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Bug 488: (zippyzee) SetObjectiveComplete() allows ...

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BugTracker
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Joined: Wed Aug 28, 2013 9:40 am
Bug 488: (zippyzee) SetObjectiveComplete() allows ...
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Post by BugTracker » Mon Apr 11, 2016 8:10 pm

Bug ID       : 488 - SetObjectiveComplete() allows ... 
Bug Date     : 2016/04/10 06:33:26
Assigned To  : zippyzee
Priority     : Low

Category     : VGClient
Sub-Category : Gameplay: Quest
Severity     : Standard
Reproducible : Every time
Details:
SetObjectiveComplete() allows players to turn in a quest even if they are not on it. (Can be avoided with a QuestCurrent check, but I thought it was worth mentioning)
Originated From World: New Telon (1)
Chunk                : Khal (85)
Location             : 32684 -92440 2847
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zippyzee
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Joined: Wed Jul 23, 2014 2:11 pm
Re: Bug 488: (zippyzee) SetObjectiveComplete() allows ...
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Post by zippyzee » Tue Apr 12, 2016 9:18 am

That's up to the designer to check on things like that, but I can look into maybe doing some checks in the system to avoid it.
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OncaLupe
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Posts: 446
Joined: Mon Mar 02, 2015 7:29 pm
Location: Michigan, USA
Re: Bug 488: (zippyzee) SetObjectiveComplete() allows ...
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Post by OncaLupe » Tue Apr 12, 2016 10:06 am

I always do a check to make sure the player is on the quest, and not completed the objective.
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