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Summoning Crash Bug

Closed Server Bugs

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Xinux
Project Leader
Project Leader
Posts: 2549
Joined: Wed Aug 28, 2013 2:20 pm
Summoning Crash Bug
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Post by Xinux » Thu Jul 23, 2015 9:43 am

Well found the issue the server did not like trying to tell a client to chunk while the client was in the middle of chunking.

So I added the following to the summon command which stopped the crash from happening.

This one shouldn't be needed cause by the time you see the character they were finished loading but added it anyway.

Code: Select all

	if (def_target->IsZoning()) {
		client->SendMessageFromServer("<red=>Defensive Target is zoning, please wait a minute and try again.");
		return;
	}

This one was needed since going by name you could catch them while zoning.

Code: Select all

		if (target_casted->IsZoning()) {
		client->SendMessageFromServer("<red=>Target is zoning, please wait a minute and try again.");
		return;
	}
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Moldew
Content Designer
Content Designer
Posts: 670
Joined: Sat May 24, 2014 10:51 am
Location: Seattle, WA
Re: Summoning Crash Bug
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Post by Moldew » Thu Jul 23, 2015 10:01 am

Can we get it back if I promise not to .summon john?
Haiku is easy -
But sometimes it makes no sense.
Refridgerator.
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