Coastal Graveyard Progress/QA
Coastal Graveyard Progress/QA
Some of Coast Graveyard was messed with by previous Designers, so I'm just going to go through it and try to get all the adventuring quests done. Note, not touching cleanup. That includes mob locations, mob placements, mob spawns, or mob numbers. If I have time, I'll cleanup, but right now I just want to get NPC scripts and Adv quests working.
Today's Work:
Cloth for Erlina - Done
Cockatrice Takeover - Done
No More Dents - Done (This takes you to Trengal Keep. Don't recommend going there right now, it's a huge mess)
Spectral Ingredients - Done
Ghostly Grog - Done - Spent all night setting up the final turn-in where the questgiver turns back into a mortal, living being and runs off to shag his wife. (Implied).
Today's Work:
Cloth for Erlina - Done
Cockatrice Takeover - Done
No More Dents - Done (This takes you to Trengal Keep. Don't recommend going there right now, it's a huge mess)
Spectral Ingredients - Done
Ghostly Grog - Done - Spent all night setting up the final turn-in where the questgiver turns back into a mortal, living being and runs off to shag his wife. (Implied).

Re: Coastal Graveyard Progress/QA
I was really busy today in the real world, so I didn't get much done tonight. Here's what I did do though:
Three New Lighthouses - Done. Set up the food reward to work as well.
More Oil - Done
Haunted Lighthouse - Done
Ghosts of Alicia's Graveyard - Done. Set up the food reward to work as well.
Rabid Plainstalker Hunt - Done. Yes, they are supposed to drop 3 at a time.
Burrowing Beetles - Done
Quota: Wrenfold Bandits - Done
Quota: Wrenfold Bandits - Raising the Quota - Done
Three New Lighthouses - Done. Set up the food reward to work as well.
More Oil - Done
Haunted Lighthouse - Done
Ghosts of Alicia's Graveyard - Done. Set up the food reward to work as well.
Rabid Plainstalker Hunt - Done. Yes, they are supposed to drop 3 at a time.
Burrowing Beetles - Done
Quota: Wrenfold Bandits - Done
Quota: Wrenfold Bandits - Raising the Quota - Done

Re: Coastal Graveyard Progress/QA
Tonight's Work:
Glimpse of the Past - Done, Kinda. I set this quest up, but it starts with an item drop. I haven't set that part yet as there's a lot of mobs involved with that. These mobs might be needed for other things, so I'm going to set up the remaining quests first.
Grielken's Treats - Data and Items are missing on this one. So I'm unable to set it up until we get the all clear for making items once again.
The Crux of Castle Landsview - Done.
Seeking the Legend of Trengal Keep - Done
This is all the quests we have available to us for Coastal Graveyard. So it's mostly done, except the aformentioned "Grielken's Treats". I'll set that up as soon as we get the go ahead to make items once again.
Glimpse of the Past - Done, Kinda. I set this quest up, but it starts with an item drop. I haven't set that part yet as there's a lot of mobs involved with that. These mobs might be needed for other things, so I'm going to set up the remaining quests first.
Grielken's Treats - Data and Items are missing on this one. So I'm unable to set it up until we get the all clear for making items once again.
The Crux of Castle Landsview - Done.
Seeking the Legend of Trengal Keep - Done
This is all the quests we have available to us for Coastal Graveyard. So it's mostly done, except the aformentioned "Grielken's Treats". I'll set that up as soon as we get the go ahead to make items once again.

Re: Coastal Graveyard Progress/QA
I was able to finally do Grielken's Treats tonight. We were missing the turn in and completion text, so I had to make something up for it. I also scripted the reward item, which turns you into a skeleton. I think it was originally 10 minutes, but I set it to 20.

Re: Coastal Graveyard Progress/QA
Boom, got the "Cut Scene" text for the turn in of "Glimpse of the Past". (in quotes since VG doesn't really have cut scenes):
[14:15] <Xinux> <ltgreen>Sir Garonth says, "Fellow charge of Landsview, our glorious castle has come to its inevitable end. We haven't the forces to push the Gulgrethor Orcs back, but that does not mean we will give them the castle without a fight!"
[14:15] <Xinux> <ltgreen>Sir Garonth says, "I will not lie to you. None of us shall survive this day. But it is by this moment that we, the stewards of this magnificent castle, will be judged by those who follow in our footsteps."
[14:16] <Xinux> <ltgreen>Sir Garonth says, "Our queen has been slain, and our vast plains have been stained with the blood of our friends and enemies. As one force, we must give our all to ensure that those of us who continue to fight these aggressors outside of Landsview can do so with the knowledge we will stop
[14:16] <Xinux> at nothing to defend our home, our land, and our freedom."
[14:16] <Xinux> <ltgreen>Sir Garonth says, "For this day and ever more, you are all hereby Knights of Castle Landsview."
[14:16] <Xinux> <red>Ashiji shouts, "Garonth, it is time your flesh meets my searing flame. You and your pawns will know what it means to cross Karujin and the might of the Gulgrethor Orcs!"
[14:16] <Xinux> <red>Razranu shouts, "The time for you Thestrans has come to an end! Come, and taste the cruel stench of death."
[14:16] <Xinux> <red>Sir Garonth shouts, "Take arms, knights! The battle is nigh, and the twin sons of Karujin have broken through all our defenses!"
[14:15] <Xinux> <ltgreen>Sir Garonth says, "Fellow charge of Landsview, our glorious castle has come to its inevitable end. We haven't the forces to push the Gulgrethor Orcs back, but that does not mean we will give them the castle without a fight!"
[14:15] <Xinux> <ltgreen>Sir Garonth says, "I will not lie to you. None of us shall survive this day. But it is by this moment that we, the stewards of this magnificent castle, will be judged by those who follow in our footsteps."
[14:16] <Xinux> <ltgreen>Sir Garonth says, "Our queen has been slain, and our vast plains have been stained with the blood of our friends and enemies. As one force, we must give our all to ensure that those of us who continue to fight these aggressors outside of Landsview can do so with the knowledge we will stop
[14:16] <Xinux> at nothing to defend our home, our land, and our freedom."
[14:16] <Xinux> <ltgreen>Sir Garonth says, "For this day and ever more, you are all hereby Knights of Castle Landsview."
[14:16] <Xinux> <red>Ashiji shouts, "Garonth, it is time your flesh meets my searing flame. You and your pawns will know what it means to cross Karujin and the might of the Gulgrethor Orcs!"
[14:16] <Xinux> <red>Razranu shouts, "The time for you Thestrans has come to an end! Come, and taste the cruel stench of death."
[14:16] <Xinux> <red>Sir Garonth shouts, "Take arms, knights! The battle is nigh, and the twin sons of Karujin have broken through all our defenses!"

Re: Coastal Graveyard Progress/QA
Clean Up Crew Instructions: The Wrenfold camps had a lot of pathers. I'm posting here my suggested paths. You do not need to follow this exactly. This is just to give you some ideas. We want it to be challenging. Feel free to add in some of the stealthed mobs on the paths to shake things up.
Note: The Wrenfold Secondary Camp has too many mobs up currently. Feel free to grab one or two of those and move them around to fill in the gaps.
Wrenfold Main Camp: .move -2395, 38622, 29626

Wrenfold Secondary Camp: .move 8889, 56804, 26936

Wrenfold Southern Camp: .move -24872, 73566, 28276

Note: The Wrenfold Secondary Camp has too many mobs up currently. Feel free to grab one or two of those and move them around to fill in the gaps.
Wrenfold Main Camp: .move -2395, 38622, 29626

Wrenfold Secondary Camp: .move 8889, 56804, 26936

Wrenfold Southern Camp: .move -24872, 73566, 28276


- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: Coastal Graveyard Progress/QA
Returnig to CG chunk to redo cleanup job I did there years ago. Some areas are not ok.
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: Coastal Graveyard Progress/QA
Jobs TO DO:
- named Chycain should be unique, now he has like 11 spawns (3 combined); what's more, path of one of his alts is crossing BIndstone, which should not be so --done
- obviously missing generic random for some mobs --done
- would be nice to add some animations to NPCs/mobs especially within the bandit camps --done
- Shipwreck Cadets and Sailors - need to be re-placed. --done
- Named Goldwing - his pathing must be redone --done
- check the place .move -18058 -57966 -6922 --done
-whole seabed needs cleanup --done
-Rastell's LIghthouse area --done
Old ruined lighthouse island needs to be redone completely. This place is one big mess and game client acts odd here, need to reduce the random movement btw. Also, shipwrecks must be checked, the best keep mobs out of it --done
List of mobs to fix their population, movement and placement:
--Siren Magus
--Siren Trapper
--Siren Shriller
--Siren Songster
--Siren Enchantress
--Maera Hag
--Grave Clam
--Small Sea Serpent
--Klianara Songweaver
--Young Siren
--Wildelshie (named)
--Krumbo (named) - should have just one spawn loc
--Lady Soef (The Sea Maiden ) stands on the top of the lighthouse ruin, where the player can't get without a flymount. Also, I will prolly upgrade her from 2**to 3***, since there are other two-dots nameds around and this one has a title, so should be more special.
nearby sea:
--Crushclaw Skulker
--Darkwater Snapper
--Armored Crushclaw
-Wrenfold's camps - mixed random and individual pathing, have to put some order into it --done
--error in sripting found here - mobs have copy/pasted wrong command, have to check/delete it one by one :-/ --fixed
---need to check the camp with named Ballack yet!!! --done
-Alicia's Graveyrads - there is no movement at all, prolly thx to some later script updates, need to add some --done
--NOT done yet - need to finish the West Ground --done
-NPC missing the script --done
Guard Bilel --ok
Guard Erthad --ok
Guard Kingsler --ok
- Cockatrice area (road and lighthouse) --done
- named Chycain should be unique, now he has like 11 spawns (3 combined); what's more, path of one of his alts is crossing BIndstone, which should not be so --done
- obviously missing generic random for some mobs --done
- would be nice to add some animations to NPCs/mobs especially within the bandit camps --done
- Shipwreck Cadets and Sailors - need to be re-placed. --done
- Named Goldwing - his pathing must be redone --done
- check the place .move -18058 -57966 -6922 --done
-whole seabed needs cleanup --done
-Rastell's LIghthouse area --done
Old ruined lighthouse island needs to be redone completely. This place is one big mess and game client acts odd here, need to reduce the random movement btw. Also, shipwrecks must be checked, the best keep mobs out of it --done
List of mobs to fix their population, movement and placement:
--Siren Magus
--Siren Trapper
--Siren Shriller
--Siren Songster
--Siren Enchantress
--Maera Hag
--Grave Clam
--Small Sea Serpent
--Klianara Songweaver
--Young Siren
--Wildelshie (named)
--Krumbo (named) - should have just one spawn loc
--Lady Soef (The Sea Maiden ) stands on the top of the lighthouse ruin, where the player can't get without a flymount. Also, I will prolly upgrade her from 2**to 3***, since there are other two-dots nameds around and this one has a title, so should be more special.
nearby sea:
--Crushclaw Skulker
--Darkwater Snapper
--Armored Crushclaw
-Wrenfold's camps - mixed random and individual pathing, have to put some order into it --done
--error in sripting found here - mobs have copy/pasted wrong command, have to check/delete it one by one :-/ --fixed
---need to check the camp with named Ballack yet!!! --done
-Alicia's Graveyrads - there is no movement at all, prolly thx to some later script updates, need to add some --done
--NOT done yet - need to finish the West Ground --done
-NPC missing the script --done
Guard Bilel --ok
Guard Erthad --ok
Guard Kingsler --ok
- Cockatrice area (road and lighthouse) --done
Last edited by Jehlicka on Fri Mar 04, 2022 8:21 am, edited 19 times in total.
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: Coastal Graveyard Progress/QA
Found some NPCs and objects I need to check their purpose:
- Tormented Soul: skeleton standing on the lonely rock in the middle of the see; tried to create his script via Dialog Generator, hoped some data will show up from the Db. So, placeholder only for now.
- Broken Sundial: no idea
- Broken Chests: no idea
- Tablet of Ascendancy: maybe leading to Lord Tsang's questline???
- Tormented Soul: skeleton standing on the lonely rock in the middle of the see; tried to create his script via Dialog Generator, hoped some data will show up from the Db. So, placeholder only for now.
- Broken Sundial: no idea
- Broken Chests: no idea
- Tablet of Ascendancy: maybe leading to Lord Tsang's questline???
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: Coastal Graveyard Progress/QA
Coastall Graveyrd chunk cleanup finished.