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Rogue Poisons

A forum to discuss our favorite game features we do not want to forget.

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Jakkal
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Rogue Poisons
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Post by Jakkal » Sat Apr 14, 2018 4:40 pm

Check out what my rogue just made. *Made*, not bought.

I just finished restoring all of the missing components (They're in the bag). I'm not sure what icons they originally had but I tried to streamline it. I'm kind of annoyed that there are more inks than ink icon colors available, so I put feathers where I could.

But anyway, rogues will be able to make their own poisons again! (I just need to finish testing all the recipes and put them on the trainers).
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wheema
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Joined: Thu Feb 05, 2015 9:47 am
Re: Rogue Poisons
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Post by wheema » Fri May 04, 2018 1:19 pm

Awesome! I might just have to make me a rogue now ;)
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Jakkal
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Posts: 2486
Joined: Tue May 20, 2014 1:59 am
Location: Raleigh, NC
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Re: Rogue Poisons
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Post by Jakkal » Fri May 04, 2018 2:10 pm

I don't think they're live yet. Right now I have ot manually give them to my toon. There's still some changes we have to do, and all the assemble items need to be scripted. But the assembly functionality works at least.
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