Post by Jakkal » Sat Feb 02, 2019 10:34 am

Today's work:

The Ulvari Disruption - Updated to current standards and practices. Edited objective to match data from live. (No Objective)
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Jakkal
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Re: Caial Brael QA Pass
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Post by Jakkal » Sun Feb 03, 2019 8:59 am

Today's work:
Deciphering the Note - Part 3 - Removed "Part 3" from the name. Uses new Loot Handling Code. Updated to current standards. The more I work on this quest, the more it feels like the flow of the questline should go from Whitefawn Retreat -> Deciphering the Note (Series) -> Celahir Greybranch who gives you more quests that then lead into CB. I know that wikis say this isn't how it originally was, but I believe that when we do the restructuring, we should look into making this the flow (Especially when we had the new, IOD style reward gear items).
The Missing Crystal - Updated to current standards. Updated the chest script to current standards as well.
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Jakkal
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Re: Caial Brael QA Pass
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Post by Jakkal » Sun Feb 10, 2019 8:32 pm

Today's work.

The Ritual of Coalescence - I spent all day on this one and ran into some troubles with it. I feel like we're going to have to redo this one again in the future when we come back to refine and do details. But for now it seems to work. I did not test it in a group so I'm uncertain how well it will work. But solo, it seems to work okay.
The Touch of Lao'jin - Complete. Updated to current standards. Edited objectives to match data from live.
Autumnglow Outpost - Complete. Updated to current standards. Edited objectives to match data from live.
Something in the water - Complete. Updated to current standards.
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Jakkal
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Re: Caial Brael QA Pass
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Post by Jakkal » Mon Feb 11, 2019 6:12 pm

Today's work:

Holding Tongues - Added HandleQuestItem and removed "RemoveItem" from completed and abandoned functions. Updated to current standards. Edited objectives to match data from live. Also edited the gataro an gave them all one combined script.
Hyak's Heirloom - Added HandleQuestItem and removed "RemoveItem" from completed and abandoned functions. Updated to current standards. Edited objectives to match data from live. Also edited the chest script.
Spiritual Release - Updated to current standards. Added some named NPCs missing from the kill list.
Finish Her - Updated to current standards. Updated the mudwitch script to current standards, put in animations and despawn. Also gives group credit too.


Named NPCs found:
Enraged Okami Pup (Whitefawn Starter area)
Plaguehand Kalaara (Vaelwyn Citadel Area)
Anathema Usshali (Vaelwyn Citadel Area)
Spitewarden Iriija (Vaelwyn Citadel Area)
Endaron (Gataro)
Kyleer Deersong (Ghost in Glade of the Lost)
Tuindel Morninglory (Ghost in Glade of the Lost)
Hlana (Ghost in Glade of the Lost)
Blightwitch Enayan (NW Vaelwyn Area)
Bledwyn (NW Vaelwyn Area)
Dranae the Protector (NW Vaelwyn Area)
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