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Bug 1936: (Jakkal) By the Night - 317Once greli...

Bugs related to content on the New Telon server (only).

Moderators: Moldew, Jakkal, Community Managers

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BugTracker
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Bug 1936: (Jakkal) By the Night - 317Once greli...
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Post by BugTracker » Fri Jun 29, 2018 12:50 pm


Bug ID       : 1936 - By the Night - 317Once greli... 
Bug Date : 2018/06/25 02:31:57
Assigned To : Jakkal
Priority : Low

Category : VGClient
Sub-Category : Gameplay: Quest
Severity : Severe (e.g. Exploitable)
Reproducible : Every time

Details:
By the Night - 317

Once grelin tremean turns into a wolf, he spawns in several other wolves to attack the PC. If you run away, or die, you can come back and kill grelrin tremean very easily. He never attacks you back, and you can just spam your abilities until he dies. The other spawned wolves disappear.

I wonder if this issue happens with other quests that turn npcs into creatures you have to fight?

Originated From World: New Telon (1)



Entered on Jun 26, 2018 08:31 by Jakkal
Now that we have the health percentage function, we can have the wolves respawn at the 95% health mark.
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Jakkal
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Re: Bug 1936: (Jakkal) By the Night - 317Once greli...
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Post by Jakkal » Fri Jun 29, 2018 12:52 pm

Created a forum topic for this because I didn't want to forget it. When this was first set up, all we could do was just spawn the mobs. But now we can check the health percentage of Grelin and make sure that the mobs respawn if they're not already up after doing some damage.

I don't think there's a way to have him re-aggro people that leash him though (And live didn't do that either for this particular quest). There's also no way to gold-shield lock the encounter to the player/group that started the encounter.

It will still need polish after this, but we can at least address the issue of the other wolves not spawning after leash.

As far as him not attacking back, this is not something Content Designers have any control over. The devs will have to look into that part.
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