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Bug 931: (Developer) Finishing Attack

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BugTracker
Posts: 810
Joined: Wed Aug 28, 2013 9:40 am
Bug 931: (Developer) Finishing Attack
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Post by BugTracker » Fri Feb 24, 2017 9:52 am

Bug ID       : 931 - Finishing Attack  
Bug Date     : 2017/02/13 09:44:51
Assigned To  : Developer
Priority     : Low

Category     : VGClient
Sub-Category : Gameplay: Ability
Severity     : Standard
Reproducible : Every time
Details:
Finishing Attack "Vicious Strike I" fires in a macro, whether or not a chain is up. Outside a macro it is grayed out and will not fire.
Originated From World: New Telon (1)
Chunk                : Halgarad (181)
Location             : -35488 -19897 39447
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Xinux
Project Leader
Project Leader
Posts: 2549
Joined: Wed Aug 28, 2013 2:20 pm
Re: Bug 931: (Developer) Finishing Attack
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Post by Xinux » Thu Mar 02, 2017 11:57 am

Need to work on a way to check if it is available or not.
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BugTracker
Posts: 810
Joined: Wed Aug 28, 2013 9:40 am
Bug 1041: (Developer) If I put a finishing attack or...
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Post by BugTracker » Tue Mar 21, 2017 9:29 am

Bug ID       : 1041 - If I put a finishing attack or... 
Bug Date     : 2017/03/18 08:19:32
Assigned To  : Developer
Priority     : Low

Category     : VGClient
Sub-Category : Gameplay: Ability
Severity     : Standard
Reproducible : Every time
Details:
If I put a finishing attack or a counterattack in a macro by name (e.g. /cast "Wrack I"), the finishing attack (or counterattack) fires every time, even if a chain is not up. Commands like /reactionchain 1 or /autoreactionchain work as expected.
Originated From World: New Telon (1)
Chunk                : Three Rivers Village (143)
Location             : -70242 -32934 23132
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Xinux
Project Leader
Project Leader
Posts: 2549
Joined: Wed Aug 28, 2013 2:20 pm
Re: Bug 1041: (Developer) If I put a finishing attack or...
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Post by Xinux » Sat Apr 01, 2017 1:45 pm

This is now fixed
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