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Khal/Cliffs of Ghelgad Progress Thread

Adventure planning for the continent of Qalia

Moderators: Moldew, Jakkal

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Kibaru
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Joined: Sun Feb 22, 2015 10:54 am
Re: Khal/Cliffs of Ghelgad Progress Thread
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Post by Kibaru » Wed Sep 07, 2016 9:47 am

Just tested Stolen Textiles and Gnomish Lab Equipment. They both work now.
Just a small hint, for GLE Some of the chests in the compound inside the houses and down the stairs on the cliff dont show that interaction indicator or animation above the chest with those tiny glowing stars or or whatever that is
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OutcastCreatures
Posts: 86
Joined: Sun Oct 30, 2016 4:58 pm
Location: Virgilina, VA
Re: Khal/Cliffs of Ghelgad Progress Thread
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Post by OutcastCreatures » Sun Oct 30, 2016 11:15 pm

Now that I found the right thread...I have been running these quests for Val in-game and these are my opinions, that them as you will lol
  • Puny scorpions need to be fixed - they don't have a label and they blend in greatly to the ground[/*:m:9cko5xbz]
  • the larger scoipions at the bottom of the hill from the cliffs need pathing fixes, i have seen them run thruogh the sky.[/*:m:9cko5xbz]
  • some of the quest rewards are identical even though they give you a choice - pick which earring you want but if you look closely all the earrings are the same[/*:m:9cko5xbz]
  • there is one horrible roamers right by the barrade to the first Ksavia area that looks like he walk through it but is around 30 meters away.[/*:m:9cko5xbz]
  • the respawn rate of the Ksavia both at the cliffs and bayside post is very fast, i would slow it just a bit.[/*:m:9cko5xbz]
  • the door to the healer trainer house on the cliffs gets stuck sometimes, had to relog for that fix.[/*:m:9cko5xbz]
  • Stolen textiles or this might aplly to any quest, you need to collect chest that are sparkly and if your bags are full it still de-spawns the chest but it can't put it in your bag. so your out of luck and need to find another one.[/*:m:9cko5xbz][/list:u]

    I hope that helps.
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OutcastCreatures
Posts: 86
Joined: Sun Oct 30, 2016 4:58 pm
Location: Virgilina, VA
Re: Khal/Cliffs of Ghelgad Progress Thread
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Post by OutcastCreatures » Tue Nov 01, 2016 12:47 pm

intro to crafting and harvesting act weird the same way.

You get a quest to go see so-so npc who will teach you the ways of crafting or harvesting, you go see the so-so npc and they said "great, lets get started" and it ends there. No further info or quests.
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Valorith
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Joined: Fri Aug 01, 2014 3:44 pm
Re: Khal/Cliffs of Ghelgad Progress Thread
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Post by Valorith » Tue Nov 01, 2016 1:51 pm

[quote="OutcastCreatures"]intro to crafting and harvesting act weird the same way.

You get a quest to go see so-so npc who will teach you the ways of crafting or harvesting, you go see the so-so npc and they said "great, lets get started" and it ends there. No further info or quests.[/quote]

That is simply because the crafting/harvesting/diplo quest havn't been scripted yet in Khal I'll get those quests done up after i get the Qa Riverbank Adventuring quests completed.
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Jakkal
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Re: Khal/Cliffs of Ghelgad Progress Thread
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Post by Jakkal » Sat Apr 08, 2017 10:57 am

I'll be taking over Khal at this point to do a QA check on it. I know some of these scripts are super old, so I'll be updating them to current standards.

I've started a new thread for this here: viewtopic.php?f=58&t=3530
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