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DBE Auto complete

VGOEmulator content development topics.

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Xinux
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DBE Auto complete
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Post by Xinux » Sun Feb 21, 2016 1:55 pm

I got the auto complete function working in the DBE so now if you start typing and then hit CTRL + SPACE you will have the option to select what function you want.
auto.JPG
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Valorith
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Re: DBE Auto complete
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Post by Valorith » Wed Apr 20, 2016 4:37 am

Holy shit, why did I never see this post? I will try this tonight when I get home
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Valorith
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Re: DBE Auto complete
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Post by Valorith » Wed May 04, 2016 11:37 am

[quote="Xinux"]now if you start typing and then hit CTRL + SPACE you will have the option to select what function you want.[/quote]

Is there a way to enable this as always active, so it will always have the suggestions as you type...like VS does? Just curious
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Xinux
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Re: DBE Auto complete
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Post by Xinux » Wed May 04, 2016 12:11 pm

Ok it is turned on but I need everyone's opinion if they want to keep it this way or go back to having to hit ctrl+space.
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Valorith
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Re: DBE Auto complete
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Post by Valorith » Wed May 04, 2016 12:29 pm

[quote="Xinux"]Ok it is turned on but I need everyone's opinion if they want to keep it this way or go back to having to hit ctrl+space.[/quote]

Fair enough. Looking forward to trying it when I get home
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Starcrusher
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Location: Southern Oregon
Re: DBE Auto complete
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Post by Starcrusher » Sun Jan 08, 2017 9:41 am

Is there any way to have this also display the required and optional parameters once you select the function? Similar to what Excel does in formulas....
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Xinux
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Re: DBE Auto complete
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Post by Xinux » Fri Jan 13, 2017 6:03 pm

Something like this?
mouse_over.jpg

Fyi it will take a long time to do everything unless someone wants to start it I can give you the format it need's to be in for me to copy and paste it in to the editor code.

Code: Select all

if(text == "UpdateAttributeBuffBonusValue"){
updateTooltip(pixelPosition, "UpdateAttributeBuffBonusValue(Caster, Type, Attribute, Value");
}
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Starcrusher
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Location: Southern Oregon
Re: DBE Auto complete
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Post by Starcrusher » Fri Jan 13, 2017 6:28 pm

Yep, like that! Where does that need to go?
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Xinux
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Re: DBE Auto complete
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Post by Xinux » Fri Jan 13, 2017 6:34 pm

I have to put it in the back-end of the code in the post above if you look all you would need to do is fill in the spots where it looks for the word and then what it display's like this then just post it back here and i will copy it in.

Example

Code: Select all

if(text == "UpdateAttributeBuffBonusValue"){
updateTooltip(pixelPosition, "UpdateAttributeBuffBonusValue(Caster, Type, Attribute, Value");
}
if(text == "Word to look for Here"){
updateTooltip(pixelPosition, "What to show in the tooltip if mouse is hovered over");
}
if(text == "Another word to look for Here"){
updateTooltip(pixelPosition, "What to show in the tooltip if mouse is hovered over");
}
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Starcrusher
Posts: 267
Joined: Sun Feb 22, 2015 9:23 pm
Location: Southern Oregon
Re: DBE Auto complete
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Post by Starcrusher » Fri Jan 13, 2017 6:48 pm

So basically one for each LUA function that we want to have the tooltip?
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