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Bug 512: The health on your offensive t...

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BugTracker
Posts: 810
Joined: Wed Aug 28, 2013 9:40 am
Bug 512: The health on your offensive t...
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Post by BugTracker » Fri Apr 29, 2016 11:54 am

Bug ID       : 512 - The health on your offensive t... 
Bug Date     : 2016/04/27 12:33:48
Assigned To  : Any Dev
Priority     : Low

Category     : VGClient
Sub-Category : User Interface: (Default)
Severity     : Minor (e.g. Cosmetic)
Reproducible : Every time
Details:
The health on your offensive target frame shows an improper % text (above 0%) when the target is killed. This happens often, but not nessesarily every time.
Originated From World: New Telon (1)
Chunk                : Cliffs of Ghelgad (86)
Location             : 14523 54109 34966
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Xinux
Project Leader
Project Leader
Posts: 2549
Joined: Wed Aug 28, 2013 2:20 pm
Re: Bug 512: The health on your offensive t...
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Post by Xinux » Fri May 06, 2016 11:35 am

If you click on the npc again it will show 0% my guess the client is not getting the last update when the target dies. Combat really need's to be completely redone.
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Faux
Developer
Developer
Posts: 1192
Joined: Tue Jan 28, 2014 7:04 pm
Re: Bug 512: The health on your offensive t...
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Post by Faux » Sat May 07, 2016 6:09 am

Agreed Xinux.
I'm happy to start refactoring that but I'm sure it'll take all of us to get it right.
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zippyzee
Developer
Developer
Posts: 1240
Joined: Wed Jul 23, 2014 2:11 pm
Re: Bug 512: The health on your offensive t...
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Post by zippyzee » Sat May 07, 2016 1:08 pm

There always were a few weird things going on ever since I was supposed to just put the "framework" in and we've really only just patched some things here and there. I can also help out when I get a chance.
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Xinux
Project Leader
Project Leader
Posts: 2549
Joined: Wed Aug 28, 2013 2:20 pm
Re: Bug 512: The health on your offensive t...
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Post by Xinux » Thu Jun 02, 2016 2:27 pm

This should be fixed with the next update.
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