Khal/Cliffs of Ghelgad QA Pass
Re: Khal/Cliffs of Ghelgad QA Pass
Today's Work:
Ancient Ksaravi Tome - Complete. Restored missing quest text. Redid NPC's script so if anyone is working on it as a group, they can still get the translation item that starts the next quest (below). Just hail the NPC and demand information. He'll attack. This is a good backup in case you miss out on killing him (Or somehow wipe doing so).
Translated Ancient Ksaravi Tome - Complete. Restored missing quest text. Had to redo turn-in NPC's scripts, it was a mess.
Ancient Ksaravi Tome - Complete. Restored missing quest text. Redid NPC's script so if anyone is working on it as a group, they can still get the translation item that starts the next quest (below). Just hail the NPC and demand information. He'll attack. This is a good backup in case you miss out on killing him (Or somehow wipe doing so).
Translated Ancient Ksaravi Tome - Complete. Restored missing quest text. Had to redo turn-in NPC's scripts, it was a mess.

Re: Khal/Cliffs of Ghelgad QA Pass
I have a little bit of free time and I can usually knock these out pretty quick, so hitting some of these. I'm just going down the list in order of what's in the database.
These are being tested independently, and not as questlines, Prereqs, or anything like that.
Introduction to Harvesting - Complete
Introduction to Crafting - Complete
Introduction to Diplomacy - Complete
First Strike - Complete
Stolen Goods - Complete
Depths of Ksaravi Hollow - Complete
On to Raia - Complete
A Road Less Traveled - Complete - Note: I think the scorpions were improperly combined. There were so many more of the sires than the regular ones, and you have to kill twice as many regular ones. I'll see about fixing this later.
Scavenger Hunt - Complete - Note: I think there's not enough of the mobs needed for this quest, they seem to be combined with each other ,which lead to a situation where I had all of one kind and none of the other. There's also not enough of the carcasses for the meat. I'll have to fix this later.
These are being tested independently, and not as questlines, Prereqs, or anything like that.
Introduction to Harvesting - Complete
Introduction to Crafting - Complete
Introduction to Diplomacy - Complete
First Strike - Complete
Stolen Goods - Complete
Depths of Ksaravi Hollow - Complete
On to Raia - Complete
A Road Less Traveled - Complete - Note: I think the scorpions were improperly combined. There were so many more of the sires than the regular ones, and you have to kill twice as many regular ones. I'll see about fixing this later.
Scavenger Hunt - Complete - Note: I think there's not enough of the mobs needed for this quest, they seem to be combined with each other ,which lead to a situation where I had all of one kind and none of the other. There's also not enough of the carcasses for the meat. I'll have to fix this later.

Re: Khal/Cliffs of Ghelgad QA Pass
Today's work:
Ancient Ksaravi Tome - Should be done. I tested this one and made some edits earlier this year.
Translated Ancient Ksaravi Tome - Should be done. Also one that I worked on earlier this year.
Scavenger Hunt Part 2 - Complete. Added some animations and such to make it look a little better and updated.
Sands of Verihn - Complete. Added more raider spawns cuz there weren't enough for the quest (Even considering repops).
Sands of Verihn (Repeatable Version) - Complete
Ksaravi Extermination - Complete. This needs a reward pass at some point.
Harami Trouble: Slay Them All - Complete
Harami Trouble: Boiling Bandits - Complete. Did some animation work on this one as well.
Harami Trouble: Head of a Harami Captain - Yeah someone decided to combine four different mobs and put the Captain's head on all of them. So this is going to have to be redone from scratch. I will do this later as this will be a significant timesink.
Rat Fishing - Complete.
Sunken Brew - Complete.
Poisoned Bridge - Complete
Foraging from the Sand- Made edits to this earlier this year, should work. Not testing it now.
Ksaravi Raiders - Complete - Needs a reward pass.
Ksaravi Communications- Newly set up (starts with an item drop). Complete.
Ksaravi Communication Translation - This wasn't set up right. So I've fixed it. You're supposed to get the drop from the Ksaravi Raiders, which starts the above quest. And then this quest sends you elsewhere.
Neamsog Needs You - Technically this takes place in Qa Riverbank, but I went ahead and updated it and fixed some issues with it.
Ancient Ksaravi Tome - Should be done. I tested this one and made some edits earlier this year.
Translated Ancient Ksaravi Tome - Should be done. Also one that I worked on earlier this year.
Scavenger Hunt Part 2 - Complete. Added some animations and such to make it look a little better and updated.
Sands of Verihn - Complete. Added more raider spawns cuz there weren't enough for the quest (Even considering repops).
Sands of Verihn (Repeatable Version) - Complete
Ksaravi Extermination - Complete. This needs a reward pass at some point.
Harami Trouble: Slay Them All - Complete
Harami Trouble: Boiling Bandits - Complete. Did some animation work on this one as well.
Harami Trouble: Head of a Harami Captain - Yeah someone decided to combine four different mobs and put the Captain's head on all of them. So this is going to have to be redone from scratch. I will do this later as this will be a significant timesink.
Rat Fishing - Complete.
Sunken Brew - Complete.
Poisoned Bridge - Complete
Foraging from the Sand- Made edits to this earlier this year, should work. Not testing it now.
Ksaravi Raiders - Complete - Needs a reward pass.
Ksaravi Communications- Newly set up (starts with an item drop). Complete.
Ksaravi Communication Translation - This wasn't set up right. So I've fixed it. You're supposed to get the drop from the Ksaravi Raiders, which starts the above quest. And then this quest sends you elsewhere.
Neamsog Needs You - Technically this takes place in Qa Riverbank, but I went ahead and updated it and fixed some issues with it.

Re: Khal/Cliffs of Ghelgad QA Pass
Tonight's work:
Stolen Textiles - Complete
The Ultimate Exodus - This is a level 15 quest that starts with an item drop off a Ksaravi. The turn-in NPC is in Khal but he has a lot to do with Ksaravi Gulch Quests. I have a feeling this one should be a Gulch Quest. I'm leaving it alone for now until I can work through the other khal quests and see if there's a logical start for this one.
Stolen Textiles - Complete
The Ultimate Exodus - This is a level 15 quest that starts with an item drop off a Ksaravi. The turn-in NPC is in Khal but he has a lot to do with Ksaravi Gulch Quests. I have a feeling this one should be a Gulch Quest. I'm leaving it alone for now until I can work through the other khal quests and see if there's a logical start for this one.

Re: Khal/Cliffs of Ghelgad QA Pass
Tonight's work:
Harami Initiation - Complete. <s>I realized while testing this quest that there aren't enough of the mobs up. So I de-linked all the ones that were combined, and made duplicates of all of them so all spawn points have a chance to spawn one of the mob types. I'll also be setting up some guaranteed spawns just to make sure the needed ones can be found up 100% of the time.</s> Set up all the spawns.
A Fate Worse than Death - Complete. This quest is stupid. That's all I'm going to say. It's really stupid. THis needs to be looked over when we have more time.
Improper Opinions - Complete. Had to redo the NPC scripts involved.
Quelling the Riot - Complete. Created more Rioting Prisoners, cuz there were only 4 in the whole chunk and you need 8 for the quest. This could probably do with a proper cleanup later.
Harami Initiation - Complete. <s>I realized while testing this quest that there aren't enough of the mobs up. So I de-linked all the ones that were combined, and made duplicates of all of them so all spawn points have a chance to spawn one of the mob types. I'll also be setting up some guaranteed spawns just to make sure the needed ones can be found up 100% of the time.</s> Set up all the spawns.
A Fate Worse than Death - Complete. This quest is stupid. That's all I'm going to say. It's really stupid. THis needs to be looked over when we have more time.
Improper Opinions - Complete. Had to redo the NPC scripts involved.
Quelling the Riot - Complete. Created more Rioting Prisoners, cuz there were only 4 in the whole chunk and you need 8 for the quest. This could probably do with a proper cleanup later.

Re: Khal/Cliffs of Ghelgad QA Pass
Today's work:
Old Scrolls - Complete. Had to redo some of the spawn scripts for this one.
The Morfare Council - Complete. Set up all the mobs all over telon that drop these pages. You still can't get the book, that's another quest entirely.
Old Scrolls - Complete. Had to redo some of the spawn scripts for this one.
The Morfare Council - Complete. Set up all the mobs all over telon that drop these pages. You still can't get the book, that's another quest entirely.

Re: Khal/Cliffs of Ghelgad QA Pass
Today's Work:
Here a Snip, There a Snip... - Complete.
Blankets for Banan - Complete (This one takes you out of the chunk)
Skawlra Camp - Complete (This one takes you out of the chunk)
Send Love to the Landing - Looks like I got to this one in my earlier passes of Khal and Skrilien Point
The Relic of Disease - Complete. I think. I mean you can do it. But there's a "Relic of Krigus Particle" object somehow involved but I don't know how. I don't know what it does. I commented out the script for that for now and just left the "Relic of Disease" otherwise you end up clicking the Krigus Particle and that seems weird as hell.
Here a Snip, There a Snip... - Complete.
Blankets for Banan - Complete (This one takes you out of the chunk)
Skawlra Camp - Complete (This one takes you out of the chunk)
Send Love to the Landing - Looks like I got to this one in my earlier passes of Khal and Skrilien Point
The Relic of Disease - Complete. I think. I mean you can do it. But there's a "Relic of Krigus Particle" object somehow involved but I don't know how. I don't know what it does. I commented out the script for that for now and just left the "Relic of Disease" otherwise you end up clicking the Krigus Particle and that seems weird as hell.

Re: Khal/Cliffs of Ghelgad QA Pass
Today's work:
The Relic of Disease: I still wasn't happy with this one, mostly because the model that the relic uses is exactly the same model that the "Idols of Disease" use And those are needed for another quest in this very same area. So to avoid confusion, I changed the model to the warbanner model that the Skrilien use.
Idols of Disease: Updated and complete. THis gives you the Sun Charm, which is dumb cuz it mentions sun village. I need to make some Qalian versions for Khal.
The Relic of Disease: I still wasn't happy with this one, mostly because the model that the relic uses is exactly the same model that the "Idols of Disease" use And those are needed for another quest in this very same area. So to avoid confusion, I changed the model to the warbanner model that the Skrilien use.
Idols of Disease: Updated and complete. THis gives you the Sun Charm, which is dumb cuz it mentions sun village. I need to make some Qalian versions for Khal.

Re: Khal/Cliffs of Ghelgad QA Pass
Tonight's work:
Matu-Makas - This one gets asked about a lot. The problem is that the quest doesn't tell you that Matu-Makas has a HUGE range. I remember people complaining about this one in live. I'm thinking about either putting in the quest text that you need to find the shark, or make his range smaller so he's easier to find around the POI, OR make him spawn when you enter the area around the POI. For now I'm leaving it alone. If anyone asks about it, yes the shark is up. They have to hunt it down. Using /tar Matu makes it easier. Seriously he has a huge range.
Matu-Makas - This one gets asked about a lot. The problem is that the quest doesn't tell you that Matu-Makas has a HUGE range. I remember people complaining about this one in live. I'm thinking about either putting in the quest text that you need to find the shark, or make his range smaller so he's easier to find around the POI, OR make him spawn when you enter the area around the POI. For now I'm leaving it alone. If anyone asks about it, yes the shark is up. They have to hunt it down. Using /tar Matu makes it easier. Seriously he has a huge range.

Re: Khal/Cliffs of Ghelgad QA Pass
Don't change it!! I remember having to look al over and just end up grinding away at the stupid little brownies until he swam by!