questitems dropchance
questitems dropchance
Hi,
how is the general stance of the VGOemu content developers on dropchances for quest items.
Do you try and mimic the live game or are you makeing some adjustments so that its less grindy? Just talking about quests for now but other stuff might also come into mind. Like Swamp Armor and so on where its not so much about drop chance in general but maybe making stuff tradeable among players?
how is the general stance of the VGOemu content developers on dropchances for quest items.
Do you try and mimic the live game or are you makeing some adjustments so that its less grindy? Just talking about quests for now but other stuff might also come into mind. Like Swamp Armor and so on where its not so much about drop chance in general but maybe making stuff tradeable among players?
Re: questitems dropchance
The goal is to generally set everything up as close to live as possible.
However sometimes we discuss specific issues with quests, which includes drop rates.
So I guess to answer your question, it's "We want to make it like live, but we'll consider changes if we think it's appropriate."
However sometimes we discuss specific issues with quests, which includes drop rates.
So I guess to answer your question, it's "We want to make it like live, but we'll consider changes if we think it's appropriate."
