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Locked Rifts

A forum to discuss our favorite game features we do not want to forget.

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John Adams
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Locked Rifts
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Post by John Adams » Sat Aug 01, 2015 1:50 pm

Interesting find in the raw data; A "dialog" for a Riftstone (Pawn) that pops up:

[quote]The Riftway Stone glimmers and several runes appear.

You must save the Isle of Dawn from the Shotaru before using the Rift Stone.[/quote]
I'm guessing this means we should be able to learn how to lock/unlock Riftstones everywhere?

For Xinux: Falloutdc_IOD_Diplo_Leaving_1401124051.log
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Blackstorm
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Re: Locked Rifts
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Post by Blackstorm » Sat Aug 01, 2015 2:18 pm

miam miam, thanks a lot ^^
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phorty
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Re: Locked Rifts
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Post by phorty » Tue Aug 04, 2015 6:17 pm

When the game shut down that was the only riftstone that you needed to unlock by completing a quest. The others were either unlocked by attaining a level (in any sphere) or were open to all levels (Tanvu, Khal, Aghram, New Targonor). Earlier revisions of the game had everything from no riftways to color coded networks of riftways including the need to visit them once first to unlock their use.
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Kandra
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Re: Locked Rifts
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Post by Kandra » Tue Aug 04, 2015 11:09 pm

[quote="phorty"]When the game shut down that was the only riftstone that you needed to unlock by completing a quest. The others were either unlocked by attaining a level (in any sphere) or were open to all levels (Tanvu, Khal, Aghram, New Targonor). Earlier revisions of the game had everything from no riftways to color coded networks of riftways including the need to visit them once first to unlock their use.[/quote]
Except the separate APW rift system.
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