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Tursh Village Development - General Notes

Adventure planning for the continent of Thestra

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John Adams
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Tursh Village Development - General Notes
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Post by John Adams » Sat Jan 09, 2016 11:20 am

All,

Just to let you know, Xinux, Sile and I started with some basic NPC Movement paths in the Tursh town areas. We have finished pathing for:

Xinux did pathing for:
  • Guard Loggin
    Guard Jagger
    Acolyte Draker
    Farmhand Redstalk[/list:u]

    I did pathing for:
    • Gobon Olmseed (it's huge, I left it for one of you to become familiar with adding waypoints)
      Risn Farmer
      Grave Grub
      Engorged Grave Grub[/list:u]

      I also started a few conversations for (just providing examples of simple convos):
      • Zombie Servant
        New Zombie Servant
        Zombie Surgin Hilthorn[/list:u]

        Sile started: (not sure if these were just paths or convos)
        • Jinx Niddlerun
          Marvyn Redreed[/list:u]


          I have begun the quest "Restless Farmers" from Guard Antonir, but ran into issues with DBE that I am trying to sort out this morning.


          Note: No one owns anything at this very early stage in development, so feel free to pick up anything already started, and complete it, or add to it if you see something's missing. Do not avoid a broken script because you think someone else will get butt hurt. That's not how this works

          Hoping to see some content developers this weekend.
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