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Bug 1361: (Developer) Stuck-in-combat-bugAfter kil...

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BugTracker
Posts: 810
Joined: Wed Aug 28, 2013 9:40 am
Bug 1361: (Developer) Stuck-in-combat-bugAfter kil...
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Post by BugTracker » Mon Aug 21, 2017 7:56 pm

Bug ID       : 1361 - Stuck-in-combat-bugAfter kil... 
Bug Date     : 2017/08/21 03:47:42
Assigned To  : Developer
Priority     : Low

Category     : VGClient
Sub-Category : Gameplay: Adventuring
Severity     : Standard
Reproducible : Some of the time
Details:
Stuck-in-combat-bug

After killing an enemy you are sometimes stuck in combat.

More common when fighting in a group.

Maybe has something to do with not getting the last hit, or the enemy dieing mid attack.

Can be solved by either killing another enemy or reloging, but both don't work 100% of the time.
Originated From World: New Telon (1)
Chunk                : Shrine of the Flame (142)
Location             : -87172 64470 42497
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BugTracker
Posts: 810
Joined: Wed Aug 28, 2013 9:40 am
Bug 1360: (Developer) There is a combat bug, very an...
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Post by BugTracker » Mon Aug 21, 2017 7:56 pm

Bug ID       : 1360 - There is a combat bug, very an... 
Bug Date     : 2017/08/21 03:43:59
Assigned To  : Developer
Priority     : Low

Category     : VGClient
Sub-Category : Gameplay: Combat
Severity     : Standard
Reproducible : Every time
Details:
There is a combat bug, very annoying for casters/healers, i still on combat after the fight, so i can't regen energy and i can't use some abilitys
The only way to remove it is get the deathblow of the mob
but sometimes is imposible do that

Originated From World: New Telon (1)
Chunk                : Skrilien Point (105)
Location             : -59800 25146 2270
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Xinux
Project Leader
Project Leader
Posts: 2549
Joined: Wed Aug 28, 2013 2:20 pm
Re: Bug 1360: (Developer) There is a combat bug, very an...
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Post by Xinux » Tue Aug 22, 2017 12:07 pm

Let me know if it is still happening and if it is I need to know the time it happened.
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Xinux
Project Leader
Project Leader
Posts: 2549
Joined: Wed Aug 28, 2013 2:20 pm
Re: Bug 1360: (Developer) There is a combat bug, very an...
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Post by Xinux » Wed Aug 23, 2017 9:22 am

Ok this should be fixed now I hope.
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