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Bug 430: (zippyzee) The quest

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BugTracker
Posts: 810
Joined: Wed Aug 28, 2013 9:40 am
Bug 430: (zippyzee) The quest
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Post by BugTracker » Mon Mar 21, 2016 3:20 pm

Bug ID       : 430 - The quest  
Bug Date     : 2016/03/17 02:58:47
Assigned To  : zippyzee
Priority     : Low

Category     : VGClient
Sub-Category : Gameplay: Quest
Severity     : Standard
Reproducible : Every time
Details:
The quest "Drive them back" is offered 2 times by "Veteran Sixfish"
Originated From World: New Telon (1)
Chunk                : Isle of Dawn (1)
Location             : -15317 19439 1405
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zippyzee
Developer
Developer
Posts: 1240
Joined: Wed Jul 23, 2014 2:11 pm
Re: Bug 430: (zippyzee) The quest
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Post by zippyzee » Tue Mar 22, 2016 5:45 am

This bug report needs to have more information. Since I've done the quest a 1000 times now and never had it offered twice, I need to know what the circumstances were, if it is doing it repeatedly, etc.
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Kaliano
Posts: 8
Joined: Thu Dec 18, 2014 9:07 pm
Re: Bug 430: (zippyzee) The quest
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Post by Kaliano » Tue Mar 22, 2016 7:58 am

I believe they are pointing out the quest appears twice in the dialogue box when speaking to Veteran Sixfish. the quest can still only be done once.

http://i1278.photobucket.com/albums/y50 ... g~original
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zippyzee
Developer
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Joined: Wed Jul 23, 2014 2:11 pm
Re: Bug 430: (zippyzee) The quest
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Post by zippyzee » Tue Mar 22, 2016 8:02 am

That is the first time I've seen that. Thanks for uploading the image.
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zippyzee
Developer
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Posts: 1240
Joined: Wed Jul 23, 2014 2:11 pm
Re: Bug 430: (zippyzee) The quest
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Post by zippyzee » Tue Mar 22, 2016 8:06 am

Whoever did this:

Code: Select all

	
	--[[
	-- Add conversation options (dialog) --]]
	if HasQuest(PC,drive_them_back) and not HasCompletedQuest(PC, drive_them_back) and not ObjectiveComplete(PC, drive_them_back,1)
	then
	    AddConversationOption(conversation, '"Go kill some shit"', "DriveThemBack")
	end
caused that issue.

This is not cool. First of all, there is no reason that this should be here. It does not belong at all. Second of all, using profanity is not acceptable. I am going to revert this script back to mine. Whatever issue was there, Starcrusher can tell me and I'll fix it. But this mess is the reason I do not want people messing with Isle of Dawn scripts and wrecking the working version of things.
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Starcrusher
Posts: 267
Joined: Sun Feb 22, 2015 9:23 pm
Location: Southern Oregon
Re: Bug 430: (zippyzee) The quest
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Post by Starcrusher » Tue Mar 22, 2016 7:45 pm

That wasn't me. I have fixed a couple of minor things, but I try to document my changes in the header comments when I do. I'll stop modifying and list them on the forums or whatever you'd like me to do.
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zippyzee
Developer
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Posts: 1240
Joined: Wed Jul 23, 2014 2:11 pm
Re: Bug 430: (zippyzee) The quest
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Post by zippyzee » Wed Mar 23, 2016 4:11 am

[quote="Starcrusher"]That wasn't me. I have fixed a couple of minor things, but I try to document my changes in the header comments when I do. I'll stop modifying and list them on the forums or whatever you'd like me to do.[/quote]

We think it might have been some old testing code that found its way back in. Just for the IOD scripts go through me for now. The fix to Chi Sau was good so you are on the right track.
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Blackstorm
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Posts: 354
Joined: Thu Sep 04, 2014 11:11 am
Location: Paris, FRANCE
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Re: Bug 430: (zippyzee) The quest
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Post by Blackstorm » Wed Mar 23, 2016 10:16 am

Hi,
That seems to be fixed ^^ thx
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