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VGOEmu Progress

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GraniteTheWolf
Data Collector
Data Collector
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Joined: Sun Apr 20, 2014 8:33 pm
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Re: VGOEmu Progress
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Post by GraniteTheWolf » Mon May 11, 2015 4:34 pm

Its great to see the casting animations again!
Data Collector.
Granite - 55 Shaman; Velo - 55 Sorcerer; Draxy - 55 Paladin
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Faux
Developer
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Joined: Tue Jan 28, 2014 7:04 pm
Re: VGOEmu Progress
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Post by Faux » Mon May 11, 2015 6:33 pm

I wonder if that first one, bone spear or one of its derivatives is correct. It seems to play the bone animation for a lot longer than I think it would. I wonder if thats an "end animation flag" error? Right now, I am just setting start to 0 and end to 1.

There are also melee abilities in the game too if you want to toy with those. I know I put in most of the paladin and disciple abilities too.
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Jakkal
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Re: VGOEmu Progress
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Post by Jakkal » Mon May 11, 2015 6:59 pm

Yeah, it's playing too long. Though I think it might not be casting long enough. It would do that bone particle effect for a second or two, and then you'd see the bone spear fly off the necro and it would stop shortly after that.

I found this video, maybe it'll help? I didn't have time to sit and watch it to see if it shows the Bone Spear (No idea if it was ever changed since Beta) https://www.youtube.com/watch?v=W7C2FA5xwLY

Otherwise, great work!
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Xinux
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Re: VGOEmu Progress
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Post by Xinux » Tue May 12, 2015 11:46 am

That was Bone Spike I was casting not Bone Spear Bone Spear look's fine. Now I did find a log where it look's like they were using Bone Spear animation for Bone Spike even tho it does have it own animation.

Here is a video comparing the two.

https://www.youtube.com/watch?v=fKtmwyR ... e=youtu.be
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Odyss
Posts: 1
Joined: Fri Jun 26, 2015 9:02 am
Re: VGOEmu Progress
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Post by Odyss » Fri Jun 26, 2015 9:32 am

Did you guys try approaching the Daybreak to see if they are willing to sell the content of the VG DB? That would definitely help speed up the development process. I'm sure if the price is not outrageously high you should get enough donations to make this happen.

Keep up the good work!!!
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Jakkal
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Re: VGOEmu Progress
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Post by Jakkal » Fri Jun 26, 2015 11:47 am

[quote="Odyss"]Did you guys try approaching the Daybreak to see if they are willing to sell the content of the VG DB? That would definitely help speed up the development process. I'm sure if the price is not outrageously high you should get enough donations to make this happen.

Keep up the good work!!![/quote]

It's been tried. I believe we've been ignored by them thus far. At least with their endorsement of other emulators, we're hoping they won't throw a Cease and Desist order on the project.
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John Adams
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Re: VGOEmu Progress
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Post by John Adams » Wed Jul 01, 2015 9:21 pm

Oh, nothing...

[attachment=0]ScreenShot_00220.JPG[/attachment]
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VGOEmulator - Project Ghost
"Everything should work now, except the stuff that doesn't" ~Xinux
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shargash
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Joined: Tue Apr 15, 2014 10:16 pm
Re: VGOEmu Progress
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Post by shargash » Thu Jul 02, 2015 8:04 am

Yay!
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Jakkal
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Re: VGOEmu Progress
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Post by Jakkal » Thu Jul 02, 2015 8:29 am

I don't want to know where that rat was hiding that!
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Apaelias
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Joined: Mon Jul 14, 2014 10:44 am
Re: VGOEmu Progress
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Post by Apaelias » Thu Jul 02, 2015 11:32 am

I'm so excited!
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