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DK Torture

What would you like to see us "fix" about Vanguard: Saga of Heroes?

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Amnath
Posts: 387
Joined: Tue Aug 05, 2014 9:49 pm
DK Torture
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Post by Amnath » Sun Jun 26, 2016 7:12 pm

Not sure if this is controllable, but I'll throw it out there. This is something I talked about with SOE, who assured me it was fixed.

Torture is just a low level DOT that once was only represented by pulses of green ribbons. Towards the end, to impress new players, they somehow copied the evil face from Incantation of Hate--this is roughly a level 40 spell, and I think the face would appear one time, on a crit. Now it pops up every few seconds, which eliminates its special-ness and its just eye candy whenever a DK is around.

The weirder thing is that you keep re-casting the spell. In other words, every few seconds you raise your hand towards the target--it interrupts your auto-attack swing or any ability you're using. SOE said that was not supposed to happen, and then said they had fixed it; however, it's still happening. Is it possible to eliminate the extra stuff from Torture?
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Amnath
Posts: 387
Joined: Tue Aug 05, 2014 9:49 pm
Re: DK Torture
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Post by Amnath » Thu Jun 30, 2016 12:19 pm

Might look at the "re-casting" as happening to all DOTs. I tried on a shaman, who also appears to recast the frost DOT while it is running.
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theFoof
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Posts: 446
Joined: Fri Jan 24, 2014 10:23 pm
Location: Florida
Re: DK Torture
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Post by theFoof » Fri Jul 01, 2016 4:39 am

This is basically going to come down to if it's something with the client or something to do with how packets are sent from the server. If it's the client not much we can do really, something server side we can fix.
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Faux
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Joined: Tue Jan 28, 2014 7:04 pm
Re: DK Torture
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Post by Faux » Fri Jul 01, 2016 7:27 am

The recast of a DoT at each tick is something I did and it can be removed. Some spells "pulse" at each tick and play an animation such as some roots. So I set duration spells up like that, but its clearly not supposed to work that way. I'll get around to removing it and then see about fixing the other anims for spells that do pulse.
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Amnath
Posts: 387
Joined: Tue Aug 05, 2014 9:49 pm
Re: DK Torture
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Post by Amnath » Sat Jul 02, 2016 4:19 pm

Sounds good.

The animation on the target should pulse, but not the character's motion of casting. It's not really a priority, but I'm glad that part can be done. The "evil face" will probably be stuck on Torture; the SOE dev really only answered me about the recasting.
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