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Three Rivers Progress

Adventure planning for the continent of Thestra

Moderators: Moldew, Jakkal

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elquar
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Joined: Tue Jun 03, 2014 2:07 pm
Re: Three Rivers Progress
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Post by elquar » Tue Oct 25, 2016 11:23 am

Heya Holopoint


thank you again for testing the content.


1. Do not think I can fix this and might be a programing issue. : not solvable by content designers

2. Changed Task Three rivers fallen Star Fragments to use different item: FIXED

3. Zihurr will not drop insect legs anymore: FIXED

4. Living Spider egg is correct item for this quest BUT I will have to ask If I can change label on this item. : On HOLD

5. Same as 4.


6. By NIght 10 : Escort Sona : FIXED Many thanks to Valorith for figuring out how to fix this.

7. Remove Scalding Liquid not set up right Corrected the problem: Fixed

8. This one should be fixed now with changes I made to Task Three rivers: fallen star fragments.: FIXED
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elquar
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Re: Three Rivers Progress
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Post by elquar » Thu Oct 27, 2016 12:41 am

Update:

Quest Bugbear Jewels: Uncut Rage Rubies : Fixed and Working
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Holopoint
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Joined: Wed Oct 12, 2016 4:07 pm
Re: Three Rivers Progress
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Post by Holopoint » Thu Oct 27, 2016 8:25 am

Great job on Sona!

Further test notes:

1)RE QUEST: By Night Part 12
NOTES: The last chat output I have regarding this quest line is 'By Night Part 11: Confronting Grelrin Tremean completed.' The NPC Selmsa's Shade does not offer a follow-up quest after completing Part 11 with her.

2)RE QUEST: Bugbear Jewels: Uncut Rage Rubies
NOTES: After collecting 3 rage rubies as directed, all six quest objective as well as the 3/3 objective registered as (Complete). The quest worked fine otherwise so more an aesthetic note on quest progression updates.

Thanks,

Holo
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elquar
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Re: Three Rivers Progress
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Post by elquar » Thu Oct 27, 2016 11:19 am

Heya Holopoint


Valorith deserves the credit for Fixing Sona script 8)


Quest: By night 12 shade was incorrectly setup would not offer quest by night 12 : Fixed


Bugbear Jewels: Uncut Rage Rubies: Aesthetically its not the greatest but the quest does complete. Ill take a look at it later and see if I can make it smoother.
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elquar
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Re: Three Rivers Progress
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Post by elquar » Thu Oct 27, 2016 4:03 pm

UPDATE:

Three rivers chunk

Jute , Cotton, and Firegrass Nodes are now spawn grouped. set for a maximum of 5 nodes up for each paired grouping.
You do not have the required permissions to view the files attached to this post.
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brensthe1
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Joined: Mon Feb 27, 2017 9:33 pm
Re: Three Rivers Progress
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Post by brensthe1 » Tue Mar 28, 2017 12:59 pm

Hi Elquar I was having a look at doing the Missive Board in Southwatch and went searching for other Missive board work that had been done. I noticed that you had made an attempt on the Three rivers one. I was talking to Emberfire about the issue with displaying more than five quests. He remembered that when you had a box that had more than 5 that there was a "More..." button at the bottom and it would show you the rest.
Do you remember this in live ? Thoughts?
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elquar
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Re: Three Rivers Progress
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Post by elquar » Thu Mar 30, 2017 3:04 am

Hi Brensth1

Believe Xinux told me the limt was 5. I honestly don't remember from live or when vanguard was first released.

Hope that helps
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