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First Glimpse of the VGOEmulator World

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John Adams
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Re: First Glimpse of the VGOEmulator World
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Post by John Adams » Thu Mar 27, 2014 11:52 am

Sea Raids.

I like it.
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Swampdog
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Joined: Sun Dec 22, 2013 5:15 pm
Re: First Glimpse of the VGOEmulator World
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Post by Swampdog » Thu Mar 27, 2014 12:37 pm

[quote="John Adams"]Sea Raids.

I like it.[/quote]

Just don't get eaten by the big fish!

I always hoped they would get that added to add more usefulness to people having ships, being a carpenter and all... lol Of course that was before they pretty much nullified the need of carpenters to build ships by selling them in the cash shop. But I guess probably at that point a lot of the crafters were probably gone due to the game dying..

Would have love to seen ship to ship combat with pirates trying to take your boat, sea creatures, etc.. Not sure on the ship to ship stuff and how much we would be able to do without changing the client, but that would be something cool to add after we have a working emulator, if it is possible...
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theFoof
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Re: First Glimpse of the VGOEmulator World
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Post by theFoof » Thu Mar 27, 2014 6:52 pm

[quote="Swampdog"]Would have love to seen ship to ship combat with pirates trying to take your boat, sea creatures, etc.. Not sure on the ship to ship stuff and how much we would be able to do without changing the client, but that would be something cool to add after we have a working emulator, if it is possible... [/quote]

Getting this functioning should be totally possible. The only question is if the animations exist in the client to make it look good. But as far as functionality goes that seems totally plausible.
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Swampdog
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Re: First Glimpse of the VGOEmulator World
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Post by Swampdog » Thu Mar 27, 2014 7:46 pm

[quote="theFoof"][quote="Swampdog"]Would have love to seen ship to ship combat with pirates trying to take your boat, sea creatures, etc.. Not sure on the ship to ship stuff and how much we would be able to do without changing the client, but that would be something cool to add after we have a working emulator, if it is possible... [/quote]

Getting this functioning should be totally possible. The only question is if the animations exist in the client to make it look good. But as far as functionality goes that seems totally plausible.[/quote]

Actually in thinking about it, if there are animation issues I wonder if serverside the player ship could be locked into place, "pirate" ship dock up alongside and have pirates board player ship by jumping over. Surely all of the humanoid models inherit a base of walk/run/jump/die in addition to combat animations.. I would hope so at least.. Oh well.. Sounds like something we can definitely play around with later when we have stuff from live as complete as we can..
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John Adams
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Location: Phoenix, AZ.
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Re: First Glimpse of the VGOEmulator World
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Post by John Adams » Tue Apr 08, 2014 6:50 am

For those of you who have eagerly tried to get into "New Telon", please give it another whirl when you can. Scatman has implemented an 'external IP' configuration solution that appears to be working, but before I push this code to Public I need a few guinea pigs... I mean, testers to try it out

I'll check the logs later, if a few of you get in, good enough for alpha testing and you can have this world code.
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Zewtastic
Posts: 527
Joined: Wed Jan 29, 2014 12:28 pm
Location: Sunny Sacramento CA. USA
Re: First Glimpse of the VGOEmulator World
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Post by Zewtastic » Tue Apr 08, 2014 9:53 am

Will give it a shot from the office today, but forgot my previous login, so new account it is.

Nope remembered it, I am in.

Took a while to load, I assume it is a slow host?

And I'm a Dragonfly?

[img]http://s20.postimg.org/tyoio5psd/Screen_Shot_00144.jpg[/img]

Opened without a UI, had to hit ESC or F10.
Last edited by Zewtastic on Tue Apr 08, 2014 10:07 am, edited 1 time in total.
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Xen
Posts: 156
Joined: Wed Feb 19, 2014 6:22 am
Re: First Glimpse of the VGOEmulator World
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Post by Xen » Tue Apr 08, 2014 10:06 am

[quote="zingtastic"]And I'm a Dragonfly?[/quote]

A dragonfly scaled up 2.5 times! Let's just say it was preferable to being a moving workbench.
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Zewtastic
Posts: 527
Joined: Wed Jan 29, 2014 12:28 pm
Location: Sunny Sacramento CA. USA
Re: First Glimpse of the VGOEmulator World
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Post by Zewtastic » Tue Apr 08, 2014 10:18 am

I have one request, I would like to start in APW. Have always wanted to run around that dungeon unfettered.
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