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VGOEmu Progress

News and Announcement Forums

Moderator: Community Managers

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John Adams
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Posts: 4582
Joined: Wed Aug 28, 2013 9:40 am
Location: Phoenix, AZ.
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Re: VGOEmu Progress
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Post by John Adams » Thu Feb 05, 2015 4:01 pm

While this is very much in it's infancy (meaning my god, do not /bug report Groups yet), I have to say

[center:29j7n2dg][b:29j7n2dg][color=#FF0000:29j7n2dg]GO BLACKSTORM![/color:29j7n2dg][/size:29j7n2dg][/b:29j7n2dg][/center:29j7n2dg]

[center:29j7n2dg][attachment=0:29j7n2dg]ScreenShot_00181.JPG[/attachment:29j7n2dg][/center:29j7n2dg]

Thanks to Black, we have our first look at Groups in VGOEmulator Great job!


And of course, it took Moldew about 32 seconds to break it
Attachments
ScreenShot_00181.JPG
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Faux
Developer
Developer
Posts: 1192
Joined: Tue Jan 28, 2014 7:04 pm
Re: VGOEmu Progress
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Post by Faux » Thu Feb 05, 2015 5:04 pm

Awesome!
And yes, you could invite someone out of chunk. As long as they were online, distance was no concern.
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Moldew
Content Designer
Content Designer
Posts: 670
Joined: Sat May 24, 2014 10:51 am
Location: Seattle, WA
Re: VGOEmu Progress
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Post by Moldew » Thu Feb 05, 2015 8:00 pm

32 seconds? Uggg...slacker...
Haiku is easy -
But sometimes it makes no sense.
Refridgerator.
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Lokked
Principle Developer
Principle Developer
Posts: 600
Joined: Wed Aug 06, 2014 3:15 pm
Re: VGOEmu Progress
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Post by Lokked » Sun Feb 08, 2015 3:27 am

Really great work, Black!
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Kilsin
Posts: 525
Joined: Sun Apr 27, 2014 6:53 pm
Location: Australia
Re: VGOEmu Progress
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Post by Kilsin » Sun Feb 08, 2015 3:58 am

Great job Blackstorm and team!
Community & Web Manager | Visionary Realms, Inc.
Visit our Development website.
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Tylon
Posts: 5
Joined: Mon Nov 10, 2014 11:18 pm
Re: VGOEmu Progress
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Post by Tylon » Sun Feb 08, 2015 9:29 pm

Nice work guys!
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Ily
Data Collector
Data Collector
Posts: 198
Joined: Tue Apr 08, 2014 6:46 pm
Re: VGOEmu Progress
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Post by Ily » Mon Feb 09, 2015 9:34 am

Nice work on both accounts, making and breaking
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Blackstorm
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Posts: 354
Joined: Thu Sep 04, 2014 11:11 am
Location: Paris, FRANCE
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Re: VGOEmu Progress
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Post by Blackstorm » Sat Feb 14, 2015 8:51 pm

Hi and thanks guys ^^ but was a draft i'am happy if you are playing with my bugs :p but don't break NT or John will kill me, haha !

I trying to do my best to have something "usable" but for now, just remember to properly left the group before log out to not break the groupinvite for your character until NT restart see you ^^
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MsBHaven
Posts: 7
Joined: Tue Nov 11, 2014 11:55 pm
Re: VGOEmu Progress
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Post by MsBHaven » Fri Feb 20, 2015 11:05 pm

You guys are doing awesome! I've logged in, bought gear and lvl'd up (gm commands ofc) and have really enjoyed being able to explore areas that i had never seen before and areas i watched my husband camp for loot. im trying to get as much exploring done as possible before you guys get everything together, which i have no doubt will be not that far off in the future! everytime i log on i ask my husband "hey what's a good place to go? or what's an interesting place to go look at?". The sights and sounds of Telon do not disappoint and that was one of my favorite things about it, how beautiful the game world was. only bug i have found at all with movement has been some of the shorter races have a hard time going up steps. Thanks for giving us back this world!
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Xinux
Project Leader
Project Leader
Posts: 2549
Joined: Wed Aug 28, 2013 2:20 pm
Re: VGOEmu Progress
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Post by Xinux » Mon Mar 09, 2015 9:38 am

Here is another video showing guild creation and started implementing lua get functions also here is a few update notes as of lately.

1. Guild creation, invite, promote, demote, MOTD, notes and guild chat all work
2. Did a change to how character attachments are replicated to hopefully fix not seeing other players equipment when they log in next to you.
3. Guild tag's should now be seen on other characters.
4. You can now select what gear you want to display on your character
5. Implemented cycling of your weapons sheathed and unsheathed.
6. Improved draft movement mechanics of doors - click a door to make it open and a bit later close.
7. Added in sending/storing of character adventure/crafting allocation points
8. Hide Helm and Hide Cloak will now not show either if you have chosen to hide them on the character select screen
9. Hide Cloak now works at the character select screen
10. Rifts system
11. Updated Dungeons, Diplomacy and Starting Items code
12. Added preliminary code for storing and loading vendor items.
13. Added repair items from merchant.
14. Added first round of mail operations.


And of course the video.

[url:tplrnusv]https://www.youtube.com/watch?v=OWzUsCl-LWQ[/url:tplrnusv]
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