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(Possibly) Simplified World Building Concepts

VGOEmulator content development topics.

Moderators: Moldew, Jakkal

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Jakkal
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Re: (Possibly) Simplified World Building Concepts
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Post by Jakkal » Wed Jan 13, 2016 9:44 am

Cool, thanks! I'll try that when I'm off work!
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Xinux
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Re: (Possibly) Simplified World Building Concepts
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Post by Xinux » Wed Jan 13, 2016 9:44 am

I edited my post so double check it.
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Re: (Possibly) Simplified World Building Concepts
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Post by Xinux » Wed Jan 13, 2016 11:15 am

[quote="John Adams"]GetTarget returns an NPCs name who you are hailing? That's not intuitive. GetName kinda is.[/quote]


Soon as Targ get's updated I changed GetName() to work with both PC's and NPC's
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Jakkal
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Re: (Possibly) Simplified World Building Concepts
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Post by Jakkal » Wed Jan 13, 2016 1:08 pm

When that's up, do I need to change all the GetTarget(Npc) to GetName(Npc) on the guard directions script?
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Re: (Possibly) Simplified World Building Concepts
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Post by John Adams » Wed Jan 13, 2016 1:09 pm

Xinux, Targonor is a server you can feel free to update whenever anyone needs something new tested. It's not the public test server, so if it gets messed up, it can be rolled back without affecting players.
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Xinux
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Re: (Possibly) Simplified World Building Concepts
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Post by Xinux » Thu Jan 14, 2016 10:46 am

New DBE options is_aggro

Set this to 1 if the mob is suppose to be aggressive (red name) and does not have a faction.
For instance the Lesser Rift Imps are suppose to be red and they have no faction.

When this is set to 0 it will use the faction based off the players faction to the mob.
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Xinux
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Re: (Possibly) Simplified World Building Concepts
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Post by Xinux » Thu Jan 14, 2016 9:30 pm

New addition there are NPC's with no faction but are yellow to all players. In order to have them appear this way set there faction_id to 1 and they should now appear yellow.

Normally you would set there faction_id to -1 but there is some issues with signed values and the bitstream writer.
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