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VGOEmu Progress

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Moderator: Community Managers

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Jakkal
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Re: VGOEmu Progress
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Post by Jakkal » Sat Mar 14, 2015 9:40 pm

[img:ovz484ir]http://jactari.free.fr/vanguard/diploma ... e_Face.png[/img:ovz484ir]
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John Adams
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Re: VGOEmu Progress
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Post by John Adams » Sat Mar 14, 2015 9:51 pm

Oh the wheels are turning now...

We need a "Nut Punt" card.
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Jakkal
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Re: VGOEmu Progress
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Post by Jakkal » Sat Mar 14, 2015 10:03 pm

You have learned:
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John Adams
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Re: VGOEmu Progress
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Post by John Adams » Sun Mar 15, 2015 1:09 am

Nut Punt, if successful, should be an insta-win, right?
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Jakkal
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Re: VGOEmu Progress
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Post by Jakkal » Sun Mar 15, 2015 5:12 pm

Well, it wouldn't work on people like me!

I heard mounts were in, oh it was so nice to be able to hop on a horse and just run around again. I wasted so much time doing that in the live game, and I really enjoyed doing that again!
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Sacred
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Re: VGOEmu Progress
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Post by Sacred » Mon Mar 16, 2015 12:28 pm

I just use the speed command instead. The back of my character is less interesting than all the terrain.
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John Adams
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Re: VGOEmu Progress
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Post by John Adams » Mon Mar 16, 2015 9:18 pm

The Guilds code has made it to New Telon. We've all tested it pretty extensively for a week or so, and while we can think of almost everything, not quite.

Keep in mind during major system implementations such as this, the server could crash unexpectedly - which is all good (for us) to plug holes and make a more robust server.

All players have been added to "Players Guild" for now, but feel free to leave that guild and use the ".guild create" command to make your own and recruit some folks

Excellent work on Guilds, Faux and Xinux (and anyone else who helped and didn't poke fun at Faux's SQL queries)
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Jakkal
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Re: VGOEmu Progress
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Post by Jakkal » Mon Mar 16, 2015 9:29 pm

Is the Unleashed guild still on the server, cuz imma totally join that one!
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John Adams
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Re: VGOEmu Progress
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Post by John Adams » Mon Mar 16, 2015 9:38 pm

Unleashed has not yet been claimed
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Xinux
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Re: VGOEmu Progress
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Post by Xinux » Fri Apr 10, 2015 10:24 am

Just committed a new chunks table which should allow flying in all chunks so no more getting stuck when trying to take off. I had to enter a lot of values by hand so if you run into a chunk you have trouble flying in let me know the chunk ID or name and i'll take a look.

This will go live with the next update to NT which hopefully is tonight or tomorrow.
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