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First Glimpse of the VGOEmulator World

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John Adams
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First Glimpse of the VGOEmulator World
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Post by John Adams » Wed Mar 19, 2014 3:05 pm

This may look like "no big deal" to some, but let me tell you - getting the Live client to land in the game world is no small feat. Scatman has coded his fingers to the bone building us a stable LoginServer over the past few months, then starting on a WorldServer in Feb 2014. This week, he has added the ChunkServer - which will act as the actual game play servers - and we have taken our first steps onto the surface of "New Telon". I almost shed a tear.

[attachment=0]EnteringWorld.jpg[/attachment]


There is no movement, you can't even look around, but the fact you are looking at the Unreal Engine terrain data from the game is a monumental step towards realizing this dream of creating a Vanguard Emulator. Almost everything up until now has just been basic networking and I/O code... now, we start building our world.


Thanks to all the hard work of Xen and Xinux on taking apart the bits, packets and understanding the math, and working with Scatman to get us this far. Your efforts are appreciated beyond words.


btw, the code is having a little trouble letting WAN players in, so give us another week or so to resolve the issue before you can connect fully.
Also keep in mind when you do get in, at least for now, your created characters appearance may not match - we're just getting started!
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EnteringWorld.jpg
John Adams
VGOEmulator - Project Ghost
"Everything should work now, except the stuff that doesn't" ~Xinux
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Xinux
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Re: First Glimpse of the VGOEmulator World
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Post by Xinux » Wed Mar 19, 2014 10:05 pm

Thanks to Scatman & Xen we are moving around in the world now.

https://www.youtube.com/watch?v=LhxoePUU8lw
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Swampdog
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Re: First Glimpse of the VGOEmulator World
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Post by Swampdog » Thu Mar 20, 2014 9:13 am

Awesome work gang! woohoo!
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John Adams
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Re: First Glimpse of the VGOEmulator World
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Post by John Adams » Thu Mar 20, 2014 8:45 pm

Another quick glimpse inside, because I guess I am happy to be in our fake world. After Xen got movement sorted out, we end up dropping into the game somewhere near Khal. After a short, but very slow run (0% speed bonus? C'mon Xen!) I toured the ghostly city of Khal. So weird to see nothing but discarded tables and items around.
builtin_stuff.jpg
I knew lots of things would be part of the terrain, but there's lots more built-in than i expected. Quite detailed.


The bind stones/riftway objects are there, minus their glowing clicky thingies
ScreenShot_00099.JPG
Paid a visit to an old friend's shop just outside Khal - someone stole his door, but the items inside were still there. Whew!
ScreenShot_00100.JPG

All in all, it was a fun stroll through our empty world. Not sure if anyone else finds this entertaining, but I sure do... considering I've been dreaming of building this emulator since 2008.

What a beautiful sunset it will be.
ScreenShot_00101.JPG
John Adams
VGOEmulator - Project Ghost
"Everything should work now, except the stuff that doesn't" ~Xinux
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XionnaeVG
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Re: First Glimpse of the VGOEmulator World
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Post by XionnaeVG » Fri Mar 21, 2014 2:24 am

I love you guys! I am so proud of you all! Wonderful work!
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Zewtastic
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Re: First Glimpse of the VGOEmulator World
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Post by Zewtastic » Fri Mar 21, 2014 9:09 am

It is very cool.
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Sacred
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Re: First Glimpse of the VGOEmulator World
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Post by Sacred » Fri Mar 21, 2014 2:15 pm

Huge step forwards, but the real trick will be populating the world in general. I assume as much of that will be automated as possible using the packet data that is grabbed. Nonetheless, you can color me impressed. Hopefully the WAN connection issue is a simple one. As for the connection, I assume it is a simple ini or cfg file switch to change the login server?

Best of all, no "BECOME A MEMBER" button at the top of the screen and Station Cash Store button. =P
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John Adams
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Re: First Glimpse of the VGOEmulator World
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Post by John Adams » Fri Mar 21, 2014 3:10 pm

[quote="Sacred"]I assume as much of that will be automated as possible using the packet data that is grabbed.[/quote]
You are correct. Same way we do the EQ2Emulator content; 90% collected data, 10% anything we missed to fill in the blanks.

[quote="Sacred"]As for the connection, I assume it is a simple ini or cfg file switch to change the login server?[/quote]
Just use the VGClientLauncher to connect to the public login/world.

[quote="Sacred"]Best of all, no "BECOME A MEMBER" button at the top of the screen and Station Cash Store button. =P[/quote]
Hell to the yeah on this one!
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Nicodemus
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Re: First Glimpse of the VGOEmulator World
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Post by Nicodemus » Fri Mar 21, 2014 9:01 pm

Well done guys. This is very exciting!
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Faux
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Re: First Glimpse of the VGOEmulator World
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Post by Faux » Sat Mar 22, 2014 1:30 pm

Excellent work guys! This is so awesome to see Telon living on.
Last edited by John Adams on Sat Mar 22, 2014 9:30 pm, edited 1 time in total.
Reason: split bugs information
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